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admin

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Everything posted by admin

  1. all ports that can be captured on the pvp server have better production quality chance on the pve server too
  2. Remember ships can capsize if you hit them properly at proper angles.
  3. agree but at this stage this is the best maintenance time for constant patching once patches slow down and we will move to seasonal large updates maintenance tme can be moved. hold on. there is also a consideration of the NZ/AUS/China/Japan/Korea server if the demand is high. Lets see in 1-2 months.
  4. Repeated message National chat IS NOT SAFE and can be read by spies!
  5. problem was fixed at 1 am kiev time bots can be added without server restarts
  6. NPC ships numbers were drastically increased. Players need bots
  7. Issue have been identified.. WILL BE FIXED TOMORROW DURING MAINTENANCE
  8. Captains! Naval action has been launched from Early Access. This game has been in early access since early 1716. This long time was spent on perfecting the combat model and sailing simulation; which many claim is the best in the world. Other experiments, some successful, some not so much, have been done. No game has come close to the replication of the Age of Sail sailing mechanics and combat. Thank you all for your feedback, bug reports and constructive criticism - you helped to make the game better. In the next 2 weeks we plan to stabilize the build, provide final updates for localization (including the steam page) and publish the roadmap for 2019. Thank you again. ps. No more wipes or resets! Release fixes Clan allies friend list now allows search Obusier and Congrieve Guns now have unique 3d models Port bonuses and costs rebalanced Trader ships now have 5 slots just like the combat ships Knowledge XP slots rebalanced (and were generally slightly lowered) All books and upgrades bonuses were rebalanced and slightly lowered Free camera buttons now can be reassigned (for the AZERTY Keyboards) Fixed the ignore list in instances Other localization fixes were applied
  9. Update you have to wait 5 mins for the current name to be released. after that you can create a char with the same name.
  10. Not pushing unfinished under cooked features into the live game is not evil. Skins are under way
  11. yes The rumours of evil devs pushing the name-change dlc by keeping player names are overrrated as you can just delete your character and immediately recreate new character for a new nation (with the same name)
  12. separate announcement is coming - we will take applications for new moderators
  13. Hello Captains War server (pvp) will be stopped tomorrow - Tuesday 11th of June somewhere after maintenance for the installation of the release patch and pre-release testing (additional infrastructure and instances added to support the release) Peace server (pve) will continue normally until the launch. Launch window is set for Thursday 13th of June to Friday 14th of June (but if we are able to test everything properly we might release on wednesday evening (kiev time). Other events that happened on the 13-14th of June Edict of Milan Munich was founded Battle of Naseby Raid on Medway Declaration of California republic Creation of the United states continental army Star and stripes flag adopted First Oxford Regatta Battle of Villers Bocage First monkey rides a V-2 rocket into space Some famous people were born on the 13-14th of June: including Skarsgard, Alzheimer, Che Guevara and Donald Trump Summary Launch between 13th or 14th War Server - will be down from 11th until 13th or 14th of June Peace Server - will be down on 13th of June for long maintenance
  14. там есть процесс пусть он напишет Ink в личку ему обьяснят что сделать (требуются другие офицеры)
  15. Captains If you were working on improving community localization since it first appeared - Here is the file with all new text (only new text) https://docs.google.com/spreadsheets/d/11iTC_wqdQdWkb2DY-iz2CWoVXNIVsjWsi5v2lkSPjbU/edit#gid=1209271742 Thank you very much for support!
  16. Fleet potential locations are indicated in the new player tips book. Any player can take action to find a fleet with a required class if he knows their geographical clusters. Any nation can capture ports around those clusters to make their life easier. Class locations are geographical and fixed. For example there are only 3 clusters for ships of the line. Lower antilles Yucatan and Hispaniola. Anybody who wants to sink a steady supply of 1st rates (outside of the missions) must move to areas around those clusters.
  17. F11 with visible coordinates is no longer needed as we finally fixed all the spots where people get stuck (and added some walls where people can sail too far). The reporter knows your position anyway. Another main reason is that we never planned to have coordinates on the map and we do not want large groups to use them to give specific locations of the battles (to help them). You seem to talk about immersion but for some reason ignore the difference between i am in battle at 11,985 by 23,090, come help (with people arriving to exact spot frantically typing those numbers into another box) i am in battle NW from Santo Domingo, approximately 10 mins sail. Players will learn to describe the surroundings to their friends better than typing numbers from one box to another. This is how it was always planned.
  18. its an interesting way to limit conquest in the early days But the problem is that many would chose clan name over waiting for port battles. For many their clan name is key and if we wipe clans they might lose it. And if we do not wipe clans this option becomes impossible
  19. its an option but the problem with this option is that people will take popular clan games just for lols.
  20. After reading the comments sorry captains
  21. Captains Here is the final information on the player accounts on the launch of the game. Estimated launch week - 10-14th June War server: Full reset: Everyone starts fresh from clean slate. Only clan lists will remain intact. Tutorial progress will be reset Peace server Partial reset: Rank, Crafting rank, Knoweldge slots and knowledge books will remain Everything else will be wiped, and tutorial progress will be reset. Compensation ships for latest server problems will be added on launch as a timed redeem Names are going to be kept on both servers. You will start the game with a character you had before launch, on war server he/she will have nothing, on peace server he/she will have xp, crafting xp, slots and books. Clan affiliation will remain as it was before the launch.
  22. pve missions close immediately you are describing the mechanic that is no longer in game.
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