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  1. on the other national modules.. the Upgrade thread with ideas and proposals is still open - please propose new resources or buffs to current ones to make them as popular. Proposals can also define and suggest cities or changes to spawns.
  2. i think they should drop in one capturable port. will check the tables.
  3. Your great proposed Diana event missed this weekend UNFORTUNATELY. We will do a combined Date with Diana event (with a chance to get it in game) somewhere around 8th March.
  4. PEACE Server - Raiders ATTACK! Peace server - raiders have decided that they want to make all NPC controlled ports neutral. Allowing players to take over ALL ports in the region War Server - Raiders Withdraw! Raiders have got port battles out of their system and decided that they will better resort to privateering activities on the open world.
  5. Товарищь вы по моему чтото путаете. Все фичи игры продуманы несут в себе определенную цель Красивые парусники Красивое море Недружелюбность мира и отсутствие описаний Это все фичи. Это так и задумано. Цель отсечь людей привыкшых к казуальным поделкам кликерам на айпада Проверить на прочность Когда вы видите в портовой битве адмирала на первом рейте или торгаша с индиаманом везущим товар во вражескую столицу. Вы можете быть уверены, он превозмог и у него огромные стальные шары. Это игра не для всех. Это игра про "белеет парус одинокий" и про "как будто в бурях есть покой". К счастью это игра не для пехоты. Но не волнуйтесь - Для тех кому море не подходит у нас есть и пехотные игры. Например Ultimate General Civil War. Там есть даже easy mod p.s Хотите помочь новичкам, сделайте и напишите гид. Вон на западном форуме написали! и люди пользуются.
  6. поправим на след неделе
  7. Main post updated Additional changes to Raiders Port Battles will be applied this week 1) Raider Port battles on Peace server will now happen daily and NPC raiders will only attack ports owned by NPCs to allow more port control for players (current speed is not enough), this will be done until NPCs will lose control of all ports. After this happened NPC raids will continue at old speed (9 ports per weekend). 2) Raider port battles on War server will no longer happen - we are taking them down for rework or abandonment. They have not achieved what was expected from them and only annoyed the players.
  8. the small group privateers will be added to both servers.. roaming some areas - which can be used as a reliable source for small groups too.
  9. yes.. we are looking into it.. Meanwhile because of almost zero risk from pvp you can get wooden chest by just sailing to any capital and sinking those privateers without almost any risk from other players (unlike WAR server) they are also coming to patrols or areas around them
  10. In todays patch PVP Hunt and Hunt mission awards are rebalanced and increased Wooden chest has been added to PVP Hunts as reward for frigate and lineship missions Solo patrol and Daily patrol rewards have been increased Blueprint to craft Le Gros Ventre refit has been added to shipyard Permit for LGV Refit has been added to Captain's chest Overall goal is to reduce the market prices for combat medals to provide more options to captains And to increase supply of seasoned wood for captains participating in OW and PVP activities
  11. Take New Orleans Nassau in snows and we talk.
  12. Good point Permit Coming this week.. Will be in Captain's chest
  13. You need to play less tarkov man. That Kolpak with face shield is frying your brain. How can you clam those things be mutually exclusive? They are not. In fact 10000 of users do both on a weekly basis. You can capture a first rate by rage boarding in 2 mins from NPC for free and save time You can redeem a dlc ship and also save time. Both were done to save time and do exactly this. Those who pushed the feature to stop us from making all NPC ships capturable were wrong.
  14. I have heard they (redoutables) were paytowin and were built to tire the enemy by attrition.
  15. Some will be free some will be paid it is as clear as we can go, without later being held hostage by the strict language ethics committee 🙂. Depends on models But i think we were clear, we did say which ships would be crafted - admiralty gift ship can be an imported ship.. Just like Santa Sicilia (it has been an unlisted unlaunched DLC since 2017)
  16. Ship consists of Planking and Frame, Together they make the ship structure. Structure determines how well everything sits together (frame, planking, masts connections to keel) Planking holds the cannonballs outside Planking has Thickness (ability to block the cannonball) and stop it from penetration Cannonball can ricochet or get stuck in wood (partial penetration) HP (amount of wood that can absorb energy) If the energy is too high the ball will penetrate and will work with HP When cannonball hits the planking - energy is transferred to wood, the less intact planking is the more energy is transferred to ship structure Once planking is very weak all energy is transferred to structure or opposite side Some woods hold energy better than others even when weak, others pass energy (damage) to structure at any damage. Once your structure integrity goes to zero - your ship no longer can hold water. And no longer can hold masts in place.
  17. No information on this - but good idea.
  18. Captain will be able to raise any flag available in the area (with consequences if found to be sailing under false flag) Nations are undefined at this stage. Early version of the game will focus on Early 18th century smuggling and privateering.
  19. Hello Everyone We are looking to hire a programmer to work on maritime topics in Game Labs. Responsibilities Implement, and maintain various gameplay systems for various naval projects Assist in technical design of gameplay systems Support the Game Labs maritime community by fixing bugs in existing games Requirements Minimum of 2 years of professional experience in programming software. Strong, proven C# skills. Experience with the Unity Engine (For a mid level position) Outstanding verbal and written communication skills. Ability to communicate effectively with artists, designers, and other engineers. High comfort level extending and improving an established code base. A burning desire to create games that will make all other naval games not worth playing. Familiarity with the Maritime topics Pluses Familiarity with games on naval combat and trading and Game labs products Experience playing and developing games Experience working with client / server game systems, Experience creating and supporting tools used in game development Experience with C++ Previous experience shipping game titles or other software is a huge plus Location: Can be fully remote Work from the beach or from the snowy mountain. Full time from the office is also possible. Office presence will be required occasionally (travel to Kyiv will be paid) Compensation. Competitive If you are interested please send your short resume to info@game-labs.net. In the email explain why you want to work in Game Labs and tell us what games are you currently playing. If your resume will suit us you will be sent a short test.
  20. Будут на дешевом корабле в вас врезатся и вместе тонуть - проходили же Или прикрывая друга будете по касательной задевать и оба тонуть (скорость высокая по касательной будет математика создавать огромную прорывную дыру) что тут можно придумать? По разворотам отдельная тема - ее поправим (может быть) в легендах точно не будет такой проблемы
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