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Found 7 results

  1. I've noticed on my designs using triple main gun mounts that sometimes they get stuck with one turret firing only 2 guns even when the target is locked (so not ladder firing). Specifically, this is on designs mounting 2x3 main gun turrets, one mounted in the bow and the other near the stern. Interestingly, I've found this appears to be tied to WHEN the guns fire. A. IF the guns fire as A FULL SALVO, BOTH turrets at once, then one of them fires 2 shells instead of 3. Thus 5 shots are fired. B. IF the guns fired SLIGHTLY STAGGERED, so one turret within a second of the other, then BOTH turrets fire 3 shells. I've seen my ship alternating between a simultaneous salvo of 5 shells and a staggered one of 6. It will potentially do a few of one then a few of the other. It's not clear to me why. Might this be somehow related to changes you made to the Ladder Aiming system? For example, is ONE of them firing only 2 as it's making small changes that keep the target qualified as locked, in which case linked to my or my target's manoeuvres over a certain threshold? If so, would be nice to have that signified. Or is it a bug? I've some related questions, too. I note in the info presented about gunnery on screen when mousing over target we see the hit chances for a single gun but also any gun of 'n' salvo. I don't know if the gunnery model in fact treats these odds differently based on the number of shells fired IN any salvo. Here are my related questions: 1. Does the gunnery model mean that firing 5 shells in a salvo is treated any differently from 6? 2. Does the gunnery model treat turrets firing separately, even if a second or less apart, as two different calculations or as the one salvo? To put the two together, we get: 3. Does the fact my guns are sometimes firing only 5 shells from 6 available barrels, or firing all 6 but slightly staggered, mean the hit calculations are different from if all 6 were being fired as a full salvo? I have some screenshots but have fallen foul of the total file posting limits. Suppose I need to convert and compress them. If it appears to be a problem and you'd like me to gather any specific info on this please let me know as I'd be happy to do so. Cheers
  2. I've played through the scenario and it went well, sinking the enemy fleet minus a single torpedo boat that fled early in the engagement. I'm pretty sure that I've sunk over 75% of the enemy fleet, otherwise why wouldn't it say sink 100% or all enemies? I've set my fleet to AI control so we'll see if it finds the TB in the 50 minutes remaining. Sort of a letdown to think that I'll have to try again because of one boat running god knows how many kilometers away and won't re-engage.
  3. Like the title: Hull Port Bonus 4 doesn't apply to Hull HP even if described as All Armor HP. Thickness is applied to Hull thickness. Basic Hull Refit Upgrade with All Armor HP description is applied to Hull HP. Is this a bug or choice? if choice description should be edited Noticed this making a ship configurator that i may publish sooner or later
  4. I completed the tutorial final exam today but upon completion of the exam I did not receive credit for the completion or receive any of the rewards. I have included screenshots for reference. The exam was completed in an outpost of mine. I'd appreciate receiving the rewards for this, and maybe a bit of compensation for my troubles (I completed it twice took screenshots the second time) :)
  5. When i started the Battle, i was expecting a large and long fight over 3 days, or in different parts of the map. But... i dont know why, i finished the battle on the first day against very weak troops of the Union.
  6. Taking a look at the town management screen for WO over the past week and I noticed something weird. La Navasse upkeep is 3 times the amount of the rest of our ports when it should be 220,000. Just wondering what would cause this or if it is just a display bug.
  7. So I went to ram a pickle, realised I wasn't gonna sink it so I tried to slow down and turn away but obviously it was a lot faster at turning. It kept turning into me and I eventually ended up on top of it and couldnt do anything to get off of it. My ship then preceded to sail forward over the ship (even though it was completely out of the water!) and then capsized. I seem to also have lost 1 dura on both my cutters in my fleet when I died even though they survived the battle. I know its early access but would I be able to get a full dura Niagara back as I was trying hard to keep it at 5 xD Video is recorded from a friends view. I am the Niagara at the back riding the Pickle. There is swearing in the video btw.... Mounting starts around 2m 10s
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