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Found 14 results

  1. I just did the [Hurry Up] mission and couldn't hit the target number of kills because the "never retreats" enemy picked a direction and sailed for the sunset never to return. I then spent about an hour and a half sailing around searching for them made no easier by the vague direction the 'smoke' was coming from and not telling me what ship that direction is in relation to. Still when time runs out I get back to the mission select and it says I finished the mission successfully. I don't even.
  2. Having major gameplay glitch, have asked in global/nation chat and haven't heard of this happening to anyone else. Any time I raise/lower my sails now, as soon as the new sails percentage shows on my UI, all my guns (bow, stern, all decks on both sides) go from being loaded to being unloaded. Ammo type hasn't changed and guns haven't fired, and as far as I know there's no key that "unloads" your guns or makes all of them instantaneously go from loaded to unloaded without changing that ammo type, and I've been playing the game for like 5 yrs now so I'm 10000% sure it's not that i'm hitting the
  3. @admin today, 18h15 UTC, SW of La Mona.... navigation error of the admiral who commanded this fleet?😆
  4. In the process of trying to find the exe that was installed on another user account on this PC, I started the installer again. It defaulted to D drive and started copying. I quickly realized that it was installing again so I cancelled, but there were already loads of files in my drive, so I run the uninstaller, and alt tab to other things. Minute or two later I realize that the uninstaller is still running actively and when I look at the text in the log I can see it is deleting everything in D:\. I can imagine that the installer not finishing might have kept it from generating a file
  5. Hi there. I think there is a problem with the medium superimposed barbette. It is the perfect size for the dual 12 inch turrets (I know size is based on solely on gun size and not gun number, alas i digress). However I cannot seem to be able to place it down unless it is connected with a larger and pointless barbette in front of it (they both stand at the same height so it makes no sense), and when the larger barbette is removed, the medium barbette becomes invalid. Now I'm unsure if this is a bug, or if it is intentional. If it is intentional, then why? (also I would post photos bu
  6. After i take the fort with the US mission Raid, nothing happen evering is freeze except the movements of my troops. There is a way to avoid the problem
  7. I cannot play the game due to this. I changed my password accordingly to what the window said but no luck so far. What should I do? [SOLVED] After a couple of minute it fixed it self. [[[[NOT SOLVED]]]] There is a bigger issue related to this issue. Creating new thread for it.
  8. I created a DD with 3 dual torpedo launchers. Torpedo fire behavior was set to aggressive. Targeting enemy DD only one torpedo was launched (red circle). Then after a while another 5 torpedo were launched (blue circle). I could not repeat the event so I have very little data to explain the behavior (I would send a bug report ingame (plus I dont send them unless I know I can repeat the experiance) but screenshots such as the under cannot be added, so I am reporting here. Later today I retried to recreate the event and following happened - Only 5 of 6 torpedo were
  9. I've noticed on my designs using triple main gun mounts that sometimes they get stuck with one turret firing only 2 guns even when the target is locked (so not ladder firing). Specifically, this is on designs mounting 2x3 main gun turrets, one mounted in the bow and the other near the stern. Interestingly, I've found this appears to be tied to WHEN the guns fire. A. IF the guns fire as A FULL SALVO, BOTH turrets at once, then one of them fires 2 shells instead of 3. Thus 5 shots are fired. B. IF the guns fired SLIGHTLY STAGGERED, so one turret within a second of the other,
  10. I've played through the scenario and it went well, sinking the enemy fleet minus a single torpedo boat that fled early in the engagement. I'm pretty sure that I've sunk over 75% of the enemy fleet, otherwise why wouldn't it say sink 100% or all enemies? I've set my fleet to AI control so we'll see if it finds the TB in the 50 minutes remaining. Sort of a letdown to think that I'll have to try again because of one boat running god knows how many kilometers away and won't re-engage.
  11. I completed the tutorial final exam today but upon completion of the exam I did not receive credit for the completion or receive any of the rewards. I have included screenshots for reference. The exam was completed in an outpost of mine. I'd appreciate receiving the rewards for this, and maybe a bit of compensation for my troubles (I completed it twice took screenshots the second time) :)
  12. When i started the Battle, i was expecting a large and long fight over 3 days, or in different parts of the map. But... i dont know why, i finished the battle on the first day against very weak troops of the Union.
  13. Taking a look at the town management screen for WO over the past week and I noticed something weird. La Navasse upkeep is 3 times the amount of the rest of our ports when it should be 220,000. Just wondering what would cause this or if it is just a display bug.
  14. So I went to ram a pickle, realised I wasn't gonna sink it so I tried to slow down and turn away but obviously it was a lot faster at turning. It kept turning into me and I eventually ended up on top of it and couldnt do anything to get off of it. My ship then preceded to sail forward over the ship (even though it was completely out of the water!) and then capsized. I seem to also have lost 1 dura on both my cutters in my fleet when I died even though they survived the battle. I know its early access but would I be able to get a full dura Niagara back as I was trying hard to keep it at 5
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