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Everything posted by admin

  1. its coming - long overdue. Next patch it will happen. The only thing delaying this is the indecision on the attack. We think they should attack players but only in patrol zones.
  2. Not sure if you are serious or not. The fact that YOU Cannot do them just means you have not practiced enough. We see all those maneuvers on streams over and over again (especially in frigates). You can replicate almost all the maneuvers on the image with the exceptions of ones requiring anchor. You can sail sideways backwards and forwards and control the angles to an extent. You should move to pvp server you will be forced to learn them . Unfortunately AI only teaches players to tack well but not move sideways and backwards . But i am sure a couple of guys on the War server will be willing to give you a couple of lessons and pointers for a hefty charge.
  3. @van stiermarken Closed hauled speeds are there for the reason - not sure if it is needed for the Game. I want it to be more realistic, but i know many will not want it. I vividly remember the slow turning and slower sailing experiment (we were bombarded by negativity). Leeway is already reduced with increasing speed (up to almost 3x difference). Same with yard power.. Yard power is also reduced with speed (because of keel resistance due to speed) Acceleration deceleration too high AGREE Yard turn speed are too high - not sure.. What is your reference point with game speeds faster? For example we can provide the reference point for reloads. What is your reference point for yards? Lets say 90 men per mast for rigging work on a first rate - how fast they can turn the yards? We can even try to count the pulls for braces, how much distance (degrees) per pull (maybe captstain turns?) if we find a modern reference point for yard turning using braces we can fix it. it will require more planning (and allow to add more uniqueness for ships) Depower is removing jibs. Well. You can just untie the ropes (make it go free) and depower the jib instantly. For spanker its slower of course (agree but only for spanker). But you can depower jibs and staysails almost instantly with the right rig Fore aft sails - its a visual and animation issue, adding new positions is very expensive fps wise and increase amount of animations - so its purely visual. Tack through the wind - Actually DISAGREE - in several 1700-1800 books on seamanship there are references that point that the skilled captain could tack without sternway. and sometimes even without negative speed. (especially heavy ship who were still decelerating on energy itself). But it only was possible with skilled crew who could remove wind from sails to avoid negative force. Whats lacking is the failed tack, we have it in game - but to make it work it we have to remove 1. (closed haul speed too high) then negative force of incorrectly placed yards will push you back .
  4. We know how to fix sterncamping.. there are 3 solutions. 2 of them require 1-2 months of coding. Accel/Decel is easy - will force more planning for the camper, increasing the skill level required to properly sit on the stern.
  5. Who did put this into your head. Read your willis Ships could sail forwards backwards and sideways and were really nimble. https://www.cnrs-scrn.org/northern_mariner/vol14/tnm_14_3_57-68.pdf Or look at any old or modern seamanship book showing how ships sail forward backward and sideways - for example in estuaries. The only difference is our ships can sail slightly closer to wind. Our sailing has found perfect balance between interesting realism without slipping into boring annoying tediousness. If they dont like it - they can go play... blackwake or motorboat ass creed. We don`t care whatever armchair critics think because based on the comments they probably have no idea. You are good and useful in other areas Stiermarken. Your comments put shadow and devalue your other work
  6. Today in the patch Chinese have started to arrive to Shroud Cay - It's up to you to stop them Important! Peace Server - International Clan Alliances. International clan alliances can be created - you can invite clans from other nations to your alliance. This can help each other in hostilities, port battles, defensive port battles and can use the investments if the leading clan of the alliance have allowed other clans to use the investments. Important! Peace Server - Raiders start to raid poorest underdeveloped ports on the Peace server. Raiders will attack poorest under developed ports in 2 random regions every day. FPS Boost Significant optimization settings have been added that can give 20-30% to FPS. Cannon ball visualizations. You can reduce the visual number of cannonballs on the client and set the distances where they will stop being drawn This does not affect number of cannonballs on the server. Damage effect visualization You can reduce the amount of visual effects from hits on the client and distances where they will stop being drawn This does not affect damage and server calculations - they are still fully counted Tutorial challenges and final exams have been made slightly easier (they are still hard) Other visual improvements and changes. Multiple bugs fixed
  7. Light ships under Chinese flags spotted west of Saint Nicholas sailing North West.
  8. Light pistol fire, serious language threats and general commotion happened on the Guayaguayare docks. Nobody was seriously hurt, but several locals and rebels were wounded. Chinese laborers having captured several undefended ships sailed out to the NorthWest. It is now obvious that they had several trained sailors with their group.
  9. 25 March A complement of German Naval Infantry, Sailors, supported by several lineships arrived back from Caracas combat zone. Governor of the Trindiad's freetown refused to allow resettlement and is looking into other solutions Tensions on the rise again.
  10. HMS Victory original bow Work in progress
  11. когда залагает жестко вышли NAB попробуем там покопать реестр где то есть описание как чистить на форуме
  12. расскажи поподробнее и еще проблемных скринов плиз пофиксим пробовал реестр почистить навала?
  13. 24 March Truce have been negotiated with the Trinidad governor. Military city commanders from Ghan and Krake were not able to be present. Rebels have requested mules and carts and agreed to move to the free town in the south.
  14. Dumaresq Fire Control handbook https://archive.hnsa.org/doc/br1534/index.htm Admiralty fire control clock https://maritime.org/doc/afcc/index.htm Barr Range finders http://www.dreadnoughtproject.org/tfs/index.php/Barr_and_Stroud_Rangefinders
  15. 24 March Two professional sailors arriving from Shanghai were found to join the instigators. One captured worker had the following dangerous propaganda pamphlet Common citizens call for government to close all ports of entry on the island to block more laborers and supporters from arriving. Rich plantation owners are opposing this fiercely due to need for more cheap labor, and just want to bring the naval infantry back from Caracas attack staging areas.
  16. We will return the 2 day timer back tomorrow.
  17. If Endymion is without guns and actually keeps you in battle (instead of exiting at first attempt as it will usually do after defensive tag) and you recorded him keeping you in battle for 1 hour it would be griefing. Its not hard to capture such rare moment and they happen less after we wiped a couple of guys for keeping people in battles.
  18. Cooldown should stop only during maintenance. Not in 24 hours. Will check again though
  19. They cant since Saturday. We allowed no timers to let nations get their business done with against those who used fake timers just for 1-2 days. You have 24 hours after port loses contested state to set the timer safely.
  20. You can set the timer during 1 day after contested state drops. It will become active the next day. Only the next day the hostility missions can be taken.
  21. Lesson is simple PvP communities try but cannot self regulate because if you could - we would see no port battles as the votes show. Someone breaks down all break down. If this is true how can we cannot really rely on votes - if the action show that you want to ruse, flank, create distractions (fake port battles), exhaust the enemy? PVP communities should embrace the developer as a partner and should stop distancing to another side of the battlefield. You cannot have a pleasant combat experience without us. And you should start asking instead of voting. Ask what you want - instead of telling us what to do. We wont do what you tell us to do. but might give you what you want instead by other means. On the port battles the fix is in the works. But everyone must prepare for the forthcoming storm. There will be more PVP and more RVR.
  22. Any time after of course. Are you trolling? Let me help you avoid doing it from now on..
  23. 1. Hostility 2. Port battle - Contested state 3. Day after - to set the timer (still invulnerable) You have to set the timer next day after port battle.
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