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Development plans update - Second Half of 2019


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13 hours ago, admin said:

please provide feedback not trolling.. sarcasm is very localized and others might not understand if you are trolling or giving feedback on strange new ideas.

this is what i could find 

https://jouault.wordpress.com/tag/junk/

https://en.wikipedia.org/wiki/Keying_(ship)

junk19pintaneu.jpg

 

http://www.seemotive.de/html/djunk.htm   <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< promising link for more investigation

 

Edited by Thonys
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3 hours ago, rediii said:

Instead of adding all nations individually why not give big clans the chance to found their own nation and choose a flag out of all flags of the century?

All clan owned ports would then be this nation (after maintenance) and nations that own >0 ports are chooseable by new players.

Also show new players the current map of the caribbean and show the owned ports each nation has.

Rediistan?

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3 hours ago, rediii said:

Instead of adding all nations individually why not give big clans the chance to found their own nation and choose a flag out of all flags of the century?

All clan owned ports would then be this nation (after maintenance) and nations that own >0 ports are chooseable by new players.

Also show new players the current map of the caribbean and show the owned ports each nation has.

And open Pandora´s Box for the big egos in NA. No thanks!

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12 minutes ago, Intrepido said:

However tbh, what the game (with its current pop) needs is more people fighting together in the same side in order to have a chance against the big nations.

problem is today we can only indirectly help each other, by reinforcing screening fights or other nations, not by grouping up with other nations to bump up br or organize if needed or even help offensive/defensive port battles, this is why an alliance system is so much needed in these types of games.

Edited by Guest
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4 hours ago, Malcolm3 said:

And still they were in the Carribean in late XVII - early XVIII. Also Russia had in 1720-1815 4th (sometimes 3rd or 5th) navy in Europe (by size), not in Caribbean though.

More than agreed

And still Friedrich II. said rather than having the worst fleet (sic!) he prefers to have the best army. So compared to the russian navy, prussia had zero significance in naval warfare.

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9 hours ago, koltes said:

We are playing a fantasy game ala "Pirates of the Caribbean" movie, that has ties with the real history. We already have russia and poland that potentially could have been involved in the Caribbean. They are in the game even though they were never present in the factual history.

For the sake of saving the server I don't mind it at all 😉

qtTa6Q4.png

indeed, i think that tough looking woman was the leader of the most powerful ever, in humanity history, Pirate community.  

Edited by Celtiberofrog
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54 minutes ago, JG14_Cuzn said:

Alliances.  
make all the silly nations you want. 
just make it so with a voting system the true # of factions is is about 5. 
 

No need for vote.

Just add the coalitions that admin suggested a while ago. Problem solved.

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On 10/16/2019 at 2:57 PM, WilsonMG said:

A "Chinese invasion" of the Caribbean will cause a lot of us to stop playing Naval Action because it would be deviating too far from the historical setting we expect.  Is that feedback clear enough?

Rule #1.

Edited by Henry d'Esterre Darby
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4 minutes ago, Teutonic said:

No need for vote.

Just add the coalitions that admin suggested a while ago. Problem solved.

Yep, no need for endless discussions who to vote, no need for alt-election-abuse.

Let the Kings in europe decide about war and peace in the Carribean. And let them change alliances ... AND make periods of peace ... 5-7 weeks war, then 1-2 weeks peace (only rvr ofcourse). People have time to rest, replace losses, make diplomacy, cooldown the hate 😆 ... after Peace they would be more eager to Fight again ...

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6 hours ago, Genevieve Malfleurs said:

lesser extent Prussia? what did they have for sea-warfare? It's the fantasy nation no. 1 in the context of naval action.

Germany had colonies in the Caribbean. 
https://en.wikipedia.org/wiki/German_colonization_of_the_Americas
https://en.wikipedia.org/wiki/European_colonization_of_the_Americas

Caribbean country selection is our decision and we take full financial responsibility of this decision. In the past this decision has led to more copies = more players despite complaints of people unfamiliar with history of colonization of the world. 

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2 minutes ago, Intrepido said:

Thats very nice from a finantial pov.

But you have introduced a GAMEPLAY issue too, a serious one that should be looked at. 

You have nations with 5% pop in a server of 600-700 guys. 30-40 guys in some nations. Come on.

Do you understand that many nations have a really hard time in rvr? 

It is required to merge nations into alliances or coalitions or whatever.

The problem is deleting nations will not solve this issue. The nation of Russia did not have a big Caribbean presence yet currently have one of the largest populations in game while nations that did have a presence like France and Spain are struggling. The problem is down to players wanting to be on winning side leading to a move of players to a nation that has the upper hand. It does not matter if it is Russia or any other nation.

The same would happen if you had fixed or voted for alliances, there would end up being an imbalance with a large coalition forming against the rest.

As I see it the only way alliances could work is if they were handled by the Devs as a balancing mechanic with alliances constantly changing to balance the power dynamics of the server. But would smaller nations like that? imagine a small nation like Poland being told this week they are allied with the Dutch, then a few weeks later after the alliance is successful being told that they are now allied with GB or Russia? 

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1 minute ago, Intrepido said:

Alliances or coalitions is the only way to introduce a balancing tool.

Or a hard cap on the number of players per nation.  No nation can have more than 10% of the player population or own more than 10% of the county capitols.  There.  Problem solved...

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Forged papers still too easy! 

I saw some crying that when Forged Papers are used, they lose shipyard, forge etc. investments lol lol lol. 

So I purposed forge papers to cost additional in game dubs/cm/vm whatever. Should not be easy as it is now. 

Now what I see clans just moving around nations for ship bonus, ease of gameplay etc. 

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3 minutes ago, Angus MacDuff said:

Or a hard cap on the number of players per nation.  No nation can have more than 10% of the player population or own more than 10% of the county capitols.  There.  Problem solved...

Hard caps will not work either as a person finding they cannot join a nation they wanted to play for or a nation where their friends are will just not bother playing.

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I tried to find the reason why I should participate in the RVR and could not.

Access to good ships is provided by money. Money gives delivery missions. Well, or buy another account during the discounts and send it to earn money and ships in the most powerful nation.

Port battles can only be seen in the context of a challenges. For example, capture Cartagena or capture all 55 point ports. Developers will not be able to come up with interesting challenges. Only a few people could do this, most of whom are no longer playing.

Edited by qw569
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As of today, one solution could be an alliance system working with major powers plus attached minor powers. For example, these could be:

Major power 1: Russia (Alliance: The Baltic Union) --> attached minor powers: Poland, Sweden, Denmark

Major power 2: United Provinces (Alliance: Belle Alliance) --> France, Spain

Major power 3: England (Alliance: The Commonwealth) --> USA, Prussia

In this way, every player could still choose his or her own allegiance but would be part of a "greater goal" within the three alliances. Pirates would remain Pirates but could be attached to alliances, too (or their clans even delegated and paid to attack a specific enemy).

Edited by von Westhofen
typos
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50 minutes ago, qw569 said:

I tried to find the reason why I should participate in the RVR and could not.

Access to good ships is provided by money. Money gives delivery missions. Well, or buy another account during the discounts and send it to earn money and ships in the most powerful nation.

Port battles can only be seen in the context of a challenges. For example, capture Cartagena or capture all 55 point ports. Developers will not be able to come up with interesting challenges. Only a few people could do this, most of whom are no longer playing.

Where are those players and why do they not play? Where are the new generation of good players? Gamers are gamers and its the game that changes not the players. This game is not competitive in terms of skill and only rewards grinding. The devs cannot move away from sandbox more and more yet expect the players to make the content. Player driven content requires players and mechanics to support them. Right now the mechanics are failing. 

If you want a port battle on the pvp server, how much work is their required for that 1 hour of fun? 

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57 minutes ago, HachiRoku said:

Where are those players and why do they not play? Where are the new generation of good players? Gamers are gamers and its the game that changes not the players. This game is not competitive in terms of skill and only rewards grinding. The devs cannot move away from sandbox more and more yet expect the players to make the content. Player driven content requires players and mechanics to support them. Right now the mechanics are failing. 

If you want a port battle on the pvp server, how much work is their required for that 1 hour of fun? 

Too much work on a mid term to long term basis look at those that still commit to it long term and ask yourself how much time they spend on it , that group shrinks constantly.

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9 hours ago, rediii said:

Instead of adding all nations individually why not give big clans the chance to found their own nation and choose a flag out of all flags of the century?

All clan owned ports would then be this nation (after maintenance) and nations that own >0 ports are chooseable by new players.

Also show new players the current map of the caribbean and show the owned ports each nation has.

This. 

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Two cents worth:

1) If we need more players and marketing to the Chinese would bring some in, that would be a good thing. I would think marketing would include a distinctive Chinese ship, and a safe Chinese colony area. They would need a 55 point port of their own. I know it would not be historical, but it could be alt-history....

2) I think game balance would be helped if every nation's safe capital was a 55 point port. As it is now, nations without a 55 point port cannot build ships that are competitive with the current leading nations. 55 point ports were located away from capitals because the devs wanted to maximize OW travel, encouraging battles. But the decline in player population tells us that the game is declining, and at least  a part of that is the lack of a 55 point port for every nation. Upgrading national capitals to 55 points would give the lesser nations the HOPE of regaining competitiveness. IMHO.

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