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Angus MacDuff

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Everything posted by Angus MacDuff

  1. Angus MacDuff

    Perk Re-Work

    So there are a few criticisms of the perk system on other threads and maybe it should be discussed here instead (again). Something for Devs to re-consider (perhaps). I believe (IMHO) that perks should be tied to individual ships and not to the player. We all have ships that we use for different purposes and perks should reflect that. The perks that I want for a trader are not even close to what I need for a solo hunter and if I'm PVE'ing , I want something different there. Additionally, many of us seem to agree that some of the current perks should not exist and these functions should be automatic for all. Some of these include; Fleet 1, prepared, Double shot/Charge, etc. I would also add the about to be added Sextant. Comments?
  2. Angus MacDuff

    Patch 29. Preliminary information

    Yeah, I love my Herc and the ability to replace it....Because I do lose out to the better Captain, in various ships, on occasion. The funny thing is (and i'm sure this fuels the OP argument) that when I beat someone, they always blame it on the OP DLC ship I'm sailing. Y'know, sometimes I get it right and the other skipper gets it wrong.
  3. Angus MacDuff

    Back after 2 years

    yes
  4. Angus MacDuff

    Patch 29. Preliminary information

    Historically, if you cant see the sun, you don't get to fix. Same rule should apply here.
  5. Angus MacDuff

    Back after 2 years

    When you said this, I thought you had done the tutorials once already. Now that you've cleared that up , I hope that you enjoy all the lovely loot that you get from the tutorial! Ask for advice on chat if you're having trouble with the exams and there is a great youtube (somewhere) on these forums which will tell you how to pass the final. many players find it impossible. Stay away from the capitol!
  6. Angus MacDuff

    Perk Re-Work

    Different fighting styles would engage a different perk set. I see what you're saying that there would be standard "packages", but they should still vary based on size of ship and personal style. We'd definitely need a larger variety of perks if the Devs ever wanted to institute this.
  7. Angus MacDuff

    Back after 2 years

    If you've done them once they should be tied to your account. What is your crew size?
  8. Angus MacDuff

    Patch 29. Preliminary information

    Too easy. A shaded circle of your approx. position (=/- 5KM?). Stays there till next sight?
  9. Angus MacDuff

    Patch 29. Preliminary information

    Quality Marine Chonometers were showing up in the mid-18th century and were quite common before 1800.
  10. Angus MacDuff

    Patch 29. Preliminary information

    I don't like that it's a perk, but then I don't like the whole perk system. Perks should be tied to ships, not the player.(sry, off topic). For me, Navigation is as automatic as having sails. Noon sights was perfectly common in the day and should be here as well.
  11. Angus MacDuff

    Patch 29. Preliminary information

    Really a grid and a scale. A map without a scale is a picture.
  12. Angus MacDuff

    Should the Cerberus be given Shallow Water Access?

    The Coventry class depth of hold was 10 FEET, 6in The Crown Princess (113000 tons) has a draught of 8.6 metres
  13. Angus MacDuff

    Should the Cerberus be given Shallow Water Access?

    That's incorrect I'm sure. HMS Clyde (and 18pdr frigate) had a draught of 14 feet (laden).
  14. Angus MacDuff

    Empty sea

    No price is too high for Lord Fauntleroy's brandy old chap.
  15. Angus MacDuff

    Empty sea

    Pffffft! How do you think that the British nobility kept drinking brandy during every war with France....Can't be expected to drink gin, y'know!
  16. Angus MacDuff

    Empty sea

    But doubloons are easy to get and getting easier. There is a perception that SOLs are too expensive now, but it's just not true. Maybe the days are gone where a rich guy will craft 20 1st rates in order to get a purple/gold. Now if you need a 1st rate, you will build one, not a dozen. I guess we just cant play the game unless we're all in 5/5 Sturdy L'Oceans. It proves that gear matters more than skill.
  17. Angus MacDuff

    Empty sea

    I really think we are on the right track making SOLs difficult but not impossible to own. If a player buys this game because of his visions of glory in HMS Victory, he should have a shot of owning it. If he then goes out and loses it stupidly, well that's life and someone gets a big kill. We certainly could put a percentage limit on PBs for the number of 1sts, 2nds, etc., But BR limits should easily deal with that.
  18. Angus MacDuff

    Empty sea

    So the only way you know of to get somewhere in a 1st rate is to sail it solo from your capitol?
  19. Certainly, a percentage of them should be escorted and even some very tough nuts to crack. We still need the singletons though, as not everybody can take on a group. Resources, mods and books should be easier to acquire IMO, so that players can more easily participate in what makes this game great...Killing each other.
  20. PVP doubloon drop is pretty good. I got 600+ Doubloons off of a Herc the other day and most PVP kills pay in doubloons if you loot them. In order to get PVE doubloon drops, you have to go outside of your safe zone to hunt them and they don't always pay off, so I'm thinking the risk in hunting AI is higher than it used to be. Besides, AI traders should be rich targets and make it easier to pay for those 1st rates that everybody is afraid of losing.
  21. Angus MacDuff

    Empty sea

    The less nations option is interesting but there are problems with it and taking away the US would be a bad idea for the simple reason that there is a huge potential player base of yanks who would only sail under their own flag(s). One of the mitigating factors for less nations is the Flags DLC, which would allow Devs to combine nations and still allow players to sail under a treasured flag. I believe that sailing under the correct flag is very important to many players and I don't see letting the US player base go without their flag as a viable option. Besides, everybody else loves to sink them...
  22. Angus MacDuff

    Empty sea

    C'est la guerre
  23. That's exciting, but I'm worried that it will mean the end of 6th rates for most players. Only the most skilled players will sail a 6th and face the 5ths.
  24. Angus MacDuff

    Should the Cerberus be given Shallow Water Access?

    We already have the TLynx which I don't even bother tagging, cause it's normally uncatchable in the instance and the LGV Refit, which you should be very wary of, cause it might be more than you can handle (and can also be stupid fast). What do you suggest that would be functionally different than these two traders?
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