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Development plans update - Second Half of 2019

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6 minutes ago, admin said:

 

  • NPC Aggression (both in the world and in RVR)

 

All nice except this. Depends a lot how it will be implemented...

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As new ships are content, what about Montañes, Temerarie and Wreker?

 

Any plan to tweaks to trading profits, BR for PBs, ships usefulness (essex, renomee, pavel)?

 

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12 minutes ago, admin said:

 

  • NPC Aggression (both in the world and in RVR)
  •  

 

This NEEDS to be done right, it can really screw a lot of people over, especially solo hunters.

Do you also have plans to update the storm mechanics. Yesterday there was a storm at almost every free port at the same time. It meant sitting in port for 45 minutes waiting for it to pass to be able to hunt. Not fun

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17 minutes ago, admin said:

 

  • Massive Painter DLC and looted Paint Chest update. 

 

Update to the current one, or another one?

 

Any chance for Port BR limits adjustment?

Edited by OjK
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19 minutes ago, admin said:

Hello Captains

We would like to share the development plans for the second half of 2019

Content updates will be provided with less frequency as they will require more testing due to live status of the game.

content update 1: Treacherous waters - Traditional update with 2-3 patches

  • Raids on ports
  • NPC Aggression (both in the world and in RVR)
  • Massive Painter DLC and looted Paint Chest update. 
  • Final localization update including additions of some approved community translation to game client

content update 2: Unfinished business (continuous updates)

  • Combat model update and improvements (including proper battle sails mechanics)
  • More variety in upgrades, loot and books
  • ROE update for patrols

content update 3: Welcome to the Caribbean - Seasonal update

  • New player experience missions and improvements
  • Low cost limited content edition (a-la wow lvl 20 trial)

content update 4: Chatham Chest - Seasonal update

  • New progression system (including for crew)
  • Veteran ranks
  • Perk system revamp and improvements
  • Update to knowledge and book systems

Content update 1 will be delivered first.

 

We need clan docks 

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1 minute ago, El Patron said:

We need clan docks 

nope, it could make the already large clans even more powerful with the ability to pool ships

 

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Just now, admin said:

We would like to share the development plans for the second half of 2019

Content updates will be provided with less frequency as they will require more testing due to live status of the game.

So the current RVR system (except Raids) and broken economy will stay without any changes till the end of that year at least?

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Nothing about port boni in crafting on PvE server.....

Also, before updating anything, pls switch on ai on PvE server again (we have an "empty seas" deja vue recently) and reroll to the old neutral map pls, so that bs of french coastal arty fireing at me when I attack a brit ai stops.

Edit: and yes, a) I know the difference between "rerouted" and "empty" and b) I have downloaded the map with ai routes.... :)

Edited by Jan van Santen

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39 minutes ago, admin said:

 

  • NPC Aggression (both in the world and in RVR)

Put my like and then hesitated because of this... its a mistake

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@admin Can we please have a topic started by devs specifically discussing raids?

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The trading system is broken. There's no reason to buy/sell goods, when you can just pick up a mission load for free (no risk) in a junk T. Brig (no risk) and deliver it for far more than the profit on trade goods/resources. Why would anyone ever trade goods now?

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Very exciting to hear some news from @admin, thank you.

Please nerf port bonus. 

Give us clan docks and additional warehouse for clan. All these can be donations from clan members warehouse space and dockspace (5 dockspace donated makes 1 clan dock space etc.) , to favour solo players. It is very important quality of life feature. 

Please turn dlc ship with port bonus into ship permit. Because you can redeem everyday until you get a perfect port bonus dlc ship with no cost. But guys without dlc needs to build port bonuses with huge effort and craft ships with mats, seems dlc is P2W now. 

Npc agression only around capital region to protect region waters. 

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20 minutes ago, Sven Silberbart said:

I am missing the much needed improved alliance system. @admin Do we have any chance? RvR balance is very important, espacially atm.

No one could agree on how the Alliance system would work it was almost an even 50/50 vote.

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1 hour ago, admin said:

NPC Aggression (both in the world and in RVR)

Please restrict NPC aggression to capitals! Bring the zone back but instead of "call reinforcement" all NPCs in the zone attack enemy players and maybe even join battles on the capital nation side. Nowhere else one the map aggressive NPC on the war/pvp server, please...

Everything else is great. Especially this one sounds promising:

 

1 hour ago, admin said:

Low cost limited content edition (a-la wow lvl 20 trial)

 

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Most of it sounds very good.

My concern: If AI is only aggressive in their own nation waters then I'm fine with aggressive AI. But for example if a french AI fleets outside La Tortue will attack me when I'm sailing into the port and when french have no ports in the area, I will find it annoying.. 

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1 hour ago, H982 FKL said:

NPC Aggression (both in the world and in RVR)

aka. less afk sailing or else even the ai will snag'ya proper

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@admin What about the RVR 1st rate meta? It excludes a major part of the playerbase that doesent have a 1st rate to participate in a port battle yet

Edited by Wyy
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