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Earl of Grey

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About Earl of Grey

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    Able seaman

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  1. always thought this happens if you sink before battle has complete loaded ... because you very often jumped in near to death ships ...
  2. OK, bin mir nicht sicher ob es richtig rüberkam: klar sinkt dein DLC Schiff wie jedes andere Schiff und ist dann mit dem gesamten Inhalt weg. Aber mit dem DLC kannst du - einmal gekauft - alle 24 Stunden ein neues Schiff einlösen ... Also nicht wirklich ein Grund mit DLC Schiffen vorsichtig zu sein 😁
  3. The truth is: No one cares ... In defence of the devs: If you punish actions like this you open pandoras chest, because there are many battles that are similiar but not so clear to judge. Until we have a Naval Action court of Justice with 3 fulltime judges this battles bear their own punishment: its really boring to level this way...
  4. Instead of fine tuning the existing rvr mechanics i suggest to widen the bandwith of RvR. With the introduction of portboni the loss of a Port can be An existencial Hit to a clan or even a nation. So why nit inteoduce an additional conquer step? First step is hostility (the attacket nust Show he want truely attack, He has to Invest some effort to prevent trolling), next (and new step) could be the battle in high sea to enforce the Portbattle. Many possibilitys Here: example: 7 small hostility Battles (5 vs 5 Ai + max. 5/3/1 defending Players) that Spawn in the region during 2 hours ... so the attacker must find and fight all 7 missions in 2 hours, He must prove he rule the sea to prepare the Portbattle. Last step is then the PB itself. Sure this will make Ports harder to attack. Maybe this should only be implemented for 50+ Point-Ports. There are many vatiations and Options thinkable. I want to say: maybe its time for new Instruments to Balance the whole Thing. There could be some "Blockade" Missions. Do a special hostility Mission/Port raid to Blockade a Port/Region ... Blockade means No ship-tows out and in a Region/Port for 24 hours. Or even no teleporting ... Or make trade-interruption missions ... Take a trade interruption mission (behind some trolling prevention) and then kill 20/50/100 AI traders in a Region. After successfull done mission Ports in the region will Not Produce ressources for 24 hours ... Pls Stop "doctoring" on portbattles ... maybe some problems in PBs solve if there are new possibilitys ...
  5. Where is the Problem with a DLC 3rd rate ? Ofc. it shouldnt be a OP Supership, but a decent standard 3rd rate? Make the 3rd rate we have now a DLC and other ships free 😁
  6. Hm, seems very clear to me: Smile was Not on the side he joined. Rammed his ally, pushed him, shot him ... In my opinion a clear reason for a ... warning ...
  7. Can you give me an example for a Game with an implemented Mini Game that is demanding and dont suck after 10 times played? Beside that show me the Mini game that runs without a random factor ... I mean of course devs can Code it, that you must win a chess-match against the computer to craft a golden Santi ... but that will create other problems (to the obviously one that almost Nobody can win a chess-match against Computer 😊).
  8. We have already "Premium" to save time. We have the dlc ships ... Just redeem and sail to Combat. We have other DLCs ... Difference to your suggestion is only the kind of payments. Devs prefere a pay one-time system ... think they have their reasons ... If you want support the devs/game Just buy further copys of the Game and give it to your friends to invite them to the Game Btw: cant see p2win in the actual DLCs ... they are real "save time" dlcs
  9. If you need to craft f.e. 100 Wasas to get max crafting exp. in Wasa-crafting-skill, what you do with the 99 non-optimal-wasas you have to craft? Have you f.e. ever tried to sell a ship without portbonus? If you make a big grind in crafting you will get some power-player-crafters that will rule the Market. We had this before ... I remember one Guy whos chars all had the second name "doe" ... he crafted 90% of the ships Sold in sweden and la Tortue in times of the old crafting system ... and this was only because of his unbeatable prices, Imagine how it would be If He had also better quality ...
  10. Why Not allow to trade the Loki runes ... im tired of get teleported in sinking ships, would prefere some profit ...
  11. So im wrong with my Impression that wind gusts are more rare now than after First days after Patch? For me it seems so. Maybe its just the vincibility in map? They are almost useless now because you see the windgusts too late, so you have to change course too heavy to reach em, the higher Speed is compensated by the longer way ... Just my Impression ...
  12. I know a Guy who has 6 alts, He is collecting transport and passenger missions at Somerset, flatts and St. George's Town. He then abbord the Missions and collect new missions (think he must wait until downtime). Every 3 days (before the passenger missions outdate) He sail his passengers in Basic cutters to their Ports, Cargo missions every 8 days ... THIS will be great news for him ...
  13. will never understand this patch & new feature politics. you bring wind-gusts into game, defend it strongly against critics ("they will never get out of the game"), then nerf it again down until they get almost useless ... at the end both groups, the supporters and the haters of wind gusts, are angry on you ... strange ...
  14. That is because the PVE-Server-Players are so bad that the battle becomes more easy when a player replace the AI 😆 Nah, of course just an evil joke 😀
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