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Sir Texas Sir

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Everything posted by Sir Texas Sir

  1. NOOOOOo.....they should remain random at OW so they can't be just farmed by missions. It's all ready a pain to fill most of those missions with only 10 slots. Just leave the hunt and destroys to generic ship/class types.
  2. Yah it cracks me up how much they complained about us tagging each other to never join the fight when they out numbered us and found we didn’t move from center. FFA battles was positional join so all you need was the spotter to join and call it.
  3. I honestly liked that system it was how my clan UNKN want pirate back in the day after getting tired of US players like NPG showing up in crap ships to fight. Our clan actually had pirates pushed back to Mayguanna and the shallows when we switched so it wasn’t jumping to the better team at that time it was going to the more organized fighters. I honestly thinks pirates should not be a chargen fresh pick. You have to either do it in game or with forge papers. We will get that back with faction play
  4. Easy solution for this is to simply make all pirates red no matter the side they join. They jump on your side and don't help you, you have all the rights to sink them, they are pirates after all. Bring back FFA battles also, the only folks that abused them was nationals using pirate alts. So what if you make them hard core mode than they won't be a big RvR threat (like they where on GLOBAL) and folks wouldn't have to use the FFA's to catch pirates in green zones either (which I agree with Willis they need to be removed from Mort and Mort made more a Neutral zone for all nations to use. Would prob make it a PvP hot spot that isn't a zone. Honestly if they go to a more hard core pirate I would be more active in that nation than I'm now. Hell I do have a solo none clan pirate mid level that I been playing in the mornings when I get off work. I kinda miss the old solo days when I was part of no clan cause there is no drama and now with the elite AI I can actually capture some better ships than just using DLC ships. That and no one brings good ships into the PvP zone so you just sink every thing there.
  5. remove them from RvR, turn Mort into a Neutral port for all to use that zone. Make a lot of extra shallow ports called Pirate havens bases for pirates. Let them be an impossible nation if they do do RvR and only can work out of free towns and pirate havens (all havens are shallow ports). Keep pirate mechanic where they can join either side and bring back FFA. There we have a pirate mechanic that is within reason and for them to simply code.
  6. If your in Clan A and I'm in clan B, but we are both in the same nation we can't fight each other. All it's doing is making 5 Faction like we had early one instead of 11. The only differences to allow us to fly different flags we have sub factions within each major factions. IF you want to kill France and your US. Than go join one of the other nations that isn't in that faction. Yes you will still have some die hard playes that only want to play the faction of there heritage RL but they really aren't the majority of the players. I have played every nation except Poland and Dutch, if you don't like the one your in just change factions that's what we have forge papers for after all.
  7. They should give a flat xp so if you do the exam later after all ready tanking up it just adds that much xp. Right now if you are all ready Lt .Com or Master Com or above you just get the rewards no xp.
  8. Interesting thing is seeing how much do my chars had. Out of 4 Rear Admirals and one Commodore (he was half way to RA). I know have one Admiral, 2 Vice Admirals, a Rear Admiral and the Commodore. Can we bring back XP for crafted ships? At the new ranks dedicated crafters that don’t fight much are going to be slow to rank up. I still think sailing XP also needs to got to the ship knowledge slots too.
  9. They could always reset the map every 3 months. 3 months is a long time to get things gather up in a port and invested. Also gives chance of a new clan to take over certain ports. But guys remember it's been said many times they really aren't going to be looking at PvE until after release than they will fine tune it once the main server is going well. So don't expect anything now fast. I personnely like the concept of doing PvE Port Battles, temp control and map resets on a perm server that is more PvE based. You can still have kinda Faction wars just no direct PvP fighting against other players.
  10. I think all tax's should go to port owners. Telport tax send to the owner of the port. Doubloons spent on things in that port, 10% sent to owner. Another thing since we really don't need timers on Sub ports why don't they pay a tax to who owns the capital port. Which would means all regional ports pay 5% tax to the Owner of the Capital Port to help pay for it's timer. This would be how it would been back than. They would pay a tax to the crown and governor of that region and than he will send the crowns portion off to the crown or next leader above him.
  11. I could see like the lead ship in fleets might be built better than the other ships, which should be balanced off oak/oak or oak/crew space. The lead ship might be built a bit tougher than the others, but keep the main balance mid tier. Not every one is going to be running around in LO/WO or WO/WO ships.
  12. Sir Texas Sir

    Nation

    As stated from Admin. I just put it in order from biggest to smallest to make it easier to read.
  13. Missions should count assists cause it's getting annoying when I been in half a dozen fights and all I gotten is 1 kill but have over 2 dozen assist, only got credit for the damage and that one kills (PvP zones). Mission rewards should be bump up next patch hopefully but it's still a pain to get CB if your not one of the elite killer PvP clans out there.
  14. And keep your shipknowledge set on either ship. It's a pain that you loose your Ship Knowledge when switching ships. If I"m set up with marines and I switch ships I should still have them. Kinda goes with this, more Clan positions. This one could be Clan Crafters that can only touch resources while crafting. Clan Treasures can only touch the Reals but not resources. Maybe JR officers that can only pull repairs out but not other things. When looking at the port tell what can be built there and resources like we use to have in the map, update the info from when last visited the port. If you never visited than no info is shown or just common info like it's a Coal, Fir port. This will give more reason to explore the map as it gives you more details on the ports.
  15. Yah I remember when they lowered the % for mods and such they capped it, but I still think 10% is way low concedering they lower all the mods. I'll have to test this on something to see.
  16. The problem is not every ones skill level is the same. I can be very honest in saying I remember back when I was pirates and we where doing hostility saying, "These AI are fighting harder than the US does." Some of the US players have been playing years and they still suck or below average but they enjoy the game so keep playing. These same players struggle against AI but they constantly get slaughtered going against skilled players in PvP, but they keep coming back to play. Many would just give up with AI like it is right now. Though I didn't notice this problem in shallows for some reason. I could easly get up next to a shallow ship or two and out DPS and sink them. It seems the problem gets into the larger caliber ships than the smaller. Try that with a 5th rate and I bet you won't last very long unless you string them out the whole battle and try to fight them one by one. When we where getting the 25 kills on testbed i would just take the victory out with all 12's and that bow/stern mod and hit 5-6th rate fleets of 10-15 size. Did it with all 5 chars without any issues, only repaired once. Again we are talking about skilled players not the average player. I seen normal players get sunk since patch doing hostility getting out DPS by an AI ship they went broad side broad side with in LO/WO ships.
  17. Sir Texas Sir

    Nation

    Current populations put in order. Great Britain 26.86% Pirates 14.52% France 10.21% Russian Empire 9.33% United States 9.15% Spain 8.83% Sverige 8.76% Dutch 4.88% Prussia 3.61% Denmark 2.87% Polish Commonwealth 0.97 They are about the same size as Swede and US and most nations (1% isn't much) it's just Spain is very heavy on the Spanish speaking players. Folks have to remember big isn't always good too. GB has always been the biggest nation, but it's so spread out and unorganized that not much goes on. You think with it being twice almost three times bigger than most other nations that it would be doing the most RvR and owning the most ports (it does own the most, but through AI grab). Like I said before when folks ask this, it depends a lot of when they will be on line and playing what nations they could get the most out of. For all around I would go with GB, Pirates, Russians right now, but we seen Russian crumble to almost nothing before when things gotten slow.
  18. The problem is we have to go in LO/WO ships to fight against AI which should be balanced vs Oak/Oak ships not the strongest ships. I had a legency LO/WO with floating battery and maxed out reload getting out DPS by an AI I'm broad side to broad side with. It seems lack of crew, sinking or other factors don't effect there reload and they reload double ball just as fast and can do so unnumber amount of time. Again AI should be balanced against the middle not the best ships. I actually found it was faster to just go in and rage board the SOL's with an equal ship and be done with it instead of going broad side to broad side. Not to mention the rewards are so bad half your reals are gone for repairs, but Admin did state they plan to boost these up next patch.
  19. It was posted two pages in and that was like the 5 post about the same topic. Like I said above if they just made an official post and said it and be over with it we would have post number 10000011111111 still about the same topic. They are being very very quite this last week so somethings up. Lets hope it's a decent patch or announcement of the wipe and release.
  20. The biggest problem is honestly the Devs have been silent about all this. They should of made an official post with the official call of what was done and how it should be handled and than every one move on. They made like one post in a big thread and maybe some private messages but others wise they been very very very very very silent this last week. Normally when they get this silent it means a big big big big big patch is about to drop. Than again we all know how #SOON works with these guys, might be a day, a week, a month or well 9 months. Though I'll admit I'm getting tired of these topics over and over. Best if it's just dropped until release.....
  21. Sir Texas Sir

    Nation

    Big thing is look at what time you play and who is active during that time. Some nations are more active than others. Sadly you picked Poland the smallest nation pop in game so can see where you weren't having fun over there.
  22. There is a trend that majority of the PvE players are solo and want it all easy. That is why they bitch when we bring up things that would be more clan/group related but bring content (like Port Battles against AI/buetral ports that get reset every couple months). So Devs being awfull silent again? Does that mean a hotfix soon or maybe even another patch? Would be nice to know what's up cause a wipe/release #soon can mean a few weeks or a few months and some of us would like to just hurry and get to it.
  23. They said they will be working on the pay outs and loot drops for AI in the next patch/hotfix. I'm getting tired of getting pumps over and over and no repairs or when I get them it's only sail repairs. I would prefer to see more hull repiars than pumps or basic mods (though basic sail and hull can be handy). Oh you mean repairs as in can repair in battle? Oh hell no, but the super aim and reload needs to be put in checked.
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