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Sir Texas Sir

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Everything posted by Sir Texas Sir

  1. Oh and the reason folks don’t craft big ships to level up cause the cost of permits and doubloons. Some one leveling up doesn’t have a big supplies of such to be using them to level up. Those ships are almost made in house with clans or to order.
  2. That explains nothing. I think I know a thing or two about raising crafting levels. Done it 5 times. Lynx and such isn’t great once you get into higher levels. That is where you actually build big ships. The bigger the more xp the faster you level up. Don’t like the ship just sale it on the market. 5 guy I level up mainly on heavy rattlers, niagara and princes though in the shallows as therr wasn’t as much a demand for SOL. This still doesn’t work lol us how fuming it down to 7-8 levels make it better. Right now level 50 crafting is no better tha. Level 35 (when you can start mainly SOL). In the past we hit 50 to build master craft mods and ships. I did like it when you had to craft certain ships to get the next tier BP, just not the random drop chance of getting the BP. Will crafting and perks be separated from. Combat perks now and on there own? oh and who the hell is coco? Just repeating a name isn’t t long us anything?
  3. I’m wanting to know about this down level it to 7 levels and more details myself. This pissed me off more than a 3rd rate as a 4th rate DLC.
  4. That actually isn't a bad thing to do is make a new class in game. Have the super frigates and the retired 3rds that got bump down to 4th rates in a 4 1/2 rate class. Than give us somoe more true 3rd rates and 4th rates.
  5. I still think you should of named it Gustav Adolf for the 3rd and Had the lessers Wasa at 4th. More ships is always better, than just have one a note special event and the other BP craftable. Well honestly all ships should be craftable. We should be able to buy the BP's and craft them if we don't want to just buy notes.
  6. Wrong ship, like with humans names can be used over and over and over. There are many ships that has had that name. The one in game is a Swedish ship (think it was captured from Russia or the other way around). The one you mention is past the 1700-1820 game time frame. When you go to do a shallow port battle and have over 20+ players that showed up and only a few have the DLC ships which are you hard core PvP players, while none of the casuals have bought them cause I quote, "I'm not buying a ship just to do port battles." It's called real world expeirence. That was what you heard most of the US port battles and screenings when trying to set up to do things. Now the guys left actively playing have them for the most part is around 50/50, but we can't get 20+ players to show up for a PB, at most around 10. Even than less than 25% of those have DLC's ships when you ask who has them. That is why I'm normally taking the slot of LRQ cause not every one has it in our nation. As for you being casuals? You prob not as casuals as you think you are. Casuals are guys that only log on 2-4 hours a week. How much time you spend in this game daily/weekly?
  7. DLC's should also only give you 3/5 ships, we should only be able to get better ships through physically crafting them. Admirilitry shop ships should have the same limit too. You can only get 3/5 ships from notes. To get anything better the ship should be crafted in game by a player. Thus keeping DLC/Notes not better than what can be crafted. Some Notes/DLC should have in game BP's allowed. This is prob the best way to balance the P2W wall between these ships and the guys that don't want to pay for ships with real money.
  8. It's not Casuals that buy the DLC, it's the hard core PvP players that do. Most casuals don't want to spend a lot on a game. They just want to pop in play and have some fun and get there 40 bucks worth. I mean look at guys like me. 5 accounts worth about 250 dollars and I have about another 250 dollars in DLC content. I have over 9K hours in this game (mainly cause I wasn't working for a year and half) and I'm far from what one would call a casual. Most my alts have over 4K hours. We are the ones buying up the DLC content not the casuals and newbs.
  9. It will prob be 48 hours but I think that model going off how long it takes to craft them is poor model. It should of been something like this. Yacht every 24/24 hours cause it's a 7th rate LRQ every 36/48 hours casuse it's a 6th rate L'Hermione/Hercules every 48/72 hours cause it's a 5th rate Should prob be no 4th rates or above DLC's unless they are trade ships. I think a Indiaman DLC would be better than some combat ship, or something bigger than it, but never a war ship. If they where allowed than make it something like 60/106 hours so they are more a once a week redeem. Other wise your going to have folks in nothing but DLC and just farming every one else with redeeming there ships every 24 hours. I honestly see now point in crafting now ships if all the best ships in each class is going to be pretty much the DLC ships. That could be another way to gift all EA players with the Pandora, ok so it has to be a DLC that any one can buy right? Well on day one give every one the BP that was EA in game....bang we can not only redeem it once every so many hours but we can craft it any time we want. I like running a crafting ships cause it's my ship with my name on it. DLC ships should never be more than 3/5 ships if they are not crafted by players also. No one should be able to redeem a ship and get a gold/purple ship that way.
  10. So we are going to dumb down crafting even more? Well what little crafters you have left are now gone if you do that? I don't get the hate towards a large group of players that loved this game but pretty much have left cause you trying to please a few hard core PvP players that do nothing but farm newbs and casuals instead of fighting each other. How about making the crafting system something that folks can actually enjoy and have fun with instead of giving all the good ships in DLC's that can't be crafted and than hide the rest of the good ships behind PvP rewards to be able to craft them? That cause it's a freaking third rate no matter how you put it, a duck is still a duck. I agree Hermione is not a bad choice for a DLC, but this ship is bad for a 4th rate. How about we take the ingermanland and make that one a DLC and bring this in as the new AGGY of the 4th rates? DLC's should be the low end of the tier not the top dog. Look how games like WoT does there premium tanks. You might get more HP's but you always get lesser gear like guns, radio, view rang and such to make up for it. They are never top tier of the class. Yep they could pick a better lesser used ships like say the Ingermanland, hell even the Aggy would make a better DLC, but it should never be top of it it's tier ship. With the crew and guns this should be the new Aggy of the 4th rates to take over that tier. I can see having it's permits locked behind doing PvP/RvR, but not a pay to win. How about we can get the BLUE prints for any DLC ship (except maybe pandora that needs to stay kinda rare for the EA guys) in game so crafters can compete with notes. Remember we don't need woods to open a note, so they are instant ships. Totally killing any need for a crafter to build ships.
  11. I know a way I would make a SOLO PvP Zone. Move the Pirates capital to Nassua or better yet make them one of the hard core nations like they should be any way. Turn Mortimer Town and the area around it Neutral ports like the old PItt's and other ports. Any one can use them any one can have outpost in them. Than make a zone around them that is SOLO PvP only. You can still run in there and do econ around the area, but you risk getting jumped but only by one ship. It would turn the area into a central melting pot of PvP. Cause even if you want to do group PvP you can meet and than go out side of the zone. Other wise it's just you and the other guy. I would say fleets are allowed though (so folks don't try to do the smuggle goods t hing). Added thought this zone could allow all to use admiralty shop too so that even if hard core nations get ported they can still come back here and use the shops. Maybe only in Mortimer Town. The other three ports could be a flipped as neutral or captured able, but Mort needs to be neutral to all but not a true free town. Since La Tort is close I would make that a captured port and move the Free town over to La Navasse as we kinda seem to have a shortage of free towns in that area.
  12. 0300 server time is 9pm cst for me. That is pretty much US prime time.
  13. I call BS on the traders will pass, ,one of the RUS guys sunk my Indie last weekend when I was there to check out some econ, pick up cedar and see if it was a profitable run. Well the trade goods where mostly on the other two ships, but the cedar wasn't and now that run was useless. This was after I even let his trade ship go past me and didn't touch a russian AKF 3 ship trader too. So saying Traders can pass is BS some of you hunt traders too. Which is BAD FOR YOUR ECON. I made some one good money in there port buying up goods. Maybe need to police your own a bit too or folks won't make that run to help your econ.
  14. But not every one has all those and with a wipe even less folks will have all those, it also means you have exactly zero combat perks on your ship most likely.
  15. As you can see in the screen shot I got one Assist for the Bucentaure. I remember the rewards did list xp and assist but seem every small and didn't list any CM. I just checked my chest and I have 90 doubloons form the 100 I put in before last weekend for jumping around and that is it. I'm sure a good number of us got Assist on that ship so I prob was the low man on damage and didn't get a mark. The fight before that I know my kill was just an ai that some one switched from a captured ship to putting there Niagara in fleet so I went after that since i was in LRQ and every thing else was pretty much way bigger than me. I might of got an assist before I went down as I did some stern rackings but I don't think any one save that screen shot. Next time I'll make sure to screen it.
  16. I been popping in setting stuff up. With the direction main server is going and so little time with work right now I might have more fun over there solo than on war.
  17. Let’s not try to get them to make a new system that will be years to code. The fact your level up as you craft shows that espierence. Other wise what the point of leveling up? Either way I crafted several binder ships and got like 3 gold ships and maybe half a dozen purple ships. RNG blows even when using a clan owned port. I got the same results doing the exact same crafting in a non cap port. In fact 2 of those gold ships was in a non cap port.
  18. Back before the big wipe making 50 meant master craft. Now you get the same ship oft your 25/25/45 only you can make a higher rate. 50 means nothing any more. Same with the perks cause you get so much labor hours as is. A dedicated crafter should get bonus to make better ships than some one that doesn’t spend for the perksnornhasnt made level 50 crafter yet. I know a few crafters that stopped playing cause of the permits and locking all crafting behind hard to grey things and well dumbing crafting down so much it means nothing.
  19. I didn’t get any but when you have half a dozen guys shooting at the same ship and it only gives 1-2 marks out it’s going to the main guys. I didn’t get anything from that battle other than my insurance for having a crafter ship sunk. And i I refuse to buy notes cause I should be able to craft ships that other pay cm/doubloons for by using raw mats instead. With what little time I got to get onekine these days I’ll prod rarely get marks. So I’ll be stuck in sub par none permit ships after I run out of my stock and or the wipe.
  20. I still think the poods should only be on Russian ships. The pavel needs 18 in place of the 9’s. Vick should only have 42lbs. The rest of the 2-1rates the 36 lb.. hell I just want a set up with two decks of 32’s to be honest. What we want isn’t always what we get. Are he was using his best wind which isn’t the princes. And he was prob fir/fir with loads. I drop stuff like crooked and other cheap speed mods on mine. You know all you have to do is go directly with the wind and you out run a prince. I done it fully loaded before.
  21. I hate the Wappen, only time I sailed it was when they gave us free one and I took it out to OW, than gave it to a clan mate after looking at it once. It just is not my style of ship and don't like the gun lay out. Never plan to use it again as I have other ships I like better. Some other ships are like this and folks might hate other ships.
  22. Last weekend we where screening the swedes from taking a uncontested port in the shallows and I lost my Reno. I was like ok that should be a quick fix but I need to go hunt down woods now to test out see how hard it is to get them. I go look to see what I need and notice I need a permit. Go to check to see how many VM or CM I need......NO FREAKING PERMIT. A lot of the permits are also missing cause suppose devs are doing some balance to them. If that is so why not leave the old crafting none permit way in game until you get the balance done. I like the Reno on that char cause he has all the slots open and it actually isn't bad brawling cause it's tuff as nails copared to other shallows and you can run board fit and not hurt you so much on crew with marines. So yah the permit thing needs to be looked at. Also I lost 5 ships that day and cause of large group play even though I had gotten kills and assist I got zero CM's for my efforts. Now I don't mind loosing some ships cause I need to clean out dock space and two of those where DLC ships I just slop cannons and random mods on, but the others where not ships I can just quickly replace: USS Independence (Permit needed 3 VM's so will have to wait 2 more weeks to get one), Indiaman (easy to craft once I reset up econ so no issues in lost there) and Renomme (can't replace cause permit is not in game for CM/VM). Now I could make a Surprise for 4 CM's if I had them, but that would mean I would of had gotten enough damage out of the group to have gotten the few marks they won in the battles? Guess what I didn't and well that means some one that gets into PvP once a week (prob less than that as I have to work all weekend). Won't be able to easily replace there ships. We haven't even gone in to any wood types. I had gotten some cedar but that was lost when lost the Indiaman, luckly the two other trade ships got away with the trade goods so I still made money on that trip out toe Bermuda as a test, but loosing a ship every time isn't going to be worth it so I'll have to do some late night early hour runs. That isn't even a wood type I would use much so haven't tried to get any WO or Teak....I'm sure they will be pretty much pointless to get so I'll have to go for Making ships out of Oak and Fir or just buying notes........to me this econ patch effectively killed crafting for me or any one else that isn't living int he game 24/7.....as I can only craft 1 out of 5 ships I lost, 2 though I can redeem as DLC, but the game shouldn't be about redeemabels ships only.
  23. They are two different models. The old Connie model which you prob used for a long time and had slots open (mine was completely opened) is now the ship USS United States. The paints work on it cause it is the old modely they had been design for. All current paints in game are for ships pre-wipe a year ago. Though they have some new ones in the API they haven't been put in game. I'm sure you will see new paints for other ships and the new model of the Connie in the future. Right now a lot of ships are going through stats update and permits can't be found. That and you can prob still get it from rare drops with some rewards.
  24. I wouldn't want to have it changed at sea, going into port is fine, cause folks will other wise switch fast from a combat brawling to a boarding ship at sea depending who they ware fighting.
  25. The other issue with switching your ships like that is it removes your ship knowledge for either ships until you get back into port and can set them for the main. It would be nice if you can actually set ship knowledge for your ships and fleet and it stays like that until reset.
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