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Development plans update - Second Half of 2019

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1 hour ago, admin said:


Production (digging and growing) costs are fixed at reasonable low price and their supply does not end.
This makes the too expensive ships problem player driven. But its a sandbox so there is no problem.
No-one -wants to make ships at cost (which is low) and sell them at 10-30% margin. 
In addition to that captured ships are free. Which further increases supply of ships - but does not lower the price - which means that there is just too much money

which needs to be addressed. 

the problem is that it has become and requirement for us players to have the best gear possible to do some kind of end game content, it should be the other way around, do this and be rewarded by better items, this along with the winner gets all and the loser falls makes it so players rather leave the game instead of pick them selves up. Again, give us reasons to go into rvr with a full fleet of 3rd rate even ai ships when we know that the force we face would be 4-5 port bonus 1st rates.

And it doesent help alot that the crafting has been simplified to make it "QOL". I was for the change when it first happened, but id rather have the old system where you would craft those furnitures, or knees to the ships of the nation, it makes it much more inclusive for the players that invest more time in the economy of the game

Edited by Guest

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1. Add economic bonuses when nation holds entire county - Clan owning County Port gets to decide which rare resource spawns (Denmark holds San Juan port and entire county, and decides to have Cartaghena caulking spawn. so both swedish carpenters and carta caulking would spawn).

2. Choose One --
A. Drop ports bonuses altogether
B. Allow the ability for a nation to further invest ports to make all county ports have the ability to be 55 points
C. addition to B - allow ALL ports ability to be 55 points.

3. Lower BR on port battles (I believe admin has already stated this will happen)

4. RvR must go through regional towns first before the County Capital.

Do these 4 things and the enjoyment for everyone will go up. Players will continue to RvR and also have incentive to hold the entire county. There will be more ports that allow for rare resources to spawn allowing for better variation of market pricing. Lowering BR on ports will further allow ALL nations with ANY population to fight in a myriad of different areas/ports without feeling useless.

Either dropping port bonuses or allowing ports to be invested into 55 point ports will also Allow any Nation to either all be "equal" or have the best options available.

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i wold lke to be able to get the yacht, diana and santa-cecilia with e rare permit like the endymion, bellona or santysima becaus i like the ships but they are getting very rare

(nearly inposible to get)

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Unfortunately you may not have enough players if the Map continues to become Russian :/ Love the game, but so tired of constantly losing ports to the Russians. Maybe before implementing more features, you try to implement a balance on larger nations...otherwise there will be nobody on to play :/

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18 minutes ago, Intrepido said:

The expensive ships has been always the Purple/gold with special trims and those behind the permit wall (rng or combat marks).

 

But by far the greatest issue has been the UPGRADES as many of them could cost several times the price of the ship that carries them. Which is a nonsense.

Making the effort of crafting a ship and then equipping bad upgrades is a no for many players.

It's wasted time.

We have a long record of posts in this forum in which admin tells us that inflation (and not also scarcity, so - basically -  too much grind to access things) is the only thing that makes prices high.

Not that he actually thinks that (he has a Master in economics AFAIK), rather he knows that he cannot reduce the grind (due to the monetization model based heavily on DLCs) and then he is "obliged" to propose the solution of deflating prices by reducing the avaliable money.

Problem is that deflation is usually not an effective way to expand economy in a situation of stagflation.

Edited by toblerone
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2 hours ago, toblerone said:

It's wasted time.

We have a long record of posts in this forum in which admin tells us that inflation (and not also scarcity, so - basically -  too much grind to access things) is the only thing that makes prices high.

Not that he actually thinks that (he has a Master in economics AFAIK), rather he knows that he cannot reduce the grind (due to the monetization model based heavily on DLCs) and then he is "obliged" to propose the solution of deflating prices by reducing the avaliable money.

Problem is that deflation is usually not an effective way to expand economy in a situation of stagflation.

Frighteningly similar to how central banks ‘manage’ the real world economy.  
 

playing with the money supply is not a fix for perverse incentives. 

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I do not care, if they add more nations. But we might move from the carribean to some fantasy map then, to make it a full fantasy game with some historical ships.

If there are 4 or 5 core nations with uncapturable capitals, I don't see a problem with more "lmpossible" nations.

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On 10/18/2019 at 10:00 PM, admin said:


Production (digging and growing) costs are fixed at reasonable low price and their supply does not end.
This makes the too expensive ships problem player driven. But its a sandbox so there is no problem.
No-one -wants to make ships at cost (which is low) and sell them at 10-30% margin. 
In addition to that captured ships are free. Which further increases supply of ships - but does not lower the price - which means that there is just too much money

which needs to be addressed. 

@admin, completly disagree about too much money !

We had those deflation times often in the past and the only what it does was hurting the already poorer and fresh players... :( 

There are many costs in the game, Repairs, Rum, Crew, cannons, which are essentially for sailing even in the most basic way...if you take money away from players, those prices will stay the same and many people will begin to starve...

 

Sorry, i dont get this (stupid) argument "take away money from players and ship get cheaper"...yeah, but you forget that players have then also much less money :P 

What do you want to win with this ? The ratio will stay the same but you will only hurt your newer players and casual ones...

 

I dont see a problem with ships being more expensive if they get sold ??? The market prices are already dropping in some ports below the real costs...

 

Pls dont interfere always in your market system, you will only destabilize everything !!!

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On 10/18/2019 at 11:47 AM, Sven Silberbart said:

 

It is exactly like @Intrepido said: When devs decide to have a variety of nations to sell more game copies, wich brings more players..fine. But that makes it a mandatory task to bring an ally system to keep the server health in terms of balance and RvR. @admin seems to igore every request for an improved/dynamic ally system wich can give the low pop nations a tool to really work together. Because of the lack of such a system, the RvR died. Yes, there is a Port Battle here and there, but remind the good old times when we had much of PBs every day. Now we have some smaller nations not able to participate in RvR and that is a bad game design mistake in my oppinion.

And YES: The problems of too expensive ships or too much grind or too high pb-br are things that make the problem even bigger, but the main problem ist: We need support for low Pop nations to come together and unite. Because i dont see the will of the devs to solve that problem, or simply accept there is a problem, i see no future and no reason to play the game anymore.

Small nations can "unite" without alliance too. Why you insist on such mechanic is beyond me. Again, you can repeat this over and over again, but forcing alliances won´t bring players back. Except you.

Trouble is, this is not a wish list. "Make an alliance, i will return to the game", is just bollocks and a behavior of an 5 year old, which does not understand that those who left the game prolly will not come back, untilll a miracle happens. And it´s not called alliance.

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8 minutes ago, Hawkwood said:

Small nations can "unite" without alliance too. Why you insist on such mechanic is beyond me. Again, you can repeat this over and over again, but forcing alliances won´t bring players back. Except you.

Trouble is, this is not a wish list. "Make an alliance, i will return to the game", is just bollocks and a behavior of an 5 year old, which does not understand that those who left the game prolly will not come back, untilll a miracle happens. And it´s not called alliance.

small nations cant unite without  a alliancemechanic because they cant help eachother inside the PB.

Glad I could help you 

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24 minutes ago, rediii said:

small nations cant unite without  a alliancemechanic because they cant help eachother inside the PB.

Glad I could help you 

Inside the pb? Like, that would solve any problem..You can´t force people to play only because some foreign nation members would be able to join pb on your side. Trouble is much deeper and has begun with forged papers, too many nations, and, have a seat.. "lack of content".

People play, get bored, they quit. Glad i could help you.

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Alliances and wars are meaningless without some kind of enforcement.  You can’t stop random players from sinking each other and breaking the alliance.  
 

in the same vein, wars are meaningless, when all sides are permanently at war.  
 

what we have now is a mad max scenario with barely cohesive street gangs.  That’s fun for a while, but it’s inherently unstable.  Some gang will gain momentum, and will start absorbing members from the others.  Eventually a dominant side emerges, and takes over the server.  
 

this game will never be balanced, so long as there is no structure in place for conflict between gangs.  

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2 hours ago, Hawkwood said:

Inside the pb? Like, that would solve any problem..You can´t force people to play only because some foreign nation members would be able to join pb on your side. Trouble is much deeper and has begun with forged papers, too many nations, and, have a seat.. "lack of content".

People play, get bored, they quit. Glad i could help you.

that is literally the reason why people give up on the game rather then trying to fight back, because we all know that only the dutch ahs the playerbase to fight the russians, but they cant go on an offensive because they know they might have problems with the player numbers to reach their battles

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1 hour ago, Wyy said:

that is literally the reason why people give up on the game rather then trying to fight back, because we all know that only the dutch ahs the playerbase to fight the russians, but they cant go on an offensive because they know they might have problems with the player numbers to reach their battles

and the VP looses player on player ever day, while other nations have nothing better to do as fighting against them and not the russian nation.

In the end the russian nation will dominate the map and this means then game over here.

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Could Devs ensure us that junks won't never be added to this game please. This is the dumbest idea ever heard! A junk? In carribean? Seriously....

Edited by bourdonnais

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22 hours ago, van stiermarken said:

and the VP looses player on player ever day, while other nations have nothing better to do as fighting against them and not the Russian nation.

In the end the Russian nation will dominate the map and this means then game over here.

Maybe, with less Dutch gankers around KPR, there will be less counter offensives around Tiburon, and it will be less difficult to group British players for providing mutual screening helps in some coordinated offensive(s) against the <Not to be disclosed> nation.

  • Targets to be set by diplomatic channels.
  • I know that RVR and PVP are not the same thing, I know that a RVR agreement is not deemed to cover PVP, even against traders, etc., we all know that.
  • I know that a new player who is daily attacked by some nation in his capital will never go screening for this nation the same day or the day after. 
  • I know that a veteran who is daily defending his nation player base around his capital will never go screening for this attacking nation the same day or the day after. Which side would he chose: the plague or the cholera?
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55 minutes ago, Mascarino said:

We have the Requin, why not the junk too? 

Cause this game try to be realistic and it is not the subject. Can you just open an history book please?!? Find me an example of any asiatic fleet in this age of sail in this carribean area and i will be ok...

(And i'm ok with you, le requin isn't very normal, why trying to make this game more inaccurate? If junks added, i will ask for a stellar destroyer....)

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10 minutes ago, bourdonnais said:

If junks added, i will ask for a stellar destroyer....

Before advocating the implementation of stellar destroyers in NA, the Aliens will have to buy the game via Steam.

Afterwards, they will have to provide a sufficiently detailed plan.

Edited by LeBoiteux
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I'd like every ship that never sailed in the Caribbean to not be in the game.

oh wait....I guess we'd lose a good chunk of ships then.

More ships = more variety.

the Thing we must be cautious about though is to make sure every ship we add isn't just a lame duck. Each ship should be useful in some way.

Edited by Teutonic
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On ‎10‎/‎20‎/‎2019 at 5:28 PM, van stiermarken said:

and the VP looses player on player ever day, while other nations have nothing better to do as fighting against them and not the russian nation.

In the end the russian nation will dominate the map and this means then game over here.

you're such a hypocrite mate! as aquillas asked already: why should any british player care for the Dutch as long as you continue the seal-clubbing party around Jamaica?

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5 hours ago, Lars Kjær said:

It really would be advantageous if you played your own game or instead of dismissing a point outright asked what was behind the issue. The problem isn't the ressources, when @Sven Silberbart writes too expensive he isn't refering to the basic ressources but to the dubs and combat medals required. A problem that is further exacerbated by the zerg in the patrolzones which basically means that the only nation to really farm them for CMs is the russians.

And for RvR - please don't ever think that any player ever will use a NPC capped firstrate for a PBs unless that players only ever wants to do that one PB, I for one will not participate with any player ever again that hello kittys over the rest of the team by bringing a shitty NPC capped first-rate.

But by all means adress the "economy", it would really help more if you adressed the lack of balance in the game. The mods were bad enough, but did you really imagine that introducing 55p ports would bring more players to the game? Sure it gave ppl something to grind for when building up their ports, but any new player coming into the game has zero and no chance of getting neither the gameplay experience of building up a port (since they'll already be completed) or getting access to a 55p port since friendslists are so restrictive and the old clans are basically the veteran clubs. How many new players have we managed to retain since release? Want that to change? - Ask why ppl leave.

remember when you know who didnt know about the bow spirit mechanic and thought it worked perfectly with collision between ships, and it blew everyones mind because we then we didnt know what was intended game mechanic or not? yes..

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5 minutes ago, Genevieve Malfleurs said:

you're such a hypocrite mate! as aquillas asked already: why should any british player care for the Dutch as long as you continue the seal-clubbing party around Jamaica?

It's not about caring for the Dutch...

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1 hour ago, Je maintiendrai said:

It's not about caring for the Dutch...

 

On 10/20/2019 at 5:28 PM, van stiermarken said:

and the VP looses player on player ever day, while other nations have nothing better to do as fighting against them and not the russian nation.

In the end the russian nation will dominate the map and this means then game over here.

so it´s just about whining.

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I think the problem is the bundling of the ship-boni to the ports and not to the crafter/player.

Easiest way would be to install a system analogous to the shiphandling. If you craft a ship you get craftingXP for that shiptype and you can open slots for crafting-books which give boni to the crafted ship. (Technicaly the same as ship handling => code reuse;-)

What you get are specialized crafters wich are not bound to ports and clans but to shiptypes and good ships will be available for all.

If you want more port battles than remove the combat medal bound permits for the Ships of the line !!!
(Why do I need to do PVP to craft a ship ?    Thats like you could only become a mechanic, if you have 10 years of driving experience)

 

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