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Little things you'd like to see


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SEND FLEET TO DOCKS WHEN I CLICK  THE TELEPORT BUTTON.

Sorry, I feel strongly about that one.  But nobody thinks they can teleport with a buc in their check luggage.  Main ship gets sent to docks.  Send fleet too!

Also - if I have available crew, go ahead and crew up the fleet ships. 
 

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On 2/23/2020 at 5:04 PM, Liq said:

Are you playing Naval Action? What you are asking for is already in game and has been for quite a while. Battles are first open for 2 minutes for anyone to join. Afterwards the battle is open for 20 minutes for the weaker side, until the BR difference has reached 13% (iirc).

This change together with the privateer fleets was a good addition to a healthier pvp game. No more noob slaughtering around capitals and way less mass ganking around free ports, because you can now actually help out.

nah i like the nuclear option. he who comes to fight gets to fight. wanna bring a first rate out to a 7th rate fight? sure. it's your ship you risk it. no limits. the sillyness with calculating Br's to an open world battle hurts the game. superior numbers just have to sit out battles because they cant enter....that's wrong 

but i get why it was enabled. it seems to protect ganking. people can pick targets that lock the battle and don't have to worry about the others that come to help 

Edited by Gimpy117
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A thing I want to see:

When I am about to close a port and the game ask me if I REALLY wanna do it even if I lose everything and I have to enter a code it still tells me that it can't be done because I have a cutter or something in it. I know there is a cutter. I've been asked if I really wanna close it and I am aware that I will lose everything which means also my ship(s) and I still have to enter a code. What's the point in doing all this stuff just to deny closing a port because there is stupid ship in it I don't need and have been asked before if I really wanna do it and entered a code? Seriously. Where is the logic behind this?

Edited by CptEdwardKenway
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It would be great if when you click on a fleet you can see which ships are actually inside instead of just the number of ships. Like one Wasa with 2 other ships and if you click on "info" you see two 3rd rates are also inside. It just makes no sense if you can only see one ship but the others are a surprise box.

 

Also bring back the contraband ships. Beeing able the attack smugglers from the own country. At least NPC ships.

Edited by CptEdwardKenway
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10 minutes ago, Liq said:

@admin 

Regarding Patrol Zones, can we have a counter to see how many people there are in the zone? Maybe even how many of each nation?

+1

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Got the Alpha today and I really love it , just a few small suggestions as the game is already fantastic.

It would be great to see some sailors in the towers etc similar to how they appear in Atlantic fleet. I know they are tiny and usually only a few shown but they really add to the ships  visually. Also survivors in lifeboats. There was a wooden lifeboat mod for Silent Hunter 3 complete with wreckage and survivors.  

 In custom battles the option to set the weather and perhaps even time of day and to be able to choose real ships like Hood vs Bismarck.

 

Edited by nigelnire
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Late comer to the game (picked it up in January), but really enjoying my time on the PVE server. Given that, my suggestions are geared toward that environment. Unsure if these are classed as “little things,” but there are two changes that I think would substantially improve gameplay.

1. More NPC squadrons with multiple ship classes. Obviously, there are already the powerful squadrons patrolling around capitals, however I’m thinking of some smaller versions. For example, a 3rd rate and a frigate or a United States with some accompanying 6th rates. Just adds a little variety in NPC encounters and makes the player contend with different ship capabilities.

2. In conjunction with the above, NPC trade convoys escorted by 1-2 warships. Right now, players can only hunt individual LGVs or Trader Brigs/Snows. Making some trade convoys would introduce an interesting risk/reward scenario. Players would have to contend with the escorts (either out-running or out-gunning them) without allowing the traders to flee. Even picking off 2 traders of the convoy could be lucrative in trade goods or doubloons. Conversely, players wouldn’t know going into the encounter what they faced. For example, encountering an NPC Indefatigable in the OW with a fleet of 6 “medium ships” could mean the others are LGVs and the player stands to have a nice payday. On the other hand, they could all be frigates or 4th rate SoLs and the player has to decide whether to fight it out or run after dropping into the encounter. If Indiamen are ever introduced as NPC ships, a few of them escorted by one or two 3rd or 4th rates would also provide an interesting challenge.

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On 3/20/2020 at 2:53 PM, nigelnire said:

Got the Alpha today and I really love it , just a few small suggestions as the game is already fantastic.

It would be great to see some sailors in the towers etc similar to how they appear in Atlantic fleet. I know they are tiny and usually only a few shown but they really add to the ships  visually. Also survivors in lifeboats. There was a wooden lifeboat mod for Silent Hunter 3 complete with wreckage and survivors.  

 In custom battles the option to set the weather and perhaps even time of day and to be able to choose real ships like Hood vs Bismarck.

 

 

On 3/21/2020 at 11:19 AM, nigelnire said:

Some distant land on the horizon or a few Islands sometimes in custom battles. Perhaps a variation Ice , tropical etc.  

wrong forum?

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I'd like to have the option to right click on the clerk's message annoncing a kill in the combat news chat to get the info about the player that got the kill. Right now, we get the info about the ''clerk'' profile only, and must search the player's name manually to find out who is active in the area.

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On 3/20/2020 at 11:53 AM, nigelnire said:

Got the Alpha today and I really love it , just a few small suggestions as the game is already fantastic.

It would be great to see some sailors in the towers etc similar to how they appear in Atlantic fleet. I know they are tiny and usually only a few shown but they really add to the ships  visually. Also survivors in lifeboats. There was a wooden lifeboat mod for Silent Hunter 3 complete with wreckage and survivors.  

 In custom battles the option to set the weather and perhaps even time of day and to be able to choose real ships like Hood vs Bismarck.

 

You’re making a suggestion about a different game (Ultimate Admiral?) in the section about the game Naval Action. You should ask in the appropriate forum so the appropriate developers see it. 

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I don't know if this topic has come up before, but I would love to have a timestamp for ships to see not only where and by whom, but also when exactly a ship was built or redeemed. This would help with ship trading and would simply be a very interesting additional information.

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  • 1 month later...

A Full complement of crew for the guns and animations of the guns recoil and loading which can turned off in settings for those wilth low end computers

Rigging damage again with the option to not see this for lowend pc's

Ships names chosen from approved  list. the name could be changed if captured but kept in the ships history.

Ships crew, officers, midshipmen which can be killed but also gain xp which influence the ship a small amount

the option to stay in combat mode and sail for as long as you want travelling to those locations at which they leave

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