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Everything posted by Liq

  1. In my high times id easily spend 6+ hours a day on the game, now I got something along the lines of 0.5 hours in the past 2 weeks
  2. Liq

    The time has come to make pirates hardcore choice.

    I feel like this is the 4315th time this has been brought up And dont really see it happening, because of what redii said. Average joe will be very disappointed he cant be a "nasty pirate" anymore and do his couple daily SoL missions in safezones anymore. Pretty sure GameLabs is aware of that. Only solution I see is having 2 different kind of Pirates. True "i dont give a shit" pirates, and, Hello Kitty Pirates. But adding another nation is probably not exactly what is going to help Todays player count / game Experience in terms of action going on
  3. Liq

    Patrol ROE

    Don't mean to sound rude but I dont think you've understood the idea behind the original proposal yet You want group fights, I get that. The thread linked on the first page of this thread means to suggest the following. I'll give you an example: You, in a group of 4 players, sail out to the patrol zone. Now there are several possible outcomes. You meet a solo player, engage him. The proposed RoE change now would allow reinforcment for your opponent until his side has reached 1.5x the BR of yours. At the same time though, your side also gets the right to get reinforcment until it has reached 1.5x the BR of his. Note: First 3 min of the battle are still normal RoE, anyone can join without caring about the BR inside the battle. Result: You either just proceed to get an easy kill on him cause noone is nearby - or you get a group fight You meet a fleet of equal size in numbers, say 4v4 to keep it simple. There you go, you already got your group fight. To make it even better, the battle can grow over time, while keeping it all balanced. 4v4 could turn into 4v5, 5v5, 6v5, 7v5, 7v6, ... Result: You get your group fight Now, for a solo player, this wouldn't mean granted duels all the time. Can still get ganked regularly, which is fine in my opinion. However, if he finally manages to find a decent opportunity for a duel, and gets reinforcments on his or the enemy's side 15 minutes into it... Nothing should be allowed to ruin that experience, ever.
  4. Liq

    Patrol ROE

    wouldn't call 106 players, about a third to a quarter of todays average pop., a small sample. My original idea of that thread was to eliminate the "20 min into a battle" ganks, eg. Joining a 1v1 or 2v2 with a group of 5+. If we cant have balancing favoring RoE, as in let the battle be open for each side until it has reached 1.5x BR (while also first having the 3 min usual join timer to prevent getting locked out of a battle you could see start yourself), then please at least make it normal RoE all the way.
  5. Liq


  6. Liq

    Clan Flag DLC

    pretty sure a lot would
  7. Liq

    One of my favorite ships in game is...

    There can only be one
  8. Liq

    Patrol ROE

    So you're saying, a fair 3v3 similar ships is not pvp And A squad of fast frigates / schooners ganging up on single new players in brigs is pvp Excuse me, but, what?
  9. Liq

    Patrol ROE spinoff

    How? If you tag someone on the border of patrol zone with the intention of actually fighting - and knowing what you are gonna face, with no reinforcments joining 20 min later - that seems totally fine However if you are just tagging for whatever reason but not fighting, then yeah thats griefing IMO
  10. Liq

    Hercules ship feedback

    Id be up for that
  11. Hartmann did have excellenct statistics going for him, yes. 352 confirmed kills, at first glance you think - wow. However, if you go any deeper into it - which I did, in a project i did a couple years ago - you will soon realize that he actually wasn't all that great you thought he was.. Most of Hartmanns kills on the eastern front were on, due to the lack of experienced pilots, poorly trained pilots flying very vulnerable IL2's... Hartmann would just do what he did best.. get real close up and unleash a quick deadly burst, without them ever seeing him coming. Some sources claim that he got as close to 20 metres before pulling the trigger. So yeah. He did get a lot of confirmed kills on vulnerable IL2's not even seeing him, unable to do anything about it - and not on p47's, p51's, well armed, protected B24s etc. on the westfront. I think, though, the analogy is perfect. Hartmann scored 352 kills. If you didn't go deeper into it you'd think he must have been a great fighter pilot (He surely was a great pilot, not denying that), but once you go deeper into it you'll see the truth. Ingame we got about the same happening. Requins camping spawnpoints of inexperienced, vulnerable newcomers lacking the experience to even realize what's coming at them. But seeing it as Skillful..... Don't really know.
  12. Lol i find it funny how players are feeling the need to justify themselves here for not being on the leaderboard Jeez take a chill pill, its a game, you got othet Stuff to do in real life is totally fine. No need to prove anything to anybody Besides, that board has very little to 0 meaning since it doesnt show the battle circumstances. Probably better to not have such a leaderboard ingame in an MMO surrounding. Promotes players needs and desire to advance in it by any means, alias enforces ganking and Running away for one's life. Leaderboard in a tournament (e.g. duel tourney if its ever gonna happen?) could work tho
  13. Quick Poll on the Patrol Zone RoE. I like the general idea of the event zones. Players looking to PvP can fight each other. But I dont like how they're implemented. For example - you find yourself a decent frigate fight, say 2 vs 3. Can't believe your luck and are all excited. Only to find out, that 20 minutes into the fight, heavy reinforcments are coming in, until the BR is filled - can be like 10 4th rates or whatever. Do you like it as it is? Hence my suggestion: All battles in the zone first stay open for 3 minutes (?) for anyone to join, no BR restrictions That way you cannot get locked out of a Battle just because you were a tad outside the tagging circle in OW After those 2 minutes, Players can join each sides until it has reached 1.5x (?) the BR of the other side. Just watched Cpt. Reverse's stream - He found himself a surprise duel vs. a pirate. 10 minutes later, he got reinforcments of 4 ships (5th and 4th rates) on his side. I do not think they should have been allowed to join that battle.
  14. Liq

    Battle Join Timer related to Town distance

    should make the difference between Patrol RoE and regular OW point of Patrol Zone is getting fun balanced fights - pleases the instant pvp action crowd whereas the motto of an open world in general should be "gank and get ganked, deal with it" - pleases the sandbox lover crowd
  15. Liq

    Patrol Zone RoE

    Patrol zones are supposed to be pvp zones, right? So why would it need "Hardcore Players" to make it work? All it needs is some common sense, really.
  16. Liq

    Little things you'd like to see

    An individual number for each player in a battle (1 - 50), showing on map, scoreboard (tab) aswell as in the battle itself above the ship next to the name Makes it a lot easier in comms talk.. Especially when the target is from a different country with a hard-to-pronounce-name.. "Focus that Niagara NE of me, LeChatDeBlablabla" *WHERE??* *WHO??* Instead just call the number, ez
  17. Liq

    Battle's Closing Uneven BR

    Wow I agree with you on something. Lol
  18. Liq

    FPS Limit for Port Interface

    *bump* +1 Edit: Ops, didn't see the comment by Styles which has an answer to it : "yes. Thank you for the suggestion - we will give an option for a 2d back paint instead of the 3d port. we will start working on it in 2 weeks - so holdon."
  19. Liq

    Low quality PvP

    I had about 10 battles in the Nassau patrol area yesterday (first time I Managed to get the 70k damage reward). About 4 battles were great fun and kind of balanced - the rest was either us getting stomped or us stomping. Sure it gets you rewards but afterwards if you ask yourself if it was fun - not really The ratio of balanced to stomping battles could be greatly increased with an adjusted RoE
  20. Liq

    Naval Action Meme collection

  21. Wow I feel like talking to a wall Probably because you tend to cherry pick certain paragraphs of what people say, ignoring the rest. We do have "sheep", eg. Average Joe doing an hour or two pve per day and participate in a PB once in a while, yes. That is why we need some kind of 100% high security zones. Cant get attacked in your nations high sec zone. (See the thread with the suggestion i linked above) BUT that automatically means the following Distinguishing between "sheep" and "wolves" outside of high zec. Zones is Nonsense. Everyone made the clear decision to leave 100% safe waters and thereby "risks" having to fight anything within about a 3 min OW speed Range - as it should be. I'm imagining a game with a fixed patrol zone (Some day maybe?). Patrol zone has Warriors only in it. No sheep. Everyone comes willingly to that Place to fight. You get a nice 5v5, win because of just better sailing, loot a couple thousand dubloons as your rightful reward - and then get revenge ganked by a fleet of 10 which Couldnt join the battle but knew the location. Now if that Sounds working as intended to you.... I dont know
  22. *Insert Wat.jpg* You should know by now that true pvp players do support some sort of 100% high Security zones BUT Also look for some place to meet other players looking to fight Some place with reasonable battle entry rules, which we clearly dont have at the moment. Joining a 1v1 in a group of 5 25 minutes into the battle.. Yah thats not gonna help get more folk into them Also, I did not know there were "wolves" and "sheep" in pvp zones - only warriors. Little extra - if you really dont see revenge fleets being completely ridiculous and nonsense, then I indeed have lost faith in the games future
  23. Still not too fond of the idea of having to carry rewards in the hold Because.. Message for the players is the following: Do not under any circumstances take a fight where there is the slightest possibility to sink. Don't engage on even terms (let alone try and go at it outnumbered). If their side manages to score the victory in the end, but the individual player still dies, he gets zero. Also, imagine this 3v5 equal-ish ships. The brave 3 captains sticking to their ships, fighting to death, manage to take out 3 of the 5 ships. They looted them mid battle for a decent amount of dubloons. However, as the numbers are heavily against them, they still sink in the end - Scoring perhaps a moral victory, but in terms of actual currency rewards they get (almost) nothing. Basically the clear message for them now is to only engage in a battle where they are 100% sure to win - In other terms, the game tells them to go *ganking* as their rewards are safe. Rewards should go to the players bank account imho.
  24. Liq

    Naval Action Meme collection

    Can people please stop refering to dubloons as DABloons? Keeps reminding me of that
  25. Liq

    Pvp Rewards

    What kind of battle was it? If it is random 0 - 3000 dubloons for the same battle result, that then isnt a very Good game design imho