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Hethwill

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About Hethwill

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  • Birthday 10/05/1975

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  1. As you all can't behave with proper civility as per tribunal rules, thread will remain locked to avoid further posts and will be reviewed by the admin board in due time.
  2. Hehe that's where Oak&Iron comes in 17th century galore.
  3. https://www.wargamer.com/reviews/black-seas-the-age-of-sail-battle-game/
  4. Naval and Command&Control types of strategy/tactical wargames are on the rise, in computer or other media types like tabletop ( naval has always been a niche within a niche ). While many of us know that there will be no remake or new generation version of War in the Pacific ( Victory at Sea Pacific fell short in some levels albeit a good game ) this project ( shared through a wargaming group ) definitely caught my attention for those two major reasons: - command and control tactical level - ww2 pacific air naval As far as I know is not competing directly with any other developer - pure hex wargaming won't count versus this one - and rekindles the fire of a sorely missed part of military history and related technology. https://drydockdreams.games/about-the-game/
  5. Reckon the representations are just generic and model designers just went with what would fit in that spacing - X guns at model length. Reckon hobbyists can and will definitely make their own named models with papercraft and balsa hulls at 1/700 if anything is missing. Big issue is ( and damn companies like WG for doing that ) the tie up the rules with ship cards and lock it behind their model shop. ( they don't design rules only, they design the models for the games. Other companies only focus on rules ). As DeRuyter points out, the elements like gunnery are just too abstract in a odd way to even kind of design your own ship card. ( in other rulesets even with abstract values is more visible why the Santissima has 12 gunnery and a 74 gun has only 7 just as an example ). No idea about the "singular" vessels coming like the Victory, Constitution, L'Unité, etc. Some can already be seen.
  6. I do not dislike their philosophy of what fits, meaning the very basic and then complete the game with the rules the players wish. Can play pure basic but with advanced wind for example or add even a bit more flavour with shot type allied with aim high. In that regard I see possibilities. I'm not a Warlord Games customer at all so no idea if the other products work like this in their designs. I read the shot similar to fighting sail, a sum of shot power instead of definite type of guns carried but still quite high compared to the frigates ( let's say it is a 18pdr frigate, typical of napoleonic period ). Very abstract. Guess given the scope of the game - definitely squadron vs squadron rather than fleet engagements - they could've opted for a more detailed approach. my M&C box should arrive at any moment and will look into the two extra sections of rules and see what comes. Definitely like the models and some of the solutions they come up with. The design of the ship cards is my biggest no-no. First thing i'll do is sleeve them and just use a marker instead of the silly sliders. On that specific vid I like the way Gerry, the fellow on the left, arranged his battle tray with all the cards and markers and actually makes it quite standard clean and neat. Having the wake markers to be used under the models always gave me convulsions and after all... is just a sail setting marker *chuckles*
  7. https://www.academia.edu/14515791/Golden_Harvest_The_British_Naval_Prize_System_1793-1815
  8. https://www.kickstarter.com/projects/firelockgames/oak-and-iron/posts/2636126
  9. 1:1 scale even if with a more restricted area map, say Bahamas, or Eastern Mediterranean, or even just the Lakes during 1812 war. Simulation of actually taking advantage of the wind by controlling the rig as much as possible considering tech possibilities, not abstract accelerated speed. Same with gunnery. Would love less of mmo MP and more of simulator MP even if it means losing the great open world. Even if at the expense of being a big MMO but becoming a "big online war server" like other simulators running for 250 players and resetting at the end of the "war". Technically it is totally possible. Some projects being developed already do it at a grand scale of 1:1 scale and tens of thousands of unique connections at one spot, or anywhere in the world without time dilation ( eve ) or true instancing ( most mmos ) but actually being seamless.
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