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Hethwill

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Everything posted by Hethwill

  1. Absolutely true. Most of the guys also don't try to achieve everything in a day. They either make a transport of repairs and rum to a far outpost and logoff, or having done that the previous day, login and go to battle. Dunno, each player has its own schedule to do things which involve - transporting of ships to outposts, furnishing of outposts with goods needed for combat, etc. What a player that plays 12h a day does in a day, the guy that plays 2h a day will achieve in a week. There's no problem with that.
  2. So, if Patrol Zone would be a format equivalent to Small Battles / Duels but with proper sinking and loss, those two would not be needed. But then, why would we need outposts ? or the OW really... hmmmm...
  3. Good to hear you having fun. Main reason i see about Nassau and Deadman's Cay PZs....DLC ships ( and otherwise easily accessible ships - admiralty surprise )
  4. Unless you are GameLabs Naval Action development team you have no clue what's going on. I know I don't But here, have some toilet paper. Never know when you might need it.
  5. Correct, that's true, but you still have to USE your stock ship, especially for reputation to access the crew levels. And you cannot capture enemy ships to make up your losses. ( have lifetime ED upgrades as a founder ). ( again, ED has no player run economy where we set the prices directly, just indirectly by affecting systems power balances ) But this brings me to a point where Naval Action Insurance maybe could be better off, not by Reals but by a ship note ??
  6. Well... best advice given ever in the game, fairly long ago,... and in line with what Captain Reverse posted - This is fighting game. Sail ship, fight ships. Sink enemy or get sunk. GG. Grab another ship, fight more. The fellows ( i think they were RUS clan ) were really kind and honest and without any need for salt, and like it or not, they were raw honest when they gave that advice. - Combat game. Grab ship. Fight. Grab another ship. Fight more. Simple. All your individual considerations are void in the grand scheme of things. Either you like the combat game or you don't.
  7. Good morning to you too. Aren't we in a good mood...huh... Woke up and decided that you had to rant somewhere on the internet ? Jezzebus... play the game or go pester someone else. Or take a approach like Jodgi. A lot to learn from him.
  8. Given ED is one of my favs... 2 things 1. Market in ED is not run by players. The prices are stock run. So price for a "module" is not 400k ( as you can see in NA ) because free market, but would be 800 reals, as it is the "stock price". Likewise, resources are 9 reals in stock price, but sold 10x more in player made market. 2. Ships in ED are stock. There's no crafting. So technically, by making a equivalent, the only ships available would be Shop ships. The Insurance in NA at the moment covers the stock price of the resources used to craft the ship. NOT player made prices. ( see number 1 above ) The Insurance covers only player crafted ships, as the Admiralty ships / NPC shop ships / AI captured are essentially... "free" of any economic/crafting gameplay. Not sure if you aiming at the Solo player, but there's options to overcome the need for ships ( especially solo player that plays like a couple hours every other day ) and i nominated them above. NPC captured ships, NPC shop ships, exchange doubloons in Admiralty for ships, or... if playing in War server, maybe instead of sinking enemy player ship, just capture it. If there economy was purely run by the AI like in ED, then things would be different.
  9. Sea trials did indeed give that shock and awe feeling, cannot deny that. Funny i was more interested on the sailing than the combat during a while. And always got that feeling... "why can't I sail beyond the horizon... !?.... " Was a good testing ground.
  10. "Why am I a pirate ? I was a brit ?!... " "you naughty naughty .... you did attack a friendly didn't ya !?"
  11. Fair request, but those little fleets of 2 and 3 can be tackled with a game friend.
  12. 😄 dead on right. Funny how things work different in every game... cc
  13. Oh boy... Selected Brit and Kingston start port. Pressed M... nothing happened...thought to myself, well, need a map for the captain. Before community made some spectacular ones ( Siegfried's, Prater's, etc ) ... but was a good reason to explore. Sailed out and went to explore the land. Passed the Port Royal sand bar and turned East... ended up Circumventing Jamaica island and returned to Kingston. Did not engage anything, was just enjoying the open world sailing. ( was old land model, travel speed, etc, so a lot different from today ) It never stopped since then... still going...still strong.
  14. Then, with player migrations, the "most populated" are transformed into the "less populated" thus granting free transfers all the time ( in theory ) making the purchased DLC obsolete.
  15. The only thing that changes is the media in which the game is played. Being a cool chap never hurts and only brings benefits, no matter if win or loss.
  16. Let's chill with the "cultural and RL nation" bullshit ! Games serve to bring people together. To bring people from everywhere to a single place where they can have fun, together. ( I wrote the word people, not the word players. ) Behave all of you.
  17. OW relies on unknown quantity beyond the horizon, and unknown quality of the players ( salvo metaplayers which calculate outcomes with mathematical precision and will run when predicted results are below certainty ). No one can predict a gank although one can minimize the risk, by sailing squadron. But... Isn't the testbed RoE already "open to weaker side" ? That means initial BR is what is within the Attack circle but joining battle relates to BR difference.
  18. Bishops, Knights, and Rooks 😁 ( @jodgi )
  19. Maybe try it with the strongest hardcore nation first rather than the weakest ? Dunno... just an idea. Plus yeah "server didn't like it" means absolutely nothing and if other nations don't like it, then they go on the path of war themselves. oh my... the meta problems are bigger than the metas.... my head hurts...
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