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Lizzo

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About Lizzo

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    Landsmen

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  1. I think the pen values are way too high as well. 6pd long cannon have almost comparable pen values as pre-patch 42pd longs. Not only makes it mast cutting from long distances possible, but although makes thickness way less important than HP which i really do not like
  2. I don't really understand why it should be possible to buy logs from admiralty for dubloons on PVE server, but not on PVP.. Maybe they will change that sometime
  3. Just noticed it only seems to work on PVE Server 😕
  4. It is actually not so bad to just get 1000 LO logs for 3000 dubloons via the admiralty now
  5. I am a native German speaker, in the documentary they say that a British weapons expert has built the experiment to scale and the grass/straw is used to compress the load, as it was done in the past. Also the cannonball is moving much too fast to let the wood disperse some energy by moving. So i think the experiment is quite relevant
  6. Quick addition: They did scale down both the frame and the cannon so that the frame was only 20cm thick. That means that the cannon represents at least an 18 or 24pd cannon which is quite an impressive result for the live oak frame
  7. Navy guns have the same pen as long guns i think, that's why the corresponding graphs overlap
  8. I am no expert, but i thought the hull thickness of ships is more or less proportional to its size, meaning that historically lineships (who were even made for exchaning broadsides) had much thicker hulls than frigates (who were mainly made for speed). If that is true, i would be happy to still see that in game after the patch
  9. I guess you are right, i am just a bit afraid that 1st and 2nd rates, who were made much more expensive recently, wont be as powerful as they are now anymore and thus crafting them will be even less motivating
  10. About what ship are we talking? Historically, line ships (3d rate and upward) were almost unsinkable even after hours of close range broadside exchanges. So I hope we won't see basic cutter penetrating 1st rates at 100m because in my opinion that would be just stupid
  11. I have a simple solution for the current outcry regarding the much more expensive wood: Just give each player 10M reals as redeemable. This compensates for the months of back and forth with the wood statistics, but it is also a little help for the next ships, which everyone can use. It also reduces the gap between rich and poor, because the rich players won't notice almost nothing of it anyway.
  12. You sir, are a formidable person and i can't but admire and salute you o7
  13. @admin is referring to Home Defense fleets.
  14. I like the fact that decent 1st rates will get much more expensive, as historically they were very rare as well. If you can't afford crafting one, you can still use NPC capped 1st rates. That pushes players to go with weaker 1st rates more often and hopefully makes sailing smaller ships more attractive. New players shouldn't be able to sail 1st rates so quickly anyways (yes, i don't like vic DLC either).
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