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GrubbyZebra

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  1. Small Boat Crews: Tied to 0 key in battle Launches a small boat that can be sent to a designated target on the combat map. Selecting a defeated ship will loot. Selecting your own ship will pull you off a beach Takes 2% crew 5 minute timer with a 5 minute cooldown. If cancelled within the 5 minute timer (by pressing 0), then action is cancelled (looting/towing)
  2. This BS about loki into a battle then escaping is griefing, pure and simple. Report NAB-100120. I attack an elite 4th rate AI, for loot and a mission, and loki come in, chains, and then escapes, denying me both goals and taking 45 minutes of my time up in the process. I don't mind lokis, but they should be forced to fight it out. The point of my post is that using a loki rune to join a battle, then to try to escape from the battle, even if it involves firing chain, is griefing by default, as there is zero risk to the loki player for staying in the fight. They intentionally joined a battle in which they know they may be damaged or outmatched, no repairs, and cannot gain or keep any loot or rewards. So if they then, in turn, use that mechanic to deny a fight to the other players in the battle, it necessarily should be considered griefing. in a larger sense, the ultimate goal with this post is to drive a change to the rules or mechanics related to using a loki rune, specifically with regards to escaping the battle.
  3. so? Dubs aren't that hard to come by. kill some NPC fleets, take some missions, etc. Heck, you can take a 5th rate seek and destroy mission and still get CM's and a gold chest for killing the fleet indiaman.
  4. The problem was they allowed both clans and nations, with no real link between the two. IMO, they should have done clans + an alliance system between clans and that is what defines a "nation".
  5. I know. Admin stated they needed to axe screening ahead of the 1st rate DLC because the DLC would break it. I am saying it will break more than just screening.
  6. Do you are proceeding with a 1st rate DLC? Do you see how this will be harmful to Port Battles, not just screening? Please do not do this.
  7. The "recently killed" mark and protection were in the game in 2017 when I started..
  8. That has been in the game since at least Beta.... We used to call it "wearing yellow pants" because the text was yellow and was visible to all players when they clicked on your ship in OW.
  9. why does it need to work graphically? (I don't disagree with your statement, I just think it's a dumb reason). Click "launch boat" and your crew drops by 20, click the target ship in the map, select loot, and off it goes doing it's thing put it on a cooldown timer of 5 min, and if you deselect loot before the timer is up, it aborts the looting attempt, otherwise, you get the loop.
  10. Looking at the loot tables for Gold Chests, the permits have a lower chance of dropping than almost any other possible loot except for the rare books for the 3 encylopedias. So it would make sense to get a string without receiving any. For 3-4th rate OW fleets, it seems the most likely loot is repairs, loki, logbook, or 381-1797 doubloons (3rd rates are the higher part of this, 4th the lower). Middle of the roads upgrades have a much smaller chance of dropping (by middle of the road, I mean one step above the "basic" upgrades), with good upgrades being rarer still. Rare books and upgrades have almost no chance of dropping (same as the 5th rate fleets), which, given my anecdotal experience, means one ship in a 6-8 ship fleet, every 3rd or 4th fleet, should contain one of these types of items. That said, I did not make a note of the loot tables before and after the loot tweaks a few weeks back to see what all changed, but there was a change when they increased the rate at which blueprints dropped in the wooden chests (their chance value went from 20 to 60). (BTW, it was a hotfix in Feb).
  11. Stuff would float up to the surface that could be retrieved, sure. Also, ships were sunk far less irl than in the game, so there's that.
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