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Malcolm3

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About Malcolm3

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  1. Well, for the most (and for me also) the announcement was not clear enough (there was messing between county capital and capital waters) and it was made almost 2 weeks early, so many just forgot about it З.Ы. Раз декретный отпуск (я же правильно перевел), то наверное стоит поздравить!
  2. Completely agree - and @Elric made quite good suggestion on prices
  3. With 250k timers it would be many empty battles, because even with buffed trade clans, owning non-capital ports (where no one sell goods for profit), can't pay for them. You made first move, now it's time to do the second one. And it shoud be made quick, before that great flip succeed. P.S. Also what is with your reaction to my suggestions of supply etc.?
  4. What does it mean and is there any difference from current mechanic?
  5. For historical charts you can look also here: http://www.caribmap.org/index.php
  6. Discipline and Punishment Another wholly new class of permanent modules – discipline is the thing that transforms bunch of rabble into effective fighting machine, where everyone are acting as a part of it, not thinking what they are doing, just executing orders. And if they are not, then they’ll get severely punished with the lash or some other thing and they fear it more than punishment from the enemy. General Features: Heavy to moderate reduction of Shock length – disciplined crew are less prone to losses and will do their duty amidst death and destruction Small bonus to speed up such actions as crew transfer (and bracing), reloading, sail setting and work with rigging and survival – crewmen fear to make mistake or fulfill order not in time and receive punishment for it. That forces them to do everything a bit faster and more effective Very heavy malus to Morale – you can’t inspire men you are flogging everyday Specific stats are speculative and can be changed during testing but according to those main principles. Flogging Captain – men fears him more than the enemy as he is flogging seamen everyday, though not as ill-fated Hugh Pigot of “Hermione” Craftable permanent elite module, made in Academy: 1 x Book Articles of War 5 x Naval Veteran (new resource dropping in Spanish, British and French capital ports, or the ports that are historically known as large naval bases) 200 x Hemp (for ropes and lashes) 500 doubloons (or even 1000) 50 labour hours Effects: Gunnery/Rigging Shock time – -30% Crew Shock time – -70% Bracing time/reload – -15% Reloading time – -2,5% Crew transfer – 3 Sail rising speed – +6% Yard turning speed – +4% Time to do survival tasks (fires of leaks) – -5% Morale – -40 (or even -50, if other stats are too OP) Ship's Provost/Ship's Corporal – person, who is in charge of everyday maintaining discipline and inflicting punishments aboard ships Craftable permanent module, made in Academy: 5 x Naval Veteran (new resource dropping in Spanish, British and French capital ports, or the ports that are historically known as large naval bases) 200 x Hemp (for ropes and lashes) 200 doubloons (or even 500) 30 labour hours Effects: Gunnery/Rigging Shock time – -20% Crew Shock time – -45% Bracing time/reload – -10% Reloading time – -2% Crew transfer – 2 Sail rising speed – +4% Yard turning speed – +2% Time to do survival tasks (fires of leaks) – -3% Morale – -30 (or even -40, if other stats are too OP) Cat o'Nine Tails –leather lash or whip widely used for corporal punishments in the Navy. It has his end slitted in a few thin tails, that are then plaited and knotted, so that small knots will lacerate the skin just as the cat does, hence the name. Craftable permanent module, made in Workshop: 5 x Bull Shark (shark skin and teeths were sometimes used to make the cat) 3 x Buffalo Hides 50 x Hemp 50 doubloons 5 labour hours Effects: Gunnery/Rigging Shock time – -15% Crew Shock time – -30% Bracing time/reload – -5% Reloading time – -1,5% Crew transfer – 1 Sail rising speed – +3% Yard turning speed – +1% Time to do survival tasks (fires of leaks) – -2% Morale – -20 (or even -30, if other stats are too OP) Boatswain's Cane – a stick used but boatswain and other warrant and petty officers to speed up their subordinates’ actions, to get them their posts and to clear their minds of some stupid ideas. Module obtained from chests or looted from NPC-ships Effects: Gunnery/Rigging Shock time – -10% Crew Shock time – -20% Reloading time – -1% Bracing time/reload – -7% Crew transfer – 2 Time to do survival tasks (fires of leaks) – -2% Morale – -15 (or even -20, if other stats are too OP) Book Articles of War – set of regulations for governing the conduct of a country's naval forces, usually listing both some rules for combat behavior and punishments for various crimes and misconduct, except those that shall be punished according to the Laws and Customs in such Cases used at Sea. Effects: Gunnery/Rigging Shock time – -5% Crew Shock time – -15% Clan RUS
  7. В патруле, если ты оказался за пределами зоны, то включается таймер (красный) на 5 минут. Если ты в течении этих 5 минут не вернулся обратно в пределы круга, то ты утонул и потерял корабль. После того как ты утонул, ты можешь покинуть бой. Скорее всего дело в этом. P. S. Если бой закончился, т.к. враги уничтожены, то круг исчезает.
  8. Read this article (got it via SciHub) - there were only 151 people killed and around 2000 wounded, and all dead (and most destruction) were within 109 meters from explosion. Also as mentioned before, powder magasine is below waterline, so main direction of blast is upwards
  9. Besides great work on Fireships by Peter Kirsch (obtainable via various sites) you can find some useful info here: https://nautarch.tamu.edu/Theses/pdf-files/Coggeshall-MA1997.pdf Main threat from fireship and explosions was danger of catching fire, not blast, as you were protected from it by flammable wooden walls
  10. First, blast (both blast wave and pressure) must destroy sturdy oak timbers of the exploding ship, then it must penetrate sturdy oak planking covering men working on gundecks of the ship 100-200 m away.
  11. 1. 44-gun ship in 1756 is not a frigate, but 2-decker usually 2. Action of 7th March of 1778 between 32-gun frigate Randolph and 64-gun 3rd rate Yarmouth. Fought on such close range that they even tossed grenades to each other. When Randolph exploded, sails and rigging on Yarmouth was badly damaged (she lost bowspit and topmasts), but losses were only 5 men dead and 12 wounded for the whole action. The main danger from explosion was falling debris.
  12. @admin By the way, what about Patch notes in Russian? Not everyone can use English like some of us. Можно нам все же описание патча на русском - одного стрима Реверса не хватает, а английский знают не все.
  13. А, так тут оно явно просто перепутано местами.
  14. Pure (un)luck. In a week after introducing Seasoned Woods I have around 150-200 Fir(S), 50 Teak(S), some Bermuda(S) and White Oak(S) purely from DLC and Admiralty ships (Admiralty are selling some ships built from Seasoned Wood sometimes). And I have just 2 DLC ships
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