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Torrente

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  1. It is the same, it can be compared even seeing the boats for sale in the ports. The first thing I will do as soon as the DLC-trinco comes out, is to compare them with the ones I have stored to draw definitive conclusions.
  2. 363/5000 The DLC should not be able to be disassembled, or in case of doing so, they should not give materials and / or always wait 24 hours to be able to throw the next one. But a player should be able to use their DLC in conditions similar to all other ships on the server. I have been realizing for a long time that this is not the case. Obviously I have halted all new DLC purchases due to this.
  3. I have been verifying that when launching the DLC ships, for some time they have never appeared to me with characteristics, always blue, and with port bonuses becoming more and more scarce. This "feeling" has been in the last 20 launches. Can you confirm any DEV if this is so? Greetings to all.
  4. Estos cambios en general van en buena dirección, aunque de forma basta y con eficacia cuestionable. Un sistema de reputación debería estar enfocado a llegar a pertenecer a la facción pirata en base al estilo de juego practicado. La penalización de acceso a puertos de una facción en base a la hostilidad mostrada contra ella, va a originar una especie de inmunidad a las facciones grandes respecto de las pequeñas en pvp. Un tiro en el pié en toda regla. Bravo por lo de las velas de batalla, ya pensaba que era un friki por ponerlas.
  5. He estado investigando (soy un profesional) y he visto dos, ambos con dos nombres de almirantes, el santificado ése ushakov y otro más. Yo lo veo clarinete. Los devs mandando recaderos fijo. Esto es una conspiración.
  6. Nah,no cuela. Sería tener demasiados alters incluso para ti.
  7. Hombre, si su núcleo fundacional son jugadores que escriben ruso, entiendo que por ahí van los tiros.
  8. Anyone who knows this game a little knows that you will not find ships crafted with unicorn horn, dragon tooth, and elven sail in inferiority situations led by an inexperienced player. 99/100 of the occasions it will not be like that. Increasing the path to the top more and more will only empty the pvp server of new members. In fact, I'm the only one who keeps playing in my group of 4 friends for these same reasons. If the devs intend to follow this path, I think it would be more honest to include fantasy factions, dragons, and dwarf machineries. There are limits that a game that tries to recreate a historical epoch should not cross, and this one has already amply done so. Enviar comentario
  9. Por lo visto y leído, entiendo que TVM en realidad es un clan dirigido por los rusos (¿directrices de los devs?) para pastorear la facción y mantenerla viva en coma inducido y así seguir manteniendo una apariencia de diversidad de poderes en el servidor pvp y alargar la agonía del fin real del rvr ése de los cojones. Así que TVM sería en NA algo parecido a la sucursal en España de la logia Iluminati. Lo siento, me gustan las teorías de la conspiración. No puedo evitarlo.
  10. The game does not progress, it only increases the power distance between new players and experienced players by adding more and more distance to the "summit". What does adding more woods really contribute ?: More powerful ships that only a part of the players are going to be able to afford and that will cause an increase in game abandonments apart from being a downward revision of the DLCs after they have been paid. And yet we still have the hideous pirate movie-inspired boarding system that only ruins battles by watching a numbers dance in a square.
  11. El tema se resume básicamente en que las maderas tradicionales no sirven para nada y que los barcos que tengamos de esas maderas podemos usarlos para calentar la estufa. ¿Correcto?.
  12. Over time, all game modifications are increasing the power difference between old and new players, and in turn, between small and large factions. Does anyone believe that this is healthy for the entry of new players? How many of them have regretted their purchase after verifying that they can only stay afloat being sponsored by a large clan and / or faction? Now, I am also seeing that the utility of DLCs is decreasing. What gaming experience is offered to those who buy the game and make investments in DLC with the idea of playing mainly with them? Offer prey to "premium" players? ...
  13. Una última reflexión sobre todo esto.
  14. No te estoy llamando enemigo a ti, te estoy diciendo que tú juegas en una facción enemiga de este juego ("enemy player"). ¿No es así?. ¿Es necesario tene que explicar esto?. Si no hay facciones enemigas, se deberían eliminar todas las facciones y jugar sólo por clanes tal y como más de uno anda proponiendo por ahí.
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