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Found 3 results

  1. Thanks to the Equipment Mod, I had acces to this readout of the naval gun stats and I have a couple of questions about some of them: "ID": "4 pdr Woolwich Gun", "crew": 2.0, "groundBatterySize": 3.0, "horizontalTurnMax": 25.0, "navalBatterySize": 1.0, "reloadTime": 80.0, "threat": 235.0, "type": "Cannon", "verticalTurnMax": 10.0, "verticalTurnMin": -5.0, "weight": 2.0, "goldPrice": 60, "Ballistics": { "verticalSpread": 0.7, "radius": 0.04, "mass": 3.5, "horizontalSpread": 2.6,
  2. 1. Make the Belt and Deck armor be the armor protecting the middle of the ship, and make the Extended Belt and Extended Deck armor be the armor protecting the ends of the ship 1a. On ships with a Citadel, add armored bulkheads as thick as the Belt 1b. Make is so that if the ends of the ship are flooding, the middle can’t flood unless the armored bulkheads have been penetrated, or have been partially penetrated multiple times. 1c. Make the Citadel long enough, on ships with no Extended armor, that if it is the only part of the ship that hasn’t been flooded the ship will still f
  3. Suggestion: Implementation of Open World instances ( dynamic spawn ) that do not, necessarily, contain combat. They should simply spawn "randomly" everywhere, even in the middle of nowhere in some cases. Like 1 spawn for every 3 counties area. Limited to 7th and 6th rates - basic cutter excluded. They should be closed once started. No interference. They should not be repeatable, once used they disappear. Time limit of instance - very small. From 15 minutes to 30 minutes maximum. Mechanics: Player has to navigate, use wind properly, net get caught in lee
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