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Showing content with the highest reputation on 03/19/2017 in all areas

  1. This Friday night, we had a small little nation meeting on French TS to discuss possible gentleman's agreements to how early/how late one should be able to attack and a couple of other things. While the US is willing to negotiate, it seems like there is a little too much bad blood out there and we could not all agree to some sort of deal. Props to @PIerrick de Badas for trying to set things up. A pretty good idea that did come out of the meeting I think is worth suggesting here. There needs to be some sort of tool that will allow players to Nation and/or server switch easily and without having to delete characters and remake them. I know that with the upcoming possible split that some Americans, myself included, are talking about swapping to other Nations to balance out the server. It would be a much easier sell to other players if they could swap nations with their blueprints, ships, materials and keep their original character creation date. The same goes for players on the other servers. How many more people would be playing now if it was easier to switch servers and you can take all your stuff with you? To stop abuse, make this a 1 time thing and if players want to do it again in the future they need to pay for it. Similar to World of Warcraft's server transfer option. If the devs wanted to charge something like 15bucks to swap nations/servers I know I'd pay it to get out of a shitty situation rather than quit the game. @admin made a comment the other day about the US having to change it's alliance with GB to balance things up on the server. While I agree with him that all the US based players on one side of the alliance needs to be changed, due to alliance mechanics that he and his development team setup.....it's almost impossible to switch alliances quickly or even at all if we wanted to. It takes a couple of weeks in this system to vote in and out of alliances and even if we could, I'm not sure we'd have the ability to get the majority of votes needed to swap. What is possible is getting some of the US based players to swap to other nations and serve the same purpose. So if admin wants more US based players in the Eastern Alliance, put your money where your mouth is and make it easier for us to do so. There are a lot of US players that have been with this game from the start and would prefer to keep their existing characters, start dates, BPs and materials. Make a tool that will allow players to transfer to different nations and/or servers with all of their stuff and bps.
    13 points
  2. Altho the cruizer class is a very attractive vessel these plans are not good for modeling a well detailed 3d model. All the plans you get in preview form from the greenwich museum are low res and not very well suited to model along them. If you want to use such you do need to modify them somehow to be able to use them in a 3d modeling programm. If this is your very first ship you make you should definately check Malachi s thread: Ship plans or ideas are to be found dozens in the shipyard section. If you intend to make a well enough model for ingame use be sure to not choose another british design. The devs want more variety and british vessels are very well represented in the game already. dutch vessels for example: french ones: There are more to be found. If you have questions regarding ship modeling feels free to PM me - I can give you help regarding tech requirements for ingame use, and help in general.
    5 points
  3. It's like watching a small child playin with a loaded revolver. I can understand why when you see the numbers, it's not cost effective to have a server for 50 players. The whole idea of PvE is to explore without having to duel the massive clan hunter killer packs. Restrincting this style of play to a small area is just a massive contradiction and I think you've just put the final nail in the PvE communities coffin. I don't know what the solution is, but I'm pretty sure it ain't this.
    5 points
  4. Escaping-Rule updated: Escaping early from a battle is a cowardlike behaviour that can ruin the whole battle for your team and denies point credits for the enemy team. Only bring a ship you're willing to let go a dura from. Escaping from a battle will result in losing any points gained in the current battle AND a 0.5 points penalty for your total weekscore. Surrendering is fine, but don't escape.
    4 points
  5. Dear Captains. It is an important announcement. As promised last Autumn - we are bringing significant changes to your vessels that will streamline and improve the experience removing a lot of pain points from ship fitting and crafting. It will also solve the problem of ships being less expensive than some upgrades. Here is what will happen. Ships Ships lose their quality levels - as it was deemed redundant All Ships become have 1 durabilty as it should have been from the start All captured/crafted ships are grey You accumulate experience level sailing that particular vessel By sailing that vessel you unlock better options for that vessel class. If you lose that vessel in battle you still have that experience and can use those unlocked better options in the future. Example - after a lot of months at sea in the surprise your surprise will surprise any fresh leda captain, if you lose that surprise you still know how to sail it well. You don't need to search or worry for rare upgrades anymore (if you have them) Upgrades Upgrades/refits are no longer craftable. Upgrades/refits lose the quality level and no longer can be lost. Upgrades/refits finally have size requirements. (large pumps can only be installed on large ships) Upgrades/refits can be received in the admiralty and/or as loot items Upgrades/refits are basically turned into ship skills Example: If you have Spanish Silk Sail and a Naked angel figurehead - you won't ever lose them if you lost your ship Crafting Regional bonuses turn into refit items/blueprints Shipyards will be brought back Example: You can buy bermuda refit in bermuda, bring it to shipyards in Port Royal and refit your ship there These changes will make all existing ships obsolete and impossible to use due to database structure changes. As a result all ships and upgrades will be removed/deleted from the game ETA - Estimated time - within 30 days but not less than 2 weeks from this announcement. Changes will be rolled out to testbed first All current crafted or captured ships will be removed from the game All Upgrades will be removed from the game All Permanent upgrades will be removed from the game Ship blueprints will not change significantly so you can and are encouraged to stockpile resources and materials for ship crafting after the wipe. Apologies for all the inconvenience caused.
    3 points
  6. Nuevitas 4th Rate Port Battle: 17 Pirates vs 20 US/Brits I think both sides started down about 2-3 guys from total numbers when the fight started. Pirates pushed through A and captured B. We than push into C to meet the US/Brits and begin to brawl. The brawl ended up covering from A-C with the circles exchanging hands but in the end the sinking and control of the circles as they reached 1000 Points we where able to defend the port. GF over all.
    3 points
  7. Found myself surrounded by two hostile French Endymions while being in a Cecilia after leaving a battle and entering OW. If the ship wipe wasn't announced, I would have probably sailed off (or tried to) and saved my cecilia's dura. But instead I gave it a go,
    3 points
  8. Так ноют-то не амеры. Ноет восточный союз в игре, что у них, бедных, амеры отжимают города. Так что логично, что нытиков можно послать на другой сервер)
    3 points
  9. что то парни, вас не в ту степь поперло)) Как раз таки у нас, пиратов, никто корону не носит и своих же бойцов не ху*сосит) В нашем Вольном Братстве, каждый игрок сам себе Король, кто чем хочет, тем и занимается. Но Вам этого не понять. "Стадо баранов" (с) Бабай (уж не примите эту фразу за оскорбление, просто вспомнил какой то из стримов)
    3 points
  10. А почему собственно захваченный корабль должен быть хуже? Народ, будет одна прочка, всего одна, и возможность получить себе корабль 7-4го ранга, забрав его у неписи это нормально. Забрав эту непись у игрока с флотом, это нормально(хотя игроки с флотом это не нормально) Собственно крафченый корабль будет именно из того дерево которое Вам нужно, именно с теми бонусами, а захваченый это рандом, они могут быть лучше или хуже, но они разные и для получения именно нужного корабля придется задротить(как это было с эндимионами и индифаками когда их только ввели), вместо того что бы просто сделать рейс за материалами и построить себе корабль. Да и возможность получать корабли иначе, чем крафт, причем корабли похожие по качеству, будет все же не так отпугивать от ПвП А чего вы добьетесь отменив захват кораблей? Того что бы для получения одной прочки нужно крафтить, а делать это нон стоп в игре не получается, потеряв корабль игрок мог бы отжать его у неписи и воевать дальше, но нет, он уходит ибо загнан в очень узкие рамки. А на тему что офицеры не могли забрать себе захваченный корабль, да, все верно, но и построить себе корабль они то же не могли.
    3 points
  11. If we ever got a proper raid system even if it's for every one instead of just pirates a 12 vs 12 (one group of players) would be good numbers for them.
    3 points
  12. А может амеров переместить к себе на сервер, их меньше чем европейцев да и сервер называется pvpeu, он уже еропейский, зачем нам уходить как говориться из своего дома
    3 points
  13. Right! So, I'm not sure if this has been suggested before, but I was wondering about the ability to choose your own portrait in the campaign. It would just be a simple little feature that would let you choose your general's portraits from a list of those in the game. It would just allow a new level of customization, and maybe help you get more in-touch with your in-game character. After all, how my general supposed to fight Yankees with such ridiculous facial hair?! Or is this already a feature, and I just don't know how to activate it? Again, terribly sorry if this has been suggested before.
    2 points
  14. Hello Captains. This is a preliminary announcement - official statement will be provided later both on steam and here. PVE server will be closed down. All assets will be transferred to the redeemables on both PVP Global and PVP EU (new server names). Transferring players will be able to choose themselves and stay on the server of their liking. We understand that it is painful but with forthcoming wipe you are not losing anything. Captains affected by this might ask: How can you PVE ignoring player vs player on the pvp server? The answer is simple and elegant. PVE Zones will be added to the main servers. We deliberated very long about this as initially we wanted to have full loot pvp everywhere with no protection. But looking back it was not optimal. Some might say it was awesome, but in reality most hardcore games we know have pve zones, safe zones, high security space or some other form of buffer area. Such zone allows pve players to see the more alive world around them and try pvp from time to time maybe converting to pvp players. Players who will want to engage in PVE activities without any interaction with the outside world will have to choose one of 3 nations. Spain (Sisal spawn), France (French Louisiana spawn), Britain (around Mosquito coast). These three nations will have 2 spawns - main pvp and secondary pve. This will basically turn Gulf of mexico into large PvE zone. All free-towns inside the PVE zone will be removed to avoid safe transport of resources from inside the zone. Some resource locations will be re-balanced. The only way to fight in the PVE zones will be to attack smugglers - which will from the patch create outlaw battle (FFA) - the mechanic that you can test on the testbed. Approximate map of PVE zones
    2 points
  15. Now this might change slightly with the content coming after the ship wipe but felt that I should make a suggestion anyways. The current situation with regions is you set up one port battle and the winner of that port battle gets access of multiple ports and regional bonus. This limits port battle pvp also creates too significant of a gain/loss in a single battle. My suggestion is to revert back to port battles being able to be set up at individual ports. But now with a region system in place rather than a single battle gives a faction access to a regional bonus a faction would have to take control of the majority or all the ports of that region. For example lets say France is attacking a Danish 5 port region that has strong hull bonus. The French to gain the strong hull bonus would have to set up and win 3 port battles controling the majority of the region. The Danes would in return still have access to the 2 ports they still control in that region but do not have the regional crafting bonus. This will reduce the gains and losses in a single port battle, longer "campaigns" for a region, and an increase variety in port battles.
    2 points
  16. There has been always and sometimes conversation about content in OW. I think this subject has slipped away couple times. I am purely writing from PvP perspective. So what we need... The current missions are, sail to location X and fight. Buy goods and Sell at X. What if we had OW PvP missions? Lets 1st say: 1. We can inform about those for other people. In game world this mission was planned 1 month before, rummors run far. Sure, irl we would tell from it immediately. Yes, the world is too big to not let others to know about these. Yes, it takes 15 to 240 minutes to find someone, these things has to be indicated clearly. 2. We should be able to screw them up, but not F* them up! -> There has to be balanced instances. Yes, someone is doing mission for 4 persons in 5th rates, and you cannot go there and F* it with 25x 1st rates. Yes, there is a magical barrier blocking you and thats it. Yes, it is just a game. 3. You cannot teleport to friendly port after battle, there maybe more to come, yes you have to sail there. omg! 4. Rewards if you win. 5. Could be connected to RvR Mission examples: 1. Escort - Escort AI ships from port A to B. 2. Transport (And escort) - Transport goods, one has a trader, couple other players have escorts. 3. Hunt in region X, hostility creation maybe. - Go to area X, while you are there, it creates hostility if you just are there 30 minutes. The other faction will be informed that you are coming, and that you are going to be in the area for 30 minutes, and not vanish in some mission and never to be found again. Other faction has time to go and look for you -> PvP 4. Destroy tower X - Like Port Battle, but smaller, and just destroy a tower or a fort. 5. Transfer goods to build tower X - Destroyed tower/fort can be built again, but you have to actually transport those goods. 6. Treasure hunting - Fish a bottle, X% change to get a map, collect your friends, use the map, you have X hours to sail to location and pick the treasure, sail back to port to open and see what you got. 7. etc. Not a mission but a system: 1. Bounty Hunting, add a bounty for a player. If someone is able to sink, he will claim some/all from the bounty. e.g. Blackjack Morgan has been sinking way too many ships and you want revenge. You add X million bounty from him dead or alive. You sink him, and you collect the money. Maybe even fame from this, adding a rolling list of bounties claimed. 1a. You have to sink, capturing is not enough. Adds abuse protection. 1b. If you capture him in a basic cutter -> You get nothing. The ship defines how much from the bounty you are going to get. If bounty is high and he always sails in a surprise, it can be that he has to lose 41x Surprise before the bounty is gone. Abuse protection once again. 1c. You set this bounty in port X, you can claim it only if you are in port X. You can set a bounty in KPR, and only your countrymen can claim it. (They should not allow allies to sail in your ports, removes reasons for RvR, I assume this will be removed as well, right?) 1d. Bounties do not count in RvR. You sink him in a port battle -> You cannot claim the bounty 1e. Bounty divided between kill/assist players. We are going to get new RvR system. After this, I think they should fix bugs from it, and major flaws. Then they should add other content as well. If they do not add other content, at launch we have RvR, port battles, and ? So they should add other activities already, so that we can test those before launch as well. OW PvP missions can create a lot of things to do. In theory, should create a lot more than for example those port battles.
    2 points
  17. Been playing for a few months now and for me the game is fun but the amount of ships for the player is kinda low and it´s the same ships every one use. The ships needs some overhauling and they need to be more different in stats. Many have same guns amount, same thickness of hull and many other things. By changing the stats on the ships so u need more then 1 type in ur fleet u might make fleet pvp and PB more fun. At the same time more ships in the game might bring more ppl into the game. Now i know this is a not a finish game but stil. More ships will all so give more for the crafters to do in the game. Now there are really many ships and ships types from the 1700 to the 1800. Here is a few that could be fun and where its easy to find foto´s and stats like canons and crew. U have pirate and normal frigate so why not Merchant Frigate (1861) French Frigate (1794) US Frigate Cumberland (1843) And for the traders Opium Clippers (1831) And for the swe splayers Gotheborg (1740) And dont forget the Dutch Amsterdam (1750) Big boy´s ships Mahmudiye (1829) Valmy (1847) HMS Hercule (1798)
    2 points
  18. I had posted a conquest system that was tied to politics. Clan politics. Where clans can own land and make one region with its capital their clan capital or base of operations. Clan A decides to attack Clan B. No matter how war is declared the region conquest is the same. 5 ports in each region. First 3 are small ports 7 ships each maximim and can be attacked simultaneously. Taking all small ports opens PB for medium port which is 15 slots. Another 1 hour timer is given. Taking medium port opens access to capital. This time 24 hour timer. All PB initiated by the attacking clan, e.g. taking 3 small ports does not automatically trigger medium port. Attackers must set time for PB (even if its the next say), but min 1 hour is given. Same is for the capital. Min 24 hour is given, but could be set any time after that. Before ANY conquest can be started the war must be declared. This is done by declaring war from politics screen. 1. Leader or officer of clan A simply declares war from politics screen. All clan A and B players receives notifications. Hostilities starts 24 hours from wardec. When war started (after 24 hours) clan A can attack clan's B region instantly (instead of the flag they just select a region and select attack much like we select missions). The PB will start in 1 hour after its been selected for "attack"; 2. By entering the region with a fleet of enough BR there should be a pop up notification that clan A entered clan B such region waters with a military force. Once fleet is in the region they can enter Roadstead screen from where attackers organise their fleets for PB (small ports of 7 each has to be still taken first). From that screen clan sets the PB timer while minimum 1 hour is given (instead of attacking from missions screen); There are also Raids. Same PB mechanic (small ports first, then med etc etc), but do not require to have active Wardec to initiate. They also do not grant the attacking clan the region if it is victorious, but allows to confiscate clan B assets from their players contracts, buy and sell orders, incoming deliveries, 2% of players wealth etc (warehouse is a safe place). Once port is taken its raid is started and continues for 24 hours (confiscation of goods and wealth doesnt happen instantly). I have it more detailed, but too long to write here. You've got an idea
    2 points
  19. Any new cutter, schooner, snow or brig would be great !
    2 points
  20. Chapelle includes plans for the Cruizer-class Epervier in his The History of The American Sailing Navy. One thing about the base hull is it allows several different configurations, including both brig and sloop rigs, and forecastle and aft platforms. Even an alternate armament plan from HMS Raven, which had two 68-pdr carronades installed on innovative, raised pivots.
    2 points
  21. They don't; I don't. But I'm pretty well catered for playing mostly PvE on PvP1, and personally I think having risk-free shipbuilding in the Gulf of Mexico will take something away from the game. The problem with PvP1 (I cannot speak for PvP2) is that if you don't PvP you are thought of as doing it wrong, and this is sometimes expressed rather vociferously in chat. I expect that dropping a huge PvE zone into the server will make things worse as the existing players make plain their resentment. Perhaps the PvE zone should get its own chat channels. The PvE server is a very different environment from PvP1, and the gameplay is differemt too, more like an historical sailing sim. I am sure there is a market to be had for it, if only the message could be got out. btw, like your picture. I quite like our own wrens, but they're very dull compared to yours.
    2 points
  22. Having done my thesis on the Union Cavalry during the early portion of the War Between the States (through the McClellan period). I believe perhaps some light on period cavalry tactics might help. I do have a copy of Brackett's work on my bookshelf, along with many other cavalry references. Cavalry in the United States was always deemed as "light cavalry." Never intended for the heavy shock methods of the French Cuirass. The 1st and 2nd Dragonns were (better known as the 1st and 2nd Cavalry to Civil War battle fields) were equipped to move rapidly and dismount in order to fight in thick (forested terrain). As was the Regiment of Mounted Rifles (3rd Cavalry). They were, however, also armed with heavy sabers to be used if needed. When the War broke out the regular cavalry units were scattered so much that out of 6 regiments only 7 companies were available at 1st Bull Run. They were nominally armed with the traditional carbine/revolver/saber that was the typical load out at the time. Many subsequent volunteer units had trouble finding enough weaponry and quite often only had 1 company armed with carbines per battalion due to shortages early in the conflict. Until production caught up to demand. The straightforward shock charge was already known to be a thing of the past and was taught as such at West Point. A rifle armed adversary could decimate a frontal cavalry charge. As they did to poor Farnsworth at Gettysburg or to the 6th Regulars at Malbern Hill. Instead the officers were being trained to use terrain and fight dismounted while keeping a portion mounted for quick strikes. In effect a regiment might keep 1 battalion mounted in action while 2 dismounted. The best examples of modern cavalry warfare and what it would become in the Civil War are shown by Buford, Gregg, Sheridan, Stuart, Wilson, Forrest, Wheeler, and others. Move rapidly. Delay and possibly hold the enemy until the main army arrives. Scout the enemy and ascertain their movements whenever possible. And dream of finding that big wagon train. If we want the game to go historical, we should have a weaponry option of the trifecta of carbine/revolver/saber. Yet perhaps make it more expensive. While keeping the other sub ideas less expensive so you can build up to it as they did in the War itself. Increase the power of a charge at the flanks or rear while keeping the frontal charge suicidal. Woods are best to fight in dismounted for cavalry as the tactics said to do. The only thing I would really like to see is improved rate of Fire and power in the carbines to make them more realistic. The Spencer should be a savant, yet it is woefully unrealistic as is the ability of the late Sharps mode.
    2 points
  23. Ладно. Я этим все сказал) Больше нечего)
    2 points
  24. Вараборныч, если нпс не будет сильно отличаться то сделанного корабелом, то вся экономика и крафт теряют смысл. Нафига мучаться, если пошел и за 20 мин забордил. Лично для меня не интересно мучаться ради 2-3% преимущества, так как это не о чем. Я проще нпс захвачу. Минимум в 10% должно быть преимущество, а по каким то моментам и в 20%, хп например.
    2 points
  25. I like this idea a lot. Especially with the addition of the interior structure that is being tested on the testbed server. Only thing I would rather not see is the limitation of slots in the lower PBs. I still think the max should always be 25 vs. 25. But introducing 5th rates into port battles earlier on might help new players stay around a bit longer. I think it does hurt the game to some small degree that lower rank individuals have to grind a lot just to even be able to participate in the current 4th rate port battles.
    2 points
  26. Why does someone have to choose to play PvP or PvE exclusively? If you are going to make the Gulf of Mexico a huge PvE area they why don't you redesign it completely so that all nations have an area in it with resources spread throughout the entire region? This way a player can then setup a shipyard in a single outpost and do the crafting grind and resource gathering in that exclusive area in relative safety, just enjoying the game. It would turn the area into a huge market where all players can then sail in and buy what they want (ships etc.) from the markets there and then sail them into the PvP area. The PvP player takes the risk of transporting their new ship out of the area. Now once you've got your PvE fix in it is a simple matter of teleporting to your other outposts in the PvP area and enjoying that part of the game also while your resources stay protected in the PvE area. This way it is up to each individual player to play the game as PvE, PvP or both as they see fit. Just a thought.
    2 points
  27. Damn, those are awesome names for some tavern special concoctions.
    2 points
  28. Dark Water returns to Kingston for a small hunting action. Great changes are about to come, and Dark Water will be nearby...as always.
    2 points
  29. Pretty sure I had a post about it somewhere. There should be lots of different styles battles. Simply limiting BR wont work. People will work out best combination (generally all 1st rates still even in lower numbers) and will just use that. Battles should not be limited to capital, deep or shallow types only. There some ideas of battle slots: 1. Battles with full 25vs25 1st rates; 2. x5 1st rates, x8 2nd rates, x12 3rd rates; 3. 25vs25 2nd rates; 4. x5 2nd rates, x8 3d rates, x12 4th rates; 5. 25 vs 25 3rd rates 6. x5 3rd rates, x8 4th rates, x12 5th rates; 7. Some PBs will be limit to just x1 1st rate and the rest 3rd rates 8. Some 4th rate PBs have 15 slots only, some shallows have 7 only. Make those parameters specific to each port. You will bring great variety to fights and port individuality.
    2 points
  30. Port Battle - Remedios Attackers - Spain/France Defense - US/Brits Outcome - Us successfully defend the port AAR - from a Spanish point of view we were able to handle the entry into the port pretty well as well as within the battle deal some damage, but overall the superior numbers from the US/Brit helped them capture the circles and run down the clock with points. This time the Spanish requested assistance from the homeland and our prayers were answered, the Queen sent aid of a small portion of the Armada which helped to give a show of force against our adversaries. If our rivals truly wish to keep Spain out of the Caribbean they will find only pain and irritation.
    2 points
  31. Капитаны, все сообщения про рейты и фрегаты из данной темы перенесены сюда. Просьба в будущем не устраивать подобный оффтоп (200+ постов)
    2 points
  32. To the Devs; Please read the entire post before you ban me! This is the worst idea yet! You are going to lose so many players over this! (me included) I've played all three servers, but ended coming back to PvE because I was so tired of the BS! Certain clans seem to think "THEY" rule the server, and you "HAVE" to do as they tell you or they will focus on driving you from the server.... how you may ask? ALTS! They come right out and tell you that they will use their alts to sink you whenever they see you until you quit. There are players who brag about having multiple alt accounts! Which leads us to the next problem. We can't attack anything because we get a private message saying "don't attack that ship, it's my alt!" If you reply that all other nations are fair game, they go back to the threats. Then there's the packs of "children" who think a fair fight is at least six to one, or are in a ship that is vastly bigger than yours. They will run away unless they can catch you alone, or out numbered! I work odd hours, and as a result, it's hard to find players in my nation that are online at the same time. So if I'm in a clan or not, i mostly sail alone. What am i supposed to do? Sail with people that speak a different language just so there are more friendly ships around? From past changes made to the game, i wouldn't be surprised to see this "PvE" area to be intentionally limited, with the goal being to force players into PvP areas in order to get certain materials. Is is fair? I don't want to limit the amount of time i have available to play to be based on when there are enough clan mates online so i won't have my Trader Snow attacked by seven players in Surprises! WITH THEIR FLEET SHIPS!!! It's your game, and you will do what you want (always have). And i don't want this to sound insulting, or threatening, but here are a few things i think you should consider. 1st, I thought the goal of making a game was to make money, but if you keep driving away players because you don't listen to them, I don't see you doing much of that. 2nd, word of mouth. I have played this game for over 2000 hours, and have recommended it to many people, but if you keep going in the direction you seem to be going, i will leave the game. Want to guess what i will be telling people after that? again, it's not a threat, but simple fact. Do you offer good comments for products you don't like to people you know? I have already heard people who have left the game give it bad reviews on facebook, teamspeak, and skype, so it's already happening! Yet they also say that they would come back if the "Devs" would just listen to the players. 3rd, everyone has different tastes, some want easier (PvE), some want it "hard core" (PvP with out AI fleets) where the only option is to go out and take what you want/need. Why can't we have it both ways? I can even deal with PvP based rules in PvE if i have to, so there wouldn't have to be different software for the different servers. So, ban me if you want, but I am only saying things MANY other players (your customers) are saying, but don't want to chance saying here. I think you have a beautiful game going here, with SO much potential! PLEASE! Don't kill it with this lobotomy! Make some accounts (if you don't already have them), come on into the game (PvP and PvE), and talk with us, maybe even invite a few here and there into a voice chat. Listen to our thoughts/ideas/concerns, I know not all will be possible, but it would make us (your testers) feel like we are a part of the team instead of midievil peasants groveling at the feet of the kings! Thank you for your time, and for ALL the hours of fun I have had with your creation thus far.
    2 points
  33. I and I speak for many players within our clan are not happy with the shut down of the PvE server. Most of us switched from PvP and didn't enjoy the more intense competitive environment it offered. I started on PvP and left for PvE; since then I have really enjoyed the ship exploration, big map, trade and missions PvE offered. We had so much fun within our clan taking on NPC fleet epics and joining together for ranked missions. We collaborated building ships and upgrades as a large group, many of those players have become friends. I will say this; I'm not going into the new PvE/PvP map closed minded but honestly very doubtful that the new map system will offer the same breadth of experience and enjoyment the full PvE map now has. Present ships are gone or at first glance changed and more build directed items (a good improvement), upgrades are gone (to bad but - meh), now the PvE maps will be section(s) of the large PvP map with PvE areas, I could be wrong about this but this can only be a huge step back and in many of our clan members opinions and a potential deal breaker. Considering we have had access to the entire Caribbean and soon a section (Quote: This will basically turn Gulf of Mexico into large PvE zone) in the future sounds restrictive for those of us whom appreciated access to a wonderful well designed and thought out full PvE-map. I do realize that the PvE server doesn't have the numbers and may not be economically viable anymore so my suggestion is join PvE to a PvP server but have the menu choices offer a NPC/Bot type PvE side similar to World of Warships (sorry about the competitor reference) with the same map PvE has now. Or another thought is have a second box similar tot he Smuggler box allowing or disallowing attacks - both ways. I am apprehensive about some of the changes I see described but will stay long enough to check it out; after that - no promises.
    2 points
  34. I and my brother and sister, all three play this game and we are unified as well as many of the players posting in the game chat that we absolutely will refuse to play this game anymore if it goes to PVP style. I don't think the developers realize that there is a very large core group of older players who enjoy this game for its relaxing almost nostalgic and romantic tone of the game. We feel it's the kind of game made for people like us who don't want to be involved with kiddy twitch shooters, and ganking squads of amoralistic, immature, frustrated Eve players. It has been said that the developers are patterning this game after Eve, I would highly caution against that, if we wanted Eve we would play Eve. If we wanted call of duty we would play that game, if we wanted Elite dangerous or any of the other first-person shooter style dog eat dog economy games then we would play those games. But we choose instead to play this game because it offers a game style unique unto itself and does not have to emulate anything else out there. the only thing that has ever been missing from this game in our humble opinion, meaning me and my siblings and close friends, is the lack of vertical achievement beyond the rank of rear admiral. Because once that rank is achieved all gameplay becomes obsolete and redundant. All the developers really needed to do was to create an achievement progression comensurate with both period and play style inherent in this game. there is a camaraderie among players of this game that you don't usually find in games of any genre, I believe a lot of that has to do with the average age and maturity level of the player base on the PVE server. if you start throwing those people in with the younger PVP demographic you're going to have a mass exodus on your hands. So that's my two cents for whatever it's really worth
    2 points
  35. we will test 1 dura ships before release to close this door once and for all
    2 points
  36. Приветствуем, Капитаны На данный момент - это предварительное объявление, официальное будет немного позже. PVE сервер будет закрыт. Все имущество с данного сервера будет перемещено в redeemables на два сервера - PVP Global и PVE EU (новые названия серверов). Игроки сами выберут сервер, который им больше нравятся. Для того, чтобы обеспечить капитанам обстановку, схожую с PVE сервером, мы вводим пве зону на основные сервера. Обсуждение этого нововведения шло уже достаточно давно - изначально мы хотели механику полного пвп без ограничения по всей карте. Но, видимо это решение не совсем оптимальное - даже в самых хардкорных играх есть безопасные зоны, где игроки могут чувствовать себя в достаточной безопасности от пвп. Данное решение позволит пве капитанам увидеть более живой мир (по сравнению с численностью PVE сервера) и даст возможность иногда (и по собственному желанию) испытать адреналин в пвп сражении против игрока. ПВЕ игрокам будет предложено на выбор три точки старта (три нации на выбор): Испания - старт на побережье Мексики. Франция - побережье Луизианы. Великобритания - центральная Америка. При создании персонажа за данные нации будет возможность выбрать точку старта - пвп или пве. Таким образом вся территория Мексиканского залива и часть центральной Америки будут новой пве зоной на карте. Все свободные города в пве зоне будут убраны в целях предотвращения безопасной транспортировки материалов в остальную часть карты. Расположение ресурсов будет изменено. Единственная возможность атаковать игрока в пве зоне - это атака контрабандиста. Будет создаваться сражение в режиме "все против всех" - данную механику можно протестировать на тестовом сервере.
    1 point
  37. Hi Instead limited economy as proposal by devs were destroyed by community here is my proposal: Introduce tax system in game - (i know next job to do but maybe worth to try?) Example: Governors set up tax on all buildings in port (region) for example: range 10% to 30-40% maybe to avoid more problems like xteaming or acting against nation. Tax money could be use by governor (or automatically if reach certain amount in treasury) to upgrade port defence level and (or) economy level (each one more economy level boost production output in buildings by certain number) Add to this weekly unkeep costs - lower than tax amount a kind of rent costs. Also there should be donate to treasury option for those rich players who want invest in port infrastructure and profit from it in matter of faster and smoother production or raw materials collection. At the end gave your enemy double motivation to attack the port (region) and mess with enemy nation eco-system. Share your thoughts
    1 point
  38. Boring for some time, there is no way to join the Allies port battle
    1 point
  39. Yah and they keep saying Pings don't matter so it shouldn't matter if the Global is in the US than. I'm more looking out for the AUS/SEA and west coast guys that get the worse ping out of every one on either servers. Oh and I'm CST so Central US even though I was one of the first to vote keep forgetting to list my location.
    1 point
  40. Странник, жгешь напалмом, давай не останавливайся. Хоть есть что почитать на форуме. А то все фригат-рейт, фригат-рейт, фригат-рейт. Тьфу...
    1 point
  41. Я очень стараюсь, могу даже сказать, что думаю, что рано мне гавном-то кидаться, если б некоторые "фильтровали базар" то ваще никому бы слова плохого не сказал, часто дебилы какие то провоцируют, потом обижаетесь... Ну не успеваю сразу всё понять, но всё равно умнею на глазах...)))
    1 point
  42. The USA also had more players outside screening... It is nice to see Spain growing. 11 Spanish, 4 French in the PB. The small nations are getting bigger...
    1 point
  43. All these proposals have one weak element in common: it is a game and players are not always playing. Breaks are common and the game kinda needs to be the same for them where they left, so a weekly taxation is not a good idea in my submission. Besides, the existing money cost for harvesting is already such a tax. Using proceeds from that to into the pockets of a Governor is not a bad system, but be careful with weekly upkeep.
    1 point
  44. Хостилити после набивки порта не набиваются, у меня не все ходят набивать порты, дальше при чем тут затычки и так далее несешь хрень какую-то. Суть была в том что Я например и весь мой клан не готовы ходить с рандомными игроками, нам это нафиг не нужно, никто не запрещает людям создать свою эскадру и ходить на пб, но к нам лезть не надо! ПБ это организованное меропирятие а не как у пиратов кто смог тот ми залез!
    1 point
  45. это очень "нишевая" игра. никогда в ней не будет стабильного большого онлайна. кланы в сотни человек- тут бесполезны. им нечем будет заняться. даже на пб идут всего 25 человек, а уж в пвп 5-10 .
    1 point
  46. More of a short battle than a good battle, but supplying it as a record of events:
    1 point
  47. It saddens me to hear the PVE server is going to be closed down, its what I like best about the game, a nice place to be friendly and enjoy ships in a non competitive environment, I'm not sure the same could be said of just having PVE zones, especially as missions often spawn so far away now.
    1 point
  48. French set up operation F.U.C.K* : Farming Unit of the Carebear Kingdom He is a screenshot taking during F.U.C.K 1 And here is a screenshot taking during F.U.C.K 2 https://www.twitch.tv/videos/128684342 For the second battle, french have assemble a fleet and sail to KPR where we sit during half an hour to blockade the port. We attacked whatever ships, whatever the level of the players to force english to go out and chase us. After have badly gank a Wappen, brits were enough to attack. We got distance to regroup with 4 more french and engage the brits with the wind. I don't know how many brits were in as i was unable to see more than what is on the screen. Maybe were they all on the screen. We have to regret the lost of "la Gourmandine", famous french basic cutter wich was priceless. Anyway we will try to go foward and keep fighting. I would like to salute all the brits that come this two lasts days to fight us. It's always harder to defend than to attack in PvP as you are opposed to captains that comes to pvp when defender are forced to pvp. Ty to show up outside your port and protection, tiphat. For all of thoses saying open pvp is dead, i would like to point that when you succes to form a fleet, there is alwais courageous capitain to fight againt you. If you are ready to sacrifice your ship and take the ship you are ready to lost, then you will enjoy the fights whatever the ennemy brings. If you are sailing in a lonely surprise to gank traders of farmer around capital, ofc it may looks boring. Just regroup in decent ships and looks for fight. Many captain we encounter around fort royal are just ganker that flee as soon as they see something ready to fight them. Don't be shy, form your group and come PVP. PvP area have never get this kind of battle and will not have in this format. One more time tiphat to the brits for the fights.
    1 point
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