Jump to content
Game-Labs Forum

Bubba Smith

Members
  • Content Count

    388
  • Joined

  • Last visited

Community Reputation

148 Excellent

1 Follower

About Bubba Smith

  • Rank
    Junior Lieutenant
  • Birthday 09/12/1867

Profile Information

  • Gender
    Male
  • Location
    Winnipeg MB Canada
  • Interests
    Music, jogging, outdoors, computers, sailing and boating.

Recent Profile Visitors

1,780 profile views
  1. I just wanted to thank you and the staff for such a wonderful game. I'm really enjoying the lastest patch/updates. The UI is looking great; I really like the little icons on trade items now. Nicely done. Please pass along my appreciation to the others behind the scenes. 

     

  2. Bubba Smith

    Mixed Trader Fleets

    The point is "it would be nice to see an occasional AI trader with escorts that drops more consistent or better rewards"; it will work as this is the way NPC traders roved around before the recent wipe and update. If I can spend hours sailing around a predominantly British region and see zero AI traders. It has a significant effect on the trade economy of each player and detracts from the overall enjoyment of the game in general. Attacking T-Brigs, LGVs and other trade vessels sailing in all regions would be more historically accurate as trade happened all over not ONLY in one area. Granted that some areas will have more trade traffic there should be many more traders in all areas than what I am seeing now.
  3. Bubba Smith

    Mixed Trader Fleets

    This patch is fantastic, the UI is great and the functionality seem easy enough to learn; I really like what I see so far. I also will like to see more NPC fleets with goodies roving around; traders, 5-6th Rate fleets at about 2-4 per fleet. It makes for more varied play and really helps the new player get a foot hold on the game. It will also help the more seasoned player make the teleport, crafting, and other fees/charges that seem to eat away at our treasure chest. I really like the Indiaman along or fleeted idea.
  4. Bubba Smith

    Returning Player

    I have been playing only on PvE for the last little while and it's a nice friendly calmer environment. I re-openned my PvP account and noticed a prominent distrust of new players in the PvP arena. I suppose that has to do with the alt spy factor. Anyway I'll persist in both servers as this game is definately worth the effort.
  5. Bubba Smith

    Testbed - Teleport fees

    Bad idea, no need for teleport fee please. Are we running low on beer and preztel money ;o)
  6. Bubba Smith

    Crafters Need quality control

    This is what I'm driving at. I like the idea of generating Notes for the different qualities. The bar for how many notes or special permits required could be eventually controlled by admiralty in a commodity driven economical environment so, what that means is; for example- if too many Gold or excellent ships are coming out then the cost or value could be increased. Conversely, if not enough are crafted price/cost may be lowered. A control similar to the present permit system only those notes/permits will apply within each given catagorical group as Fluffy already alluded to. The aforementioned changes, I really believe, will simulate a demand within the economy and give crafters an additional interesting dimension to build ships with. It will also give clans and members something to work toward and add a very positive new direction to the game. Thanks for your ideas and comments.
  7. Bubba Smith

    Crafters Need quality control

    Now there is at least a thoughtful suggestion. Lets put our heads together and come up something viable at least.
  8. Bubba Smith

    Crafters Need quality control

    That sounds rediculous, why would anyone ask for a system like that? I certainly not suggesting a first rate permit reward be handed out for building T-Lynxs; BUT what about 25 - First rate builds for a purple permit and 35-40 builds or more for Gold permit. Each permit would apply to it's own rate. The numbers are a suggestion only.
  9. Bubba Smith

    Crafters Need quality control

    What about a crafter reward system that will hand out one purple upgrade certificate per 20-25 builds crafts (for exampe) and one Gold certificate per 50 builds, then at least the builder can decide what and when.
  10. Bubba Smith

    Crafters Need quality control

    Not to mention hours and hours and hours of crafting. I can't imagine L50 in 2 days... I agree no way.
  11. Bubba Smith

    Crafters Need quality control

    How, we have our shipyards in Grand Turk. Which will be better?
  12. Bubba Smith

    Crafters Need quality control

    Thanks for your comment (almost spelled it Komment), I think we can agree a simple workable system will be better.
  13. Bubba Smith

    Crafters Need quality control

    My last 5 ships came out : 3 nothing special 3/5. 1 strong rig and 1 sturdy.
  14. Bubba Smith

    Crafters Need quality control

    1 out of 30 ships for purple or 1 out of 300 for Gold isn't holy shit good for you; it's more like GIVE UP crafting you won't make anything special. And I'll add I am not the only one who feels this way.
  15. Bubba Smith

    Crafters Need quality control

    I'm putting this suggestion here in hope it will get a Developer's attention. I can't stress this enough; I and numerous L-50 crafters in our Clan all feel strongly that WE need to be able to craft higher quality purple and gold ships, please consider taking the drop-by-chance out of the mix or increase it. I suggest a recipe of an extra "something" will give the crafter important satisfaction to making a special ship. Maybe a specialized additional permit from Admiralty stating "This is to be applied to one exceptional quality ship" (purple) and a more expensive permit for Gold quality.
×