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Bubba Smith

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About Bubba Smith

  • Rank
    Junior Lieutenant
  • Birthday September 12

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  • Gender
    Male
  • Location
    Winnipeg MB Canada
  • Interests
    Music, jogging, outdoors, computers, sailing and boating.

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  1. We are PvE British clan but we're recruiting. Oops forgot the clan info FPM for Flying Powder Monkeys based in San Juan.
  2. That link is very interesting. Nice find indeed!
  3. Invitational PvP theater in PvE only if both players accept. For example two friends with one challenging and the other accepting face off. This can be disabled in any PvE players settings if they want.
  4. Free ship location on the OW map. Not a perk.
  5. A clan dock located in the Port with the Clan Ware House. Docks can be invested in and built by clan with Stone block and reals to pay for labour (not labour hours). 20 additional dock spaces for the first expansion at 5,000 dubs and 5,000 Reals, plus 1000 stone Block and 1000 Fir log. Next level can be 30 ships for more dubs, reals and block, 40 ships for yet more, and 50 ships for yet more. Cap of 100 ships total, we can't always be packrats ;o). More space in the CWH. Just higher storage for more Reals.
  6. I'm may get keel hauled for this suggest but here it is. I suggest we purchase into DLC ship quality. The DLC ship can be a Blue 3/5, port bonuses will apply where the DLC ship is claimed, for purple 4/5 will add to cost 5000 Dubs, 10,000 Reals extra and 500 LHs. extra. Gold 5/5 ships 10,000 Dubs, 20,000 Reals and 1,000 LHs extra. Is it pay to win,,, yep. Cough it up or don't buy.
  7. Hostility Missions and Port Battle: Hostility Missions can be based on total accumulated points in a timed period attacking NPC/AI ships at that port. For example Port Hostility Battle opens from 1:00 pm to 1:45 pm , Date. Location, etc. Most accumlated points by any specific set of missions by the Hostility mission Owner(s), (can be located in the Q-menu drop down) and a certain group will win the hostily for a given port. For example: La Mona (just an example), Hostility Missions starts at 1:00:00 pm UTC/GMT and will end 1:45:00 pm. Accumlated points by Clan A- 3500, Clan B- 3340, Clan C-2700, Clan D-1500, and so on. Winner is Clan A at 3500 acc points within stated time period. After the port battle is completed that will secure the port(s). After it can be the option of the Clan Leader, Diplomate, officer to accept or deny posession OR Transfer port title to Friend Clan Listed by Nation, Clan B, Clan C, Clan D etc. You get the idea. This hostility missions accumlated points suggestion will take the missions and resulting port battles out of a quick click after mission start and put the factor into the players hands, so to speak. Smaller clans can ask for help with any missions and will be just as viable as bigger clans. If they're very small, other players can be asked to help. This is a copy and paste as I realized after posting this suggestion, it was supposed to be in a this area. Forgive me.
  8. Hostility Missions and Port Battle: Hostility Missions can be based on total accumulated points in a timed period attacking NPC/AI ships at that port. For example Port Hostility Battle opens from 1:00 pm to 1:45 pm , Date. Location, etc. Most accumlated points by any specific set of missions by the Hostility mission Owner(s), (can be located in the Q-menu drop down) and a certain group will win the hostily for a given port. For example: La Mona (just an example), Hostility Missions starts at 1:00:00 pm UTC/GMT and will end 1:45:00 pm. Accumlated points by Clan A- 3500, Clan B- 3340, Clan C-2700, Clan D-1500, and so on. Winner is Clan A at 3500 acc points with stated time period. After the port battle is completed that will secure the port(s). After it can be the option of the Clan Leader, Diplomate, officer to accept or deny posession OR Transfer port title to Friend Clan Listed by Nation, Clan B, Clan C, Clan D etc. You get the idea. This hostility missions accumlated points suggestion will take the missions and resulting port battles out of a quick click after mission start and put the factor into the players hands, so to speak. Smaller clans can ask for help with any missions and will just a viable as bigger clans. If they're very small, other players can be asked to help.
  9. I suggest we have improved crafted cannons seperated according to cost in Labour hours per gun.; dubs and even reals. Grey, Bronze, Silver and Gold qualities: Basic; guns Grey - same as long guns in game now. Level 1; guns Bronze - 5% improved accuracy and penetration, and -5% reduction in load time. Cost + 10% Reals, Dubs (0-10 dubs per gun) and 10% increase in LHs, Iron ore and Coal. Level 2; guns Silver - 8% improved accuracy and penetration, -6.25% reduction in load time. Cost +15% LHs, Reals, Dubs, Iron ore and Coal. Level 3; guns Gold (Top Tier) - 10-12% accuracy and penetraton, -8.75% reduction loading. +20%, LHs, Reals, Dubs, Iron and Coal. All guns guality increases will be before perks and upgrades and can be stacked in addition to. Please pardon me if this post is in the wrong section. Feel free to move it and thanks in advance. CGI- could reflect the guns qualty both in OW and in battles. Of course when developement time allows.
  10. Bronze canons, 10% pene over Longs, 8-11% more base damage over Longs. Craftable at with blue print and 30% additional coal and iron.
  11. Just a question; for hostility missions and consequential port battles, is this the best that can be developed? I've been watching port battle after port battle won by timing rather then, um , lets say skill, accumulated hostility points, numbers in battle and so. It seems 2 may 3 Nations on PvE server have the exit timing down to the second on how to win port battles. But yes, life isn't fair you say - suck it up. Well, I tend to agree that life isn't fair, however, can THIS be better? Can port battles use better improved system? I think so, and from conversations with numerous others the consenses seems to be there must be a better way? I watch the Spanish take The Settlement by a mere second or two. We went into a battle with 5 ships total and I dropped out 3-5 seconds past the time click over; who was in sight... the Spanish they were already out and had won the port battle - again. So I ask you can a weighted system be used that could combine total damage inflicted, ports already won (more consecutive ports gained the damage to win increases by a certain %), and even experience of clan(s) entering battles, smaller clans could have a "RIp" bonus of lets say X% for numbers under 20 members total for example. We're just discussing here so don't get your gitch tied in a "not". I really believe there is a better system for new and more experienced players alike and the majority would be benefit from a more rewarding Port Battle System.
  12. Thanks for your prompt attention to these issues. I look forward to seeing the nice blueprints coming out.
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