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  1. Hi smoll forumites! I have created this thread for the sole purpose for allowing peeps to showcase any designs for ships NOT related to UA:D directly (so as in no ships made in UA:D) but ship designs that you may have created from various eras (for example from 1650-2020). These can be in the form of 3d models, line drawings, shipbucket style ships, hand drawings etc. They don't have to be real designs, but based off various warships that did and didn't exist or never made it (yes you can use wows and warthunder as points of reference if you want to). Also this thread doubles as
  2. The dry docks available in the game is not very good, frankly , Wouldn't it be more logical to have a dry dock model with no water like the reality? something totally like in the picture I know maybe it is an unnecessary thought for now but I think it can definitely be considered for the future this is my opinion
  3. i would love if we could get more british battleship/battlecruiser hull design from the 1940 britain only have 1 battlecruiser hull in 1940 era and it a shame since the british empire have some of the best design in the game Renown-class battlecruiser Courageous-class battlecruiser Queen Elizabeth-class battleship Revenge-class battleship Nelson-class battleship King George V-class battleship
  4. With the wiki and many of our guides becoming outdated, I've put up a new one (Posted over on Steam) which will hopefully answer many of the questions facing new players. I will be adding more content but for now it includes sections on: Nation Selection First Steps Basic Guidance on Port/Sea screens and the Map Combat and Sailing Levelling Making Money Evaluating Ships and sample recommended builds for current meta Equipping ships Solo vs Clan play DLC content guide [Note - Steam has been experiencing issues the past week on its
  5. @admin This isn't a bitch or complaint post, this is a "hey this would be a nice feature" post. So recently I got myself and some like minded individuals to do a parking job outside a port. We were thinking that maybe if the dev team had some spare time that they might be able to put the top 4ish ships in port as models along the pier? Something like what we have in the pictures I've attached. That would give some idea that the port is inhabited by more than just 1 ship. If the dev team is feeling REALLY ambitious they could take the rest of the ships in the persons docks and park t
  6. I had the chance to play the game several times today and I will say that it is very nice and satisfies me , I have a few suggestions about the game and these are the things that other players probably want First of all, the ships we know from the world of warships should come to the French tree, I think they are quite aesthetic and beautiful bkz jean bart or alsace.... During the few games I played, I realized that there was only stagnant air, maybe atlantic fleet was playing there are all kinds of weather and we could choose it UAD may be nice to arrive also talking about the ships can be v
  7. Hello Guys, I was just playing the custom-battle Gamemode and i thought it would be nice if u can save ur ships so u can use them later oder recontruct them at an other date. I think this would be a good new feature, idk if someone though of this before or even the developer planed on this before. Greetings Mofaya
  8. I was recently wondering how exactly the process of spotting and identifying an unknown ship on the high seas worked during and prior to WW1. I imagine lookouts were stationed on the masts, reporting smoke pillars on the horizon etc. However, how would a crew go about identifying a sighted unknown vessel? Especially in poor conditions or long range, where identification / national flags would be hard to see? Did ships carry something akin to an encyclopedia, like Jane's Warships at a glance? Were they general issue?
  9. ok here is something dreadnought need 4 of each hull types like 4 destroyers 4 destroyers leaders 4 light cruiser 4 heavy cruisers 4 battlecruisers 4 battleships 2 older destroyer and 2 modern destroyer and 2 older destroyer leader 2 modern destroyer leader 2 and older light cruiser 2 modern light cruiser 2 and 2 older battlecruiser 2 modern battlecruiser and 2 older battleships 2 modern battleships for each nation in 1930 to 1940
  10. NOTE: table is only current as of 5/30/2020 NOTE: If you find an error please let me know. Also, if you are looking for a specific ship try using ctrl-F. UA:AOS Stock ship loadouts and Gun stats: Stock ship loadouts: 1st Rate Santisima Trinidad-class (144 gun): Crew: 900 Top gun deck: 40 X 9lber Upper Middle: 36 X 12lber Lower Middle: 34 X 24lber Bottom: 34 X Long 32lber Max Speed: 7.6 Acceleration: 6.8 Turn: 3.1
  11. So i read a bit about they way that your ship classes work and what are they composed of. I have question however. Will there be any possibility of designing or playing with predesigned auxiliary vessels like minelayers and support cruisers? Also will we be able to give roles of those vessels to our ships. For example could i create destroyer-cargo transport hybrid (like destroyer usage during WW2 Pacific by Japan) or give cruiser/destroyer ability to put minefield (something like what orp Gryf was) I assume that tender ships both as a repair ship and as a suppo
  12. Just wondering will it be possible in the future to have ship prefabs for the campaign, naval academy and custom battles. By prefabs I mean ships you can save for later use, or ships already "built in" such as a prefab of Mikasa,Gangut, or St Louis. (would also be interesting to have the St louis C-20 Hull). I think it would also be interesting to re-create the battle of Tsushima for a naval academy mission/s, as the battle of Tshushima was the last major pre-dreadnought battle before the launch of Hms Dreadnought. Playing as the Russians and trying to win would certainly be interesting,
  13. I was going to suggest opening the game to a bit of workshop magic, aka letting some of the modder/technically savee players help build out some of the different ships from history. Soleil Royal, Sovereign of the Seas, Dutch, Italian and Portuguese ships all come to mind as nice, pretty ships that would add depth to the game. Obviously these would have to get flushed out by the development team but how it sails and how the moving parts work together could be built by the community to help streamline the introduction of more ships to the franchise.
  14. Since we cannot create own scenarios we have to improvise a bit. Hope people find this little design challenge interesting to participate in. Might be interesting to see what kind of designs we come up when it needs to face multiple challenges. Setting of the scenario (very hypothetical): Russo-Japanese war, July 1904 As part of Weltpolitik policy and deep racial prejudices against Asians, Kaiser Wilhelm II, who had encouraged Tsar Nicholas II towards the expansion in East, become worried whether Russian would succeed in their war with Japanese. War itself, according to Wilhelm
  15. Hello everyone I was wondering if the shiptype availability at the docks of the admirality is pure coincidental or if the level of available ships rize according to your rank or level of mission? As always thank you for your information.
  16. I know folks have said a Xebec trader would be nice in game. I was thinking a DLC trade ship that can be redeem pretty much any where would be great. Maybe just have it with 2lbs on front and side decks and no other guns and half the crews (125 still high) so that it won't be easy to just rage board, like other shallow trade ships. Being able to just redeem one a day will keep folks from having fleets of them too.
  17. Hi, I recently bought into the EA, following the release of the british campaign, skimming through most of it, but I did play the first mission to the death trying to get the feel for naval combat. As for the experience I am basing this feedback on, I played both UG games, but more importantly I played Naval Action going all the way back to the Sea Trials. Also, unsurprisingly, I am a military history nerd. But to the point. 1) Sailing I find the current implementation of sailing more than servicable. So much so that I do in fact have only major issue with it and that's the ships in
  18. Hey devs! Since having personal flags or banners, other than those provided by the DLC, might be impossible, cause the difficulty to implement the high variety of choices by players wanting personal stendarts, wouldnt it be possible to simply add personal names on the stern space of the ship? With maybe a coupe of fonts to choose from and a limited number of charachters.
  19. would be nice if we in age of sails could have a drydock where we could look at ships of all types in a 360 views
  20. So I've noticed that Cruisers, destroyers, and etc. are faaaaar too weak. Their guns dont nearly deal the damage or have the accuracy they should. I feel Cruisers and Destoyers need a massive buff, because a battleship of practically any kind is worth almost a fleet of smaller vessels, where in reality it wasn't this severe. Advanced battleships also are a bit too extreme compared to dreadnoughts. It makes sense for Dreadnought vs Pre-dreadnaught but I feel it's a little bit extreme with Dreadnought vs WW2 era Battleship.
  21. Ahoy there! After much studying of the ships' various speed profiles, I realised that I could use these, together with their default speed values, to calculate how best to escape enemy ships attempting to pursue you. It turns out that almost all ships can escape almost all others, or at least outrun them rather competently on at least one point of sail. Here is a link to the Escapomatrix; my attempt at illustrating these points, unfortunately only going so far as to include the ships available at Master and Commander. I will add more as I progress.
  22. It's simple. Wasa it's actually slower than a Bellona, that makes no sense. At least it should have the same speed as a Bellona.
  23. What I'm lookin' for, is a list of average PvP marks you'll get when sinking a ship. I know this is calculated including the amount of damage you do. But there must be a average of basic amount of pvp marks you'll get per ship. Is there someone who has such a list?
  24. USS Lexington, 16 Gun Brig of War The Lexington belonged to a small fleet of merchant ships, which were hastily converted into war ships in Philadelphia in 1775/77 during the war against England. Under captain John Barry’s command, the Lexington was successfully engaged in battle on April 7th, 1776 against the corvette Edward. During the same year, the Lexington was captured by the British frigate Pearl. The crew re-captured the boat again in a daring action and returned it to Baltimore. During the following year, the Lexington sailed to France and, together with other ships, took p
  25. When i happened upon Naval Action, I was ecstatic, I love age of sail games and all of the fun from bringing a full broadside of guns to bear to going toe to toe on deck of boarding to hammering/getting hammered by a city port or fort, when i joined i loved all of it, the beauty, the semi realism, the semi true sailing, and all that. now that being said the pvp is a little over kill, its great and all but really annoying when people just camp outside the capital for new players just to get their pvp marks and getting those marks gives them an almost unbreakable edge over anyone without. so he
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