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Christendom

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Everything posted by Christendom

  1. Having lived in Florida for almost 20 years, I still have yet to see a hill or a mountain 🙂 I actually think it's the flattest state in the union.
  2. Can Florida keep it's mountains? I rather like them.
  3. Of all the things that could be added, removed or even changed to vastly improve the game......removing the trader's tool just doesn't seem like one of them.
  4. Christendom

    War server player stats.

    7up is and has always been a EU clan. JAGs was able to play during those times. WO/Blanc did well because they were the evening “Zerg” snapping up most of the good players on global that weren’t pirate (even some of them) and re-joining the EU server at the start of the merge with critical mass and a PB fleet ready to go. They easily snapped up the decent ports at night and have held them since. I don’t particularly begrudge them for recruiting... but those timers are indeed too late for most of us. Texas is right. Unfortunately when my guys went Russian at the start we didn’t have enough for a decent fleet at night despite beating them once or twice (Hat Island maybe?). With 7up in VCO at the time we were mostly doing EU battles. Our intention going to the the US after Russia was to use their numbers to help take back the coast....and failed. The US had too many paper leaders and not enough people willing to fight. Bring 1st rates to grind a port and half the US would use aggies. Around this time Rax and the lost boys joined the WO/Blanc guys and solidified their numbers at night. We said hello kitty it, went pirate and just started PVPn, giving up on RVR.
  5. Christendom

    War server player stats.

    Or we keep 4 starter/PVE nations and then create an outlaw faction for anyone interested in RVR. Similar rules to the current hardcore nations. You said earlier that the top person on the list averages 5 kills a day. Sure seems like 11 nations and 400 people aren’t giving him lots of targets anyway.
  6. Christendom

    War server player stats.

    11 nations with a population of 400-450 people max is really hurting this game. We need 4....MAX.
  7. Christendom

    War server player stats.

    Time for @Polish Privateer to change his name to Banished PVEer
  8. Christendom

    War server player stats.

    The solution would be to make these mods purchasable in the PVP store with doubloons. If we want to have a skill based game as @admin here has said he wants, then all players need access to the tools needed to put themselves all on equal footing. Skill will shine.
  9. Christendom

    War server player stats.

    We used to get nothing for our kills. I enjoyed it better then and liked to cap ships. Now they're just sunk for magic coins (or pvp marks). Our current system encourages unfair fights and dominance by the veteran players. It might make for better streaming, but the game play clearly is not enjoyable for the other 80% of the players, as seen by the continual drop in player numbers. If we must have marks or doubloons, they need to be given out on a sliding scale relative to each player. Ram Dinark should get nothing for killing 3 spanish noobs. He should get something for killing a player like Captain Reverse (They rarely fight and are usually on the same side). On the flip side of that coin, those 3 spanish players should get more marks for killing a player like Ram. Other games manage to achieve a balance like this and it makes PVP a little less one sided. I'm ok with all of the above. Remove 3-4 nations and trim the map and we're golden.
  10. Christendom

    War server player stats.

    The player base was larger when we couldn't repair masts ;-?
  11. Christendom

    War server player stats.

    A reputation system would work. Other games would call this Fame. Lower the K/D ration of a player is, the less fame it pays out. Higher the K/D, the more fame. You clearly are able to track the stats as seen by the screenshots in the thread, why not put them to better use?
  12. Christendom

    War server player stats.

    Knockout blows. In your kurasawa video that was linked, noticed it only takes 1 swipe for Toshiro to take out an enemy. They don't pull off and repair. A damaged side or a missing mast used to a definitive blow to an enemy, now they just pull off and/or kite for 10mins until that repair can magically regrow their sails.
  13. Christendom

    War server player stats.

    But you can't really blame them can you? The game encourages this behavior. Farming PVP Zone for doubloons is now the best way to get them since RNG drops were nerfed.
  14. Christendom

    War server player stats.

    I get that the OW should be a gank fest, but these patrol zones are sometimes as bad or even worse. They've just been turned into doubloon damage farming zones.
  15. Christendom

    War server player stats.

    Not sure if this is facetious or not, but you're kinda right. The game is heavily dependent on individual ability and the skill gap is so high that it is almost insurmountable for a new/average player to advance. Which is one of the reasons why we seem to not have many of them around and they almost always fizzle out. In other OW MMO games of this type, being able to fend off a 1v2 or even a 1v3 is a feat, but excellent players can do it. If you look at some of Ram's screenshots it's sometimes 1v5 or 1v6. This is perhaps one of the only games where this is possible. Numbers and sheer damage taken would swamp a player in other games. Obviously this is an apples to oranges view, but you get my meaning. And while I think I enjoy this game just for that very reason, it does not make it appealing to new players and will never grow as a result. TLDR - multiple repairs hurt this game more than help it.
  16. Christendom

    War server player stats.

    This spreadsheet pretty much tells me that the same group of vets are predominantly the ones getting the most kills, over and over. The same data could be achieved by just looking at the leaderboard. Nothing new. I would however like to see the ratio of kills in the zones vs ratio of kills outside it. I'd also be curious to see what the predominant ship type used to get these kills. What this sheet really tells us is that this game is desperately hurting for players and more competition. Also with @Polish Privateer being top on all 3 lists, I'm curious when the last time he saw daylight was? An interesting tidbit of info that we did gain from these screenshots was that @Intrepido (Alejandro) is indeed every inch the carebear we knew him to be! Sorry bud 🙂
  17. Christendom

    A look at Looting in Battle

    Sure.
  18. Christendom

    War server player stats.

    I don’t see anyone salty about not being in the top 25?
  19. Christendom

    War server player stats.

    Daytime EU fleet no. US prime time you guys were so scared of the US that you got us exiled to a new server 🙂 —- The US is a starting / filler nation. All the good new players who manage to tough it out long enough to become vets end up leaving to another nation. The US location is remote, making trading elsewhere on the map difficult. The location also makes it hard for other nations to keep ganking in check. KPR is heavily ganked as well, but the nations fight each other outside it whereas up on the US coast it’s everyone vs them. Nothing keeps the wolves in check. Up until recently GB was a filler nation too, but still had enough internal mass to get things done US doesn’t have that luxury. The biggest issue however is time zone. Majority of the action happens before US players log on and there aren’t enough of us to be on our own server. I remember back in the East vs West alliance days we would have 2-3-4 battles a day and I’d usually be the only US nation player in any of them. Unlike those days there might be more US time zone players on in other nations at night than in the actual nation. Anyway. US will never get it’s act together. Sometimes I feel like they should just be removed and it’s players forced to filter into other nations.
  20. Christendom

    A look at Looting in Battle

    How about you have an option to dispatch a cutter that auto loots and you lose 20 crew for 15 mins.
  21. Christendom

    Port BR's reduction / RvR alliances

    I rather liked the full Aggie on Aggie PBS. Was more about tactics and individual skill than woods and mods.
  22. Christendom

    Port BR's reduction / RvR alliances

    or we bring back 4th rate PBs.
  23. Christendom

    Port BR's reduction / RvR alliances

    The problem all hinges upon doubloons. Lineships are now expensive and risky to lose. In typical gamelabs fashion one aspect of the game was changed and others that rely on that aspect, were not. A large portion of the ports are still 1st rate grinds and thus risking lineships to either flip or fight them is deemed not worth it. Why bother? Ports aren't worth it. Owning a port pays out in reals, yet reals don't really matter anymore. Doubloons are the end all be all. Maybe ports should pay out in dubs to make them matter? Rare woods drop from traders everywhere and are more accessible. Also demand has dropped for the woods. Take more ports that pay out in reals? Why bother? Risk vs Reward. Doubloons are RNG, players can get several thousands a day in the patrol zones while only risking frigates or from simply doing PVE. Why bother? This patch has killed any incentive to do RvR anywhere except maybe the shallows.
  24. Christendom

    Naval Action Meme collection

    Cmon Bro....that's Labyrinth. Must be a 90s kid
  25. Hardcore changes = people quitting. Always. Can we please stop tailoring this game into the image that only select few who barely play it want?
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