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Christendom

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Everything posted by Christendom

  1. Prussia is more powerful than some, but active PVPers does not always make a RVR superpower. If you can counter hostility with 50 captains of even middling ability, you can reduce any threat to your nation. GB can do this. That said, I like having a powerful GB. It's more targets and it annoys the Spanish, which pleases me greatly. I do get a bit annoyed when the usual shitbirds who flock to the zerg nation and get carried talk shit in global. GB has their share of those.
  2. Lars would need to leave the safe zone to do that.
  3. Wasn't that just PVP kills next to the fort. Kinda like GB was waiting for an excuse to do it. Not that I care mind you. The closing or "merging" of nations needs to happen from the devs. Some folks are too caught up in their nationalism or whatever to leave and would rather quit than move. The game does not benefit in this situation. Also the fact that it costs 15 bucks to move doesn't help. Folks have a hard time swallowing 15 bucks for a DLC to change natons in a game that hasn't been released. Just my 2cents.
  4. Having fought them in a number of PBs at night, GB easily has as many players in the US time zone as the US nation. They just don't have an "evening rediii" to marshal the troops at night. They could easily attack your timers.
  5. The point is not diluting GB, the point is filling the other nations not named GB to the point where they have a similar number of players as GB. to the great wipe GBs numbers were countered by having alliances. Now there is no counter to their numbers.
  6. 3-4 main nations - have them be starter/PVE nations that do not RVR, but still do everything else. Create a "catch all" faction that is clan based and can fly various nation flags. This faction fights itself in clan based wars over the 200 or so other ports in the game. Problem solved. I thought this game had too many nations when we only had 8. Now we added 3 more to sell copies of the game. The player pop is too diluted if you aren't in GB.
  7. was just minding my business trying to cap a couple AI when one had a bunch of white oak in the hold, decided to sail it back to saint marys. Nice US gank fleet waiting on the edge of the zone decided to come out and play. At least they got my poor trader..... pro tip - use determined defender
  8. Meme thread boys. Let's leave the timer whinging for the 17 other threads!
  9. I'd prefer minor stuff like this honestly, rather than unnecessary combat balancing
  10. Not sure about urgent mast repairs, but this might be a good idea for fixing leaks. Hit urgent leak repair and your crew automatically goes off gunnery and sailing to fix them. Similar to brace, the ship can’t fire or turn. A Vic or pavel (or even my bellona...) sinking to 50 leaks in 20 secs seems to throw off my realism immersion a bit. Just a thought
  11. Frankly it's a task I'm willing to do for free. So HAVOC is kinda like the mafia and they come collecting during port battles for protection money.
  12. Little bit of grey area here. I view tagging and keeping in battle in terms of RVR and hostility missions as valid. It’s also a valid tactic to split a fleet up and tag something larger with smaller fast ships. How many minutes constitutes trolling? How can you govern intent? When I first got this ball rolling and illicited the response from @admin “players who join the battle should fight in it” it was to stop players from randomly joining patrol battles and immediately kiting for an hour. Seems we’ve gotten a little out of hand as far as what constitutes trolling these days and every fight where a player runs ends up on tribunal.
  13. Yea I capped a couple that are sitting in the docks for when I want to take some beef...but don’t want to sail home.
  14. Get yourself a good set of headphones, seinheisser or something like that and then get a separate mic that you can clip on or move out of the way. Gaming headsets are trash and usually over priced. If you’re like me, I can’t use anything but open back cans. Closed back or noise canceling sounds weird This is what use, minus the pop filter https://www.amazon.com/dp/B06WRMZZ45/ref=cm_sw_r_cp_api_i_NXYwCbF40BCRS https://www.amazon.com/dp/B01N3TMY12/ref=cm_sw_r_cp_api_i_JYYwCb9FMA4S0
  15. The idea is to organically push players as they farm fleets into zones where they can interact with other players. Removing the secondary safe zones does this in a sense. Rather than pushing players out of their areas, it brings hostile players in. Which will work, but not for long. For admin to properly fix this problem we'd have to spend development resources on things that actually need fixing instead of combat models and boarding.
  16. Frankly the only DLCs we have should be cosmetic in nature rather than paying for ships or dockspace......but that's a different discussion. I'd spend all my money on paints / flag colors / stupid ship names and other baubles in the game. Gameslabs missed the boat here I think
  17. yea I use that slot for the magical and immersion breaking talent that is determined defender. I not really sure why having the sextant be an option in the game menu is a bad thing, but OK. I do however think that removing F11 coords and not having a navigation tool be on by default because some players like to "get lost" is incredibly selfish and short sighted.
  18. it could also very well be moved to the game options menu and captains who want to get lost and be immersed at all the 1st rates in the Caribbean......can simply turn it off. pssst I doubt they will
  19. You still have the option to use different parts of the map. Now you just can't do it without any risk. As it should be. If you want the juice, you gotta squeeze. A clan member of ours has something like 150k doubloons that he's gotten primarily from hitting AI trade ships from towns like Key West and Saint Marys. Occasionally he gets caught. It's the price of being in a multiplayer game on a PVP server. If you want to farm doubloons with zero risk of losing them to other players, go to the PVE server. Players sitting in a secondary safe zone on far corners of the map ganking AI ships in 1st rates right by the capital zone is bad for the game.
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