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Patch 30: General feedback


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Just now, van Veen said:

 

 

No offense, but you are not quite representative of majority of players... average dudes like me with average 2 hours per day at max 3 days a week and maybe half a day once in a blue moon :D 

 

if I spoke about myself, I would write that this is the easiest game with the easiest economy. but I try to speak on behalf of the majority

2 hours per day at max 3 days a week - this is enough

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3 minutes ago, Angus MacDuff said:

lol.  Nice.  Some greedy trader runs three traders without an escort and I'm getting insulted?  

 He had holds full of beans, by that we can see his experience in trade business. I hope you like beans.

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7 minutes ago, Angus MacDuff said:

lol.  Nice.  Some greedy trader runs three traders without an escort and I'm getting insulted?  

you are not being insulted, you are told what you are.

And what you are is defined by your actions. Enjoy the title.

Edited by RKY
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4 minutes ago, Intrepido said:

You live in NA, my friend. For you, nothing is impossible.

 

This does not negate what I wrote above.

and about live in NA, i play 4 hours+- every day, except Sunday. for some reason I am sure that most of those present here devote the same amount of time to computer \ games.

so stop cry, If the game is very difficult for you, I think you should think about Sims 3

Edited by Captain Reverse
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19 minutes ago, RKY said:

you are not being insulted, you are told what you are.

And what you are is defined by your actions. Enjoy the title.

Red is dead.  Stop being such a ninny. 

Plus, I'm sure the trader made probably 50 successful runs compared to the two he was caught in....  

There's a reason privateers have existed in real life for hundreds of years.

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38 minutes ago, RKY said:

And his point is you are a dick.

Being allowed to do something stupid does not mean you have to.

Wow, hold your Horses, its legit to attack a Trader on a PvP Server. Even Twice in a row.. wtf.. this isnt PvE.

i mean, i against Sealclubbing and Captialzone camping and all taht. But taking two Traderships from a Player is very legit. i mean, he coud have used an Escort. Espacially the second time.

Edited by Meraun
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23 minutes ago, Captain Reverse said:

 

This does not negate what I wrote above.

and about live in NA, i play 4 hours+- every day, except Sunday. for some reason I am sure that most of those present here devote the same amount of time to computer \ games.

so stop cry, If the game is very difficult for you, I think you should think about Sims 3

Speak for yourself. Iam a 2h Man

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52 minutes ago, van Veen said:

Permit for a 1st rate costs 10 victory marks. You are right, this is not hard. It is impossible for majority players in one lifetime. 

cant you buy Victory Marks anymore?

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11 minutes ago, Captain Reverse said:

This does not negate what I wrote above.

and about live in NA, i play 4 hours+- every day, except Sunday. for some reason I am sure that most of those present here devote the same amount of time to computer \ games.

so stop cry, If the game is very difficult for you, I think you should think about Sims 3

It's not about "difficult", it is time demanding.  

Permits raised the barrier to access a lot of ships. This barrier is not difficult to tackle, but requires a lot of time in multiple activities. Most players, not including @Captain Reverse;), do not have this time. Guess what will be the consequences. You see, if this game remains as time demanding as it is right now, you will rather sooner than later end up without anyone to fight.

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46 minutes ago, Captain Reverse said:

 

This does not negate what I wrote above.

and about live in NA, i play 4 hours+- every day, except Sunday. for some reason I am sure that most of those present here devote the same amount of time to computer \ games.

so stop cry, If the game is very difficult for you, I think you should think about Sims 3

Somewhat harsh.  I respect your talent Reverse but the game is designed for players like you.  However, one might ask as to the dwindling numbers?  The fighting game vs the crafting/trading game and the latter has suffered with the attempts to forage you PVP opponents.  I have 1964 hours in this game and play it quit differently.  However, I do see that the trend to make the game more to the PVP players ease of playing than the depth needed for a decent trading/crafting game with risk of being sunk by a skilled naval tactician as yourself.  

Currently, I am spending my time since the wipe to rebuild my feeling of security on the trading side.  Enough Reals, Doubloons to sustain any shipbuild that I consistently lose to you and those at your skill levels.  Even with DLC ships i must sustain the loss of cannon and upgrades. So since the wipe I have had little PVP time to play.

The Player concentrators like Capitals and only best price in them has proven ineffective to your game play type and produced a harmful environment for new players being attacked even before they can start.  The game was apparently seeming to work before the last wipe that put combat medal in the game in an attempt to push more PVP opponents for you in the Patrol Zones.  This removed my ability to build a storage of Doubloons to buy upgrades so that I could dare to risk combat with those of your skill level with an albeit false sense of security in an upgraded vessel to even the playability of the game.

 With all the special woods and invitations to Port Battles now held by the Royal Grants to the Nobility Clans i would say that roughly 45 percent of the gameplay has now been removed from players like myself.  What we peasant players have left is the ability to spend our game hours trading for Reals for reduced profits and resources to possibly craft inferior ships for your sinking pleasure.  

Now I ask if what you want in this game is an overwhelming advantage in ship structure and build against any opponent then the game is headed that direction.  Unfortunately, I believe that type of game even with the hype of a release launch will not change the numbers that you find in game.  

Naval Combat is about denial of sea commerce but this game has moved to a fictitious small room instance fighting game.  Ok, it is because of frame rates and detail needed in the combat scenarios.  It is not about how hard it is to play but it is about how hard it is to succeed even enough to a middle class player level.  It is about how rich the game is beyond the battle instances in which you excel.

Sim3 achieved this balance between hard and hours to play.  It is apparently very popular, though I never played it. It has many more players than this game.   Numbers would enrich your gameplay too here.

Edited by angriff
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I think the whole game is going in the right direction now. Economie war (rare woods) for clans and nations and people that like RvR with more micro management for clans that own towns. PvP medals that make it possible to live better from PvP again by selling them. Keeping the ship diversity high by making the best ships rare with the intelligent use of permits. I like that. 

It is considered to remove the reinforcement zones (maybe by keeping the capital zones). That is also a very good move but I would recommend to combine it with the remove of the patrol zones (patrol zones would not be necessary any more) and give players only the duel zone/area. So all mechanics that hurt OW PvP and RvR would be removed.

I am looking forward to the release.

Edited by Sir Loorkon
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None of these special currencies are required if you just rewarded the action normally. CM are the only thing that really needs to exist aside reals. PVP pays out both, RVR pays out a larger amount. The extra currency for rvr seems redundant, you're trading them out anyway, seems like division for the sake of division, really no other game does this (that I know of) for their trading/combat/crafting. It's all one and its scaled high and low depending on the action, with maybe one special currency for very specific action. Very strange I will say that we have some 4 or 5 different currencies in game. I couldnt imagine a game like eve or similar sanbox title splitting their main currency into 4ths for any reason.

Edited by Slim McSauce
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51 minutes ago, van Veen said:

It's not about "difficult", it is time demanding.  

Permits raised the barrier to access a lot of ships. This barrier is not difficult to tackle, but requires a lot of time in multiple activities. Most players, not including @Captain Reverse;), do not have this time. Guess what will be the consequences. You see, if this game remains as time demanding as it is right now, you will rather sooner than later end up without anyone to fight.

we play different games. And hardly come to something. In my world, playing 1-2 hour a day - you can have everything in this game.

 

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1 hour ago, van Veen said:

Permit for a 1st rate costs 10 victory marks. You are right, this is not hard. It is impossible for majority players in one lifetime. 

Before the recent econ stuff wipe I had over 200 VM's that I pretty much couldn't give away cause most folks in my nation had them too (not to that level).  Unless you are in a nation that doesn't do well in RvR than you might have a problem, but there is always a way to get things. Put contracts up in freetowns or your capital for the permits you want or ask of some one is willing to trade.  Though don't expect to be getting the ships straight off cause many clans will be worried about getting there own guys into those ships first, but after a while solos should be able to too.  Fastest way for a solo/casual to get help is to try to hang out with clans and help them even if it's OW screening. I use to give out ships to new players and casuals just for showing up for fights. 

If server pop never goes up and we all end up in a stale map of only a few strong clans owning ports than the game is broken and devs will need to work on that or just go play on PvE or as most drop the game.  

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After reading the forums, Steam reviews and discord convos I am moving on from NA I’ve had my fill of this nonsense.  Good luck @admin I have spent too many hours worrying about things that do not matter in life.  You may have the game you want, but your paying customers do not.  And we are not testers we are customers.  Somehow weve all forgotten we parted with $40 plus $15-20 for DLCs.  Good bye and so long.   I am moving onto other hobbies that will be more rewarding for me and less disappointment.   I’m sorry you’ve become so blinded by your own ego and hubris I cannot support it anymore.   Consider this an official review of your conduct and performance.  With great contempt and disgust.  

JDAM

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4 hours ago, Captain Reverse said:

we play different games. And hardly come to something. In my world, playing 1-2 hour a day - you can have everything in this game.

 

Yes it is designed for the small room sail ship gun jockey.  You dont even need other players do you?

Edited by angriff
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18 minutes ago, angriff said:

Perfect example of onesideness of the game around the small room instance fights and Clan Nobilities killing off the peasant players.

JDAM has a clan of 20 guys and regularly joined those groups you seem to dislike. they also regularly beat up on "noobs" and the "little guy." 

I don't like small room instance fights and I regularly have proposed suggestions to allow small clans and solo players to gain access to parts of the game that people view as "restricted to the few." 

please don't misinterpret my comments - If someone wants to come here and yell and scream and complain without so much as providing well written criticism/feedback, I don't have time to listen. It is important to realize that the Devs need level-headed people to inform them of feedback of what people think is good or not good. If the devs want to make a game that you or I don't like, I'll give criticism, but at the end of the day if I don't like the game, then I won't play it.

Edited by Teutonic
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7 hours ago, JDAM said:

After reading the forums, Steam reviews and discord convos I am moving on from NA I’ve had my fill of this nonsense.  Good luck @admin I have spent too many hours worrying about things that do not matter in life.  You may have the game you want, but your paying customers do not.  And we are not testers we are customers.  Somehow weve all forgotten we parted with $40 plus $15-20 for DLCs.  Good bye and so long.   I am moving onto other hobbies that will be more rewarding for me and less disappointment.   I’m sorry you’ve become so blinded by your own ego and hubris I cannot support it anymore.   Consider this an official review of your conduct and performance.  With great contempt and disgust.  

JDAM

I do not know how many hours you have played the game, but it always gets me when I see people mention how much the game cost as if it gives them unending rights. What people have spent on this game is not even an average night out on the town, yet people have had thousands of hours play time. Personally if the game closed its servers tomorrow I would be disappointed but I could never say I did not get my moneys worth out of it.

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5 hours ago, Archaos said:

I do not know how many hours you have played the game, but it always gets me when I see people mention how much the game cost as if it gives them unending rights. What people have spent on this game is not even an average night out on the town, yet people have had thousands of hours play time. Personally if the game closed its servers tomorrow I would be disappointed but I could never say I did not get my moneys worth out of it.

I always value a game in this means.  every hour of game play for me is worth 1 dollar. If you can get 60 hours out of a 40 dollar game than you have made your money back.  I have over 9K hours in this game. I for sure made my money back even with multi alts and DLC's.  What always gets me is I was paying 40-60 dollars for games 20-25 years ago.  With inflation honestly many of these games should be 100 or more, but they aren't.  If you can get 40+ hours out of a game you pretty much got your moneys worth.  We all know it takes a several hundred hours to even get into the game and it's mechanics.

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19 hours ago, Captain Reverse said:

we play different games. And hardly come to something. In my world, playing 1-2 hour a day - you can have everything in this game.

 

It's nice to hear that you are so organized/skilled/smart/efficient that you can succed in the game playing two hours a day, but - unfortunately - it's not a relevant point when: 

- the game is underpopulated (so it should attract and keep in game also DIFFERENT kind of players than the ones that like/can play efficiently the game as it is right now)

- it seems that a plurality of players still playing the game find the game too time demandind

Moreover, I would add that the problem of time is not just a matter of hours but also of "intensity". Let's take some examples: in Warframe, you can make a sortie that in about an hour gives you a lot of action. In WOW you can make a dungeon with a mythic key 10 that in half an hour will give you contiuous, frenetic (and also quiite difficult) action; in EVE online you can do in half a hour a LVL 4 missions (let's say angel extravaganza) that will have you constantly on fight (and with the risk of being killed by NPC if you commit mistakes in triggering the wrong group). How much action are you able to meet in a half an hour session of Naval action?

 

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