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Patch 30: General feedback

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Captains

Please report issues and general thoughts and feedback on the Patch 30. Keep in mind that Specific issues related to combat, trading, and UI MUST be reported in separate topics

links provided below. 
Battle UI

Combat

Trading

 

Patchnotes themselves

Captains. MEGA Patch is being deployed today on 28th February!

Contents of the patch.

Localization has been officially added. 

  • You can change the language of the game in the options menu.
  • Localization is not complete!– as new content has been added in the last 1.5 months – this will be translated soon
  • Custom files for all languages has been added. They can be used by community translators or yourself to improve things you do not like to completely change language
  • There are issues in some translations due to the fact that outside firm was - but they will eventually be fixed, with help of community. 

Battle UI

  • Battle UI has been freshened up.
  • All Battle UI has been moved to one technology set (slightly increasing FPS in battles)
  • Boarding is no longer showing enemy commands.
    • Boarding UI might need another pass of improvements based on your general feedback.
  • You can now use buttons [ ] during boarding that will allow your ship to fire point blank broadsides.
  • All buttons have received informational tooltips, which you can read by putting your mouse over the buttons

Combat model

  • Ships of the line will now rule the seas. No longer ships of the line will fear light corvettes.
  • Damage model has been adjusted.
  • Inverse DPS problems has been fixed (previously 4lb guns had higher DPS than 42lb guns)
  • Reload shocks issues were fixed. You will get them regularly if you maximize damage in short periods of time.
  • Lower rank NPCs turning has been adjusted (previously they turned like experienced rear admirals when they should not have).
    • Additional tunings to NPC combat will be applied soon. 
  • Turn rates were lowered across the board for most vessels, to support the precise deliberate combat model (low level ships turned like they were on drugs)
  • Additional improvements to speeds and turning will be deployed next week.
     

PVP and ROE changes (rules of engagement)

  • To increase number of PVP opportunities the following change has been made.
  • Open world battles for the weaker side (based on BR) are open for 20 minutes. You can reinforce the weaker side if you are sailing by. The mission will close and swords disappear once BR evens out (with certain % threshold)
    • if you want to get help stay closer to friendly entry points.
    • If you are ganked, call for help in chat, people can help you. Of course just like tracers in ww2 this feature works both ways. If you attack in force your target might get reinforcements, changing the course of the battle.
  • Overal goal is to give more pvp opportunities to captains
  • Combat Medals were introduced. Combat medals will be granted for PVP activities, and will give access to pvp rewards.

Port importance for clans and rare resource spawns

  • Changes to rare woods spawns and access
    • Rare woods resources now only have limited trading spawns in the Carribean.
    • Rare woods forests can now randomly spawn somewhere in the Caribbean in limited quantities. (can be fully exhausted)
    • These rare woods now can be received by clans using delivery missions
    • Сlans and clans on their allies list have access to these missions
    • Getting rare woods by using missions reduces their supply. One supply is fully cut down the forest will spawn elsewhere in another port. 
    • Rare woods are: Live oak, white oak, bermuda cedar, teak, mahogany, caguarian, sabicu.

Protected areas

  • Redundant protections removed from secondary protected areas (like Louisiana or Vera Cruz and Belize)
  • Additional improvements of the protected areas will be done next patch

Trading 

  • Trading will be more available
  • Resources spawn distribution is now better and ability to place contracts on trading goods removed.
  • Additional regional goods added
  • Selling goods far from the purchase place will make more money (buying something in Trinidad and selling it in the gulf will make a lot of money
    • This of course means that short distance routes will no longer make too much money
  • Barter added (but not yet tuned properly – will be fixed in the next hotfix). It will increase supply of trading goods 

Missions

  • PVP hunt missions added
  • Solo PVP patrol zone added
    • In the solo patrol zone you can only be attacked by the ship of the same class and battle will close immediately.
  • Passenger delivery missions added
  • Letter delivery missions added
  • Clan delivery missions added
  • Mission rewards increased 

Better PVE – More accessible PVE

  • NPC fleet placements slightly adjusted (gulf suffered, but all other regions will generally see more NPCs – we will fix the gulf problem later)
  • Missions are now based on regions (less on port type)
    • For example Hispaniola is a 1-3rdrate region. It will only give missions for 1-3rdrate. 
  • Missions are now unlimited – if you finish your initial set of missions you can take new ones. No longer we will force you waste time on sailing to another to find additional supply of missions.
  • Missions spawns are significantly improved – time is precious - you will no longer spend 20-30 mins reaching the mission. Missions will no longer spawn on other sides of large land masses.
  • Group missions added (enemy types and rewards are not yet fully balanced- some missions might be very hard)

Other changes

  • Sextant perk is now provided automatically by default to all new accounts
  • Fleet perk for 1 ship is now added to all accounts by default (so new players can go straight to capping and looting)
  • Small amount of low level NPC enemies were added around Capitals to provide additional opportunities for new players
  • UI scaling options added to the game
  • Additional flags added to DLC for some nations
  • 1 flag was added to admiralty store for some nations, in the next couple of patches all nations will have 1 flag in the admiralty available for doubloons.
  • Prices for basic resources were adjusted, blueprints for ships were adjusted to support the new damage model. Some balance issues with blueprints were fixed.
  • Labor hours will be adjusted too in the next hot fix (did not get in this patch).
    • NEXT HOTFIX Labor hours spent on crafting frigates and below will be significantly reduced. Labor hours generation WILL be increased 2.5times.

Discuss.

 

HOTFIX 1st March

Changes

  • United States renamed as USS United States
  • Added rare woods to the admiralty on the Peace Server
  • Slightly rebalanced prices for rare woods for admiralty and clan delivery missions. 
  • Prices for ship notes in admiralty changed to Combat Medals
  • Rewards in solo patrol and PVP Hunt rebalanced
  • Labor hours costs of ships changed (drastically reduced for ships below 4th rates, slightly reduced for other vessels) more ships = more pvp
  • Labor hours distribution greatly increased - players now get 2400 labor hours per day
  • Labor hours storage greatly increased
  • Labor contract blueprint added to Academy
  • Labor contract price increased in the Admiralty 

Bugfixes

  • Fix the localization bug that made all frigate ports shallow. 
  • Fixed the bugs that allowed to enter group missions from anywhere

 

Hotfix 5th March

Captains - hotfix was deployed today on 5th March

  • Optimization works were applied to shots and ship auctions (should not drop FPS as much as before)
  • Daily patrol now grants combat medals 
  • Demasting through raking will be happening slightly more often than before
  • New player - What to do - now lists mission and NPC locations
  • United States and Constitution has been moved to 3rd rates
  • Indefatigable has been moved to 4th rates
  • Distance modifiers removed from repairs and some resources for upgrade crafting
  • Rebalanced some prices in the admiralty
  • Increased difficulty for group missions and tuned rewards (additional tunings will be done this and next week)
  • Fixed bug of duplicate images for 2 flags in British DLC
  • Fixed bug that was causing incorrect numbers of guns in ship decks (in equipment screen)
  • Fixed bug that removed texts in challenges after rescaling
  • Fixed bug that did not count the lack of crew on fleet ships
  • Fixed bug that was counting kills in kill missions for hunt missions
  • Fixed bug that was showing the clan resources to everyone 
  • Fixed bug for incorrect icons for doubloons in shop
  • Multiple other localization issues fixed.
     

Resource wipe will happen within 2 days on 6th or 7th march.

 

Hotfix 6th March
Hot fix 30.1 is being deployed today

  • Group missions were temporarily removed for final fixing the entry bug and rebalance.
    • Enemies and the rewards will be balanced when they come back.
  • Ship access changes
    • Wasa is now crafteable (with permit)
    • Christian is now crafteable (with permit)
    • Rattlesnake is now crafteable (with permit)
    • All ship notes were temporarily removed from the admiralty for further balancing
    • Best ships in every class will now require permits to craft them
      • Some permits can be acquired in the admiralty for Combat Medals
      • All permits will be attainable from Captain or Gold chests for free
      • Reason for this change is simple: the only way to make certain ships rare is to get them attainable only through certain activities important to the game. (this does not apply to Peace server as all ships are capturable there)
  • Peace server combat medal conversions:
    • Doubloons to Combat Medals conversion added (the rate is not final and will be tuned based on the market situation within 1-2 weeks)
  • Wipe applied
  • Like 14

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I see that there is at least one new flag in the Admiralty Store that is not in the Flags DLC.  Will those be shifted to the Flags DLC as well?

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1 minute ago, Powderhorn said:

Also, the PvP store does not utilize the PvP rewards.  Currently, it utilizes doubloons.

What pvp Rewards? Combat marks and pvp marks got fused into doubloons?

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Just now, Liq said:

What pvp Rewards? Combat marks and pvp marks got fused into doubloons?

The PvP missions offer a reward type with it's own icon.

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Переводите пожалуйста ,,, важные объявления ,,, в начале игры.Спасибо

Edited by TiM Maas

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9 minutes ago, admin said:
  • Lower rank NPCs turning has been adjusted (they like experienced rear admirals) 

 

Wait, so you nerfed or buffed low rank NPC turn-rate? I don't understand if (they like experienced rear admirals) refers to new behavior or old.

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I used to be critic with last patches, but this patch seems overall a good one.

Can you just please explain the rationale behind the fact that sextant perk is granted free just for new accounts? Is it a technical reason or a design choice?

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51 minutes ago, admin said:
  • Open world battles for the weaker side (based on BR) are open for 20 minutes. You can reinforce the weaker side if you are sailing by.
    • if you want to get help stay closer to friendly entry points.
    • If you are ganked, call for help in chat, people can help you. Of course just like tracers in ww2 this feature works both ways. If you attack in force your target might get reinforcements, changing the course of the battle.

This sounds like a great addition for more even battles, but does this mean that they will stay open for the full 20 minutes no matter how many ships join? Or will it close as soon as the weaker side's BR overtakes the stronger side?

leaving battles open for 20 mins I fear will have bad consequences for people sailing and hunting in groups of less than 4 people.

EDIT: I see you edited the post, thanks for the answer! sounds like a good addition to the game then :)

Edited by Percival Merewether

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1 minute ago, victor said:

I used to be critic with last patches, but this patch seems overall a good one.

Can you just please explain the rationale behind the fact that sextant perk is granted free just for new accounts? Is it a technical reason or a design choice?

Think it is meant as a help to get into the game and locate themself easier on the map. They can decide later then if they need it or not.

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4 minutes ago, Percival Merewether said:

This sounds like a great addition for more even battles, but does this mean that they will stay open for the full 20 minutes no matter how many ships join? Or will it close as soon as the weaker side's BR overtakes the stronger side?

leaving battles open for 20 mins I fear will have bad consequences for people sailing and hunting in groups of less than 4 people.

Open for the weaker side so I guess once your ship tops the BR allowed to enter to make it even, you cant join

Brace for the "IMMERSION????" comments lol

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I can't help but to notice the Constitution Classic has become the Constitution, and the old Constitution has become the United States.

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1 minute ago, Liq said:

Open for the weaker side so I guess once your ship tops the BR allowed to enter to make it even, you cant join

Brace for the "IMMERSION????" comments lol

It also means you can keep a battle 'closed' for your enemy by being the smaller BR ship. Which is fine imo.

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19 minutes ago, admin said:

Missions are now based on regions (less on port type)

The Bahamas is a shallow water area for 6th/7th rates where I can sail light frigates (Cerberus..).

Will I be able to use light frigates in the (7th/6th rate ?) missions of the Bahamas ?

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1 hour ago, admin said:
  • Lower rank NPCs turning has been adjusted (previously they turned like experienced rear admirals when they should not have).
    • Additional tunings to NPC combat will be applied soon. 

 

Thank you for clarifying :)

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On account of the sextant perk being made available initially - would it be possible to remove coordinates from bug reports on the user end?  Further, can the trader's tool no longer give distances to ports?  Or at the very least round it off to 10, 25, 50, 100, 250, 500km?

  • Like 1

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2 hours ago, admin said:

Open world battles for the weaker side (based on BR) are open for 20 minutes. You can reinforce the weaker side if you are sailing by. The mission will close and swords disappear once BR evens out (with certain % threshold)

  • if you want to get help stay closer to friendly entry points.
  • If you are ganked, call for help in chat, people can help you. Of course just like tracers in ww2 this feature works both ways. If you attack in force your target might get reinforcements, changing the course of the battle.

 

What are these limits, and how exactly does this work?

For instance, this will surely lead to players sailing to aid someone who is ganked, only to find that only some of them can get in, with others being left outside, vulnerable to the next gank. This I guess is something we just have to live with. But then there's the situation where a frigate (corvette) is engaged by/engaging say a 3rd rate. Can this frigate then keep the 2rd rate tagged on distance while calling someone to reinforce them in say a speed-built 1st rate? 

Is there a limit to how high BR can reinforce these uneven battles?

2 hours ago, admin said:

Combat Medals were introduced. Combat medals will be granted for PVP activities, and will give access to pvp rewards.

Nice.

 

2 hours ago, admin said:

Trading 

  • Trading will be more available
  • Resources spawn distribution is now better and ability to place contracts on trading goods removed.
  • Additional regional goods added
  • Selling goods far from the purchase place will make more money (buying something in Trinidad and selling it in the gulf will make a lot of money
    • This of course means that short distance routes will no longer make too much money
  • Barter added (but not yet tuned properly – will be fixed in the next hotfix). It will increase supply of trading goods 

Thanks!

On paper at least, all this looks like a great step forward. I look forward to testing it all!

Good job!

  • Like 2

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1 hour ago, Powderhorn said:

Also, the PvP store does not utilize the PvP rewards.  Currently, it utilizes doubloons.

Did you notice it cost 50,000 Doubloons....well at least now I know why the Betsy Rose Flag wasn't with the rest of the US flags.  That would of been the most common one I expected for in the list.  I think that is a bit expensive but I assume it needs to be tweaked.

32 minutes ago, Powderhorn said:

On account of the sextant perk being made available initially - would it be possible to remove coordinates from bug reports on the user end?  Further, can the trader's tool no longer give distances to ports?  Or at the very least round it off to 10, 25, 50, 100, 250, 500km?

I"m all for removing the F11 cords from that, but some folks might want to us the old ways to find something, if these are remove than grid cords need to be put back on the map like all maps had during this time of long/lat.   

Oh and since we h ave perk changes can we get a reset perk permit for every one.  I now have some very large fleets I don't want but while I'm not broke some other players might be or new players not really have much doubloons yet.  I honestly had expeted our perks to have been reset with the changes.  

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Was just in my first PvP of the patch.  Went out to Belize in an Endymion figuring merchants would be moving to get rid of stuff, and sure enough came across a TBrig.  Attacked it, knowing it could be reinforced, but, figuring with a good tag, I could take it out before it got help.  I was mostly right - it was joined by an LGV Refit.  Sank the TBrig, LGVRefit and I fought, LGVRefit realized it was losing, so started to run.  Overhauled, and at 19 minutes in, a L'Ocean came in.

LGVRefit of course turned to the L'Ocean, so I fought it down, kept it away as best I could, and ultimately sunk it, taking some heavy damage from the L'Ocean's broadsides.  Looted the LGV Refit of everything of value, and made my escape.

The ROE mechanics are not the point of this post:  They are what they are.  What is the point is that to hunt merchants, you are risking a lot now.  It very easily could have been light frigates that could have overhauled me and taken me down in the hunt.  What I am going to argue is that this action absolutely merited a reward of Combat Medals, however, none were issued post-combat.  Only money, XP, and doubloons.  I believe combat medals may only be issued out in sinking "combat" ships - but, again, I argue this was a high-risk, low-reward venture, and the ROE changes have ratcheted up the risks of attacking a merchant exponentially - meriting the reward of Combat Medals.

Edited by Iroquois Confederacy
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6 minutes ago, TiM Maas said:

Будет ли переводиться ,,,важная информация,,,перед началом игры?

о какой информации идет речь?

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