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About angriff

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  1. Sorry after losing all my effort for the past two years I have pretty much given up playing this game as it has become boringly the same all over again. Don't worry I bought my share of DLC in support but playing another more interesting game at the moment. Maybe in a year or two I will look and see if the population surge is sustained.. but happy voyage.
  2. Why did you make this game no longer fun? Just in battle with a endymion and my guns in DLC Ratt broadside did nothing. Wish I never bought any DLC since it is now obsoleted. The game is a meaningless small room boondogle. There is no way for the open world fleet right outside a capital or major port to join you. The game has become a place for single players in UBER ships to tag one guy and suddenly be immunized against attack by other players in enemy waters. You might as well make the game a one on one combat mission like World of Warships. Push the button you are in combat. At least it would make sense then how comat happens in this game. Really there is no point to sailing in well patrolled waters if a single uberfast made of uber unobtainium ironclad ship with laser guns can get you into a small room by yourself in less than 10 seconds. You say you want large conflicts but then you make everyone fight in small one man tag rooms.
  3. Why have you ruined the game. Now all we do is chase people around at 15.5 .. really? This game has become not finesse but everyone going 15.5. Port Battles? might as well put infantry in as it would be more realistic. Maybe you could put in magic cards for that like boarding. Infantry fighting the forts like the old days to capture.
  4. I think the idea of publishing a game is to make money. If DLC becomes less than a peashooter with balsa wood construction compared to magic port ships then I think it will stop making money that supports the free server and your real-money-free crafted vessel.
  5. All I can say is kick in afterburners. Watching two (apparently) upgraded Essex go by KPR last night was a setback. There is no safety or fun for the new individual player against ships that can double their speed in the OW and can sail like a lynx in battle with 54 guns per broadside. I fear only the elites will benefit and make the game all but untenable for the pick up player. The game is taking on a sinister twist that makes me wonder how a player will react when they find out they have been excluded from spaceship l'Oceans with lasers for guns and unobtanium for hulls and masts.
  6. Just trying it out. It seems ok punch power. Somewhat maneuverable but has trouble going through the wind without reversing heavily. This is true, even at full speed it loses speed incredibly fast.
  7. Not impressed. When you tell someone you are bringing it to a battle you get a pause and a No, please something else. It is ok to remain as the poor man's (non-DLC) disposable ship.
  8. Well you only need to be ingratiated for the original construction. The rights to any buildings you make cannot be be revoked.
  9. I still think it is a BIG BIG Mistake to allow enemy players to enter a friendly port and see what upgrade levels the shipyards are at. I suppose the Devs want to make it so players fight each others for these built up resources. However, it is a complete and utter fantasy to think that this sort of inability to shield strategic advantages from targeting would make players stay. Yes, the false notion will create a conflict but it is not necessarily an even balance thing. Players will get burned out rebuilding over and over again and the game will go dormant.
  10. No we think they have to have the port set back to friends can use versus exclusive. This is being tested but takes a day to implement. This aspect brings up a horrible aspect of the game to me, Exclusivity. When you play a new game you don't expect exclusion. This means it is entirely possible that new and single players are just being fostered for fodder against 15.5 clan ships. There is reduced skill requirements only secret sauce and magic cards. I think the game will only be very small niche if that is continued.
  11. Just how do port upgrade options work? Apparently you have to be in the holding clan to build ships with these upgrades. We spent hundreds of Victory Points, Combat Medals, Doubloons and other things building a port up. The port had several upgraded aspects guns, hull and sail. It was held by a friendly clan. When we built a ship there the ship got none of the port upgrades. Is it for the owner clan only? Is it a chance thing like normal upgrades? If that is the case, then it defeats the sharing or assets with friendly clans.
  12. Well a mechanic that prevents the ability to take hostility missions might create the same mechanic but a little harder to prevent a large fleet from forming. That is the tactical ability of an enemy to sail or form a large fleet instantly at a freeport is what I am trying to allow a region defender to use as a counter.
  13. I dont think there needs to be an end but a method to counter. This would reduce the abilities of free ports.
  14. I can understand why Freeports were put in but they offer unlimited power threat to the port upgrade efforts. There is not a counter to the continual "Fleet in Being" threat provided by a Freeport. There should be a method to reduce the ability of a Freeport to contain major fighting vessels. This would allow a area fleet to attack the port and reduce it to just a trading port for a period. My suggestion is to allow "counter-hostility missions" against the port. Once successful then the port could not launch or accept via teleport ships of war above a certain rate (prevents sudden buildup). Raiders could still sally forth in 5th and below but 4th and above line ships could not for some timer period. This would allow the clan that is area defending a method to counter the "Fleet in Being" threat not unlike a port blockade. While the port is being threatened with a counter-hostility the stationed fleet could sally forth and prevent the blockade similar to countering port hostility for other ports. This would insure conflict around the area but allow the clan defending the area a method to reduce hostilities in the area. As it stands now the ports are too powerful with teleporting ships and cannot be countered.
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