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Anne Wildcat

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Everything posted by Anne Wildcat

  1. So some people are super rich from PVE or tabacco farming. It would be nice to have some way to steal their money and not just their cargo or ships. My suggestion, have blackjack or other gambling games at free towns. What do you think?
  2. There are already small battles under the missions tab. I haven't done one in a while (too tired of seeing all the basic cutters). What do you feel should be changed about those? I'd like to see a skirmish lobby like the one in POTBS.
  3. Destraex, maybe set up an outpost in a Freeport in enemy waters, like the one in the middle of DN country, and let people chase you instead of you trying to chase people? Or go to La Tortue like the US do? There are always people around Freetowns. I don't know, just a suggestion. Also, have you tried the small battles under missions?
  4. If pirates can no longer own ports but are restricted to free towns, perfectly fine with it If pirates are restricted to 5th rates and lower, same as above as that is what I only use now If pirates can no longer craft ships, I will not be happy but will still stay pirate However if there is some huge nerf, not sure what it would be, I may consider switching nations but I'm not sure who would want me lol. Although I do believe there should be some in game mechanism that allows nation switch with a long cool-down.
  5. Not sure if this will help on Fench ports. It's from the app History, Maps of the World.
  6. Oh cool, wish I'd seen this earlier, would have gone. I'd say sail the Niagra.
  7. I like OW and ow speeds as is but do believe more content needs to be added for players that do not have an hour or more to play each time. Fishing was added and that is something to do during a quick session. So something else besides small battles & fishing would be nice.
  8. 6 on 6 doesn't guarantee fair fights. For example, 6 SOLs vs 6 light frigates.
  9. Thank you for the info As the original post was edited, I needed to infer from replies.
  10. Imo, if you couldn't see the battle location when it started, you should not be able to see the crossed swords. That and get rid of one of the map ordinates (was it longitude that was hard to calculate?).
  11. ^^ that, and who wants to renter OW when there are 10 ships waiting at the crossed swords.
  12. What is with all these peace treaties?! This is a naval 'combat' game. Soon people will get sick of the peace & more nats will turn pirate. :/
  13. Already a topic on this. http://forum.game-labs.net/index.php?/topic/15332-suggestion-for-removing-ship-durability-from-the-game/ Actually multiple topics, but cannot find the other one. :/ And IMO, please do not remove durability.
  14. Lolol, please do so monitor the Bahamas. There is never anyone there when I'm shopping for resources with my smuggler flag.
  15. Not sure how making medkits is, but shipbuilding without many ports is not hard, there is an over abundance of resources in enemy ports, bc the ports are rarely visited, that you can buy with the smuggler flag on a trade ship. Just look at the website Naval Action Craft under the tab 'Shop Prices' and you can find where to go. Off topic, I wish that once you conquer a port, there has to be some upkeep otherwise it turns nuetral. Every port a nation owns IMO needs to have some meaning. Right now with the low-med server pop, there are too many dots on the map.
  16. Pirates should be able to attack other pirates but it needs a major rework. Right now you can only join the attackers side, I believe. It should have two rings, like any PVP battle, and so that you know which side you are joining, when you hover over a ring with your mouse it either gives the attacker or the defender's name. Also so it's not exploited for hiding ships, any nation should be able to join either side.
  17. IMO, what would be good is ship deeds when crafting ships so you can use deliveries to send the new ship to the port where you want it and then when there redeem the deed. (Although, I'm sure someone will find an exploit) The most time consuming part is getting outposts set up. Once you have outposts where you want, the sailing isn't bad On another note, I beg Devs, please do not remove tp'ing your person between outposts. If needed, bring back cooldown.
  18. I'd love if they would add avcom sword fighting to boarding but pretty sure it's not going to happen.
  19. Just thought of an officer perk Eagle Eye -- gives a more powerful spyglass allowing you to see 1.5x the distance on the open world through the spyglass.
  20. Dear SORRY, I'm sorry to inform you but I decided to leave SORRY for a smaller clan that some of my friends from POTBS are in. If possible, I would still like to have access to TS so I can check in & see how everyone is. You are a great group of guys. See you on the OS.
  21. I know the Devs want realism, but determined defender is not realistic. Anyone should be able to board a ship if they can slow it down enough, even if it is suicidal due to crew numbers.
  22. The problem with AFK fishing is that you are making money with no risk. If you go AFK sailing when sailing between ports there is still the risk of being attacked. I'm not against fishing as it brings more people to the open world & bottle catching brings exploration (which I love) The game just needs to be fixed so there is no fishing or bottle catching anywhere in green zones If you want to AFK fish against the shore where little go, fine then.
  23. Really not looking forward to 1 dur ships. Yes, 1 dur is realistic, but admittedly being somewhat a PVP noob, I don't want to have to PVE every time I lose a ship in PVP to make the money to buy a new ship (especially at the prices crafters are selling them for) or wait 2 days to make a new one. I HaTe PVE. The only time I PVE is hit AI traders in enemy waters when there is nothing else around.
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