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Destraex

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Destraex last won the day on August 16 2015

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About Destraex

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  1. Love this idea. It would mean alliances change depending on player numbers in each faction at any given time? If so that would solve a lot of op faction issues. It could even use rank and pvp kill stats for inline players to determine alliances.
  2. I am just going off what admin said about any progression causing outrage over having to grind again, which is what officer or crew progresssion would do. It would cause some sort of new grind to stay competitive. I’d love it which is why I asked.
  3. A couple of questions: 1. Has there been any work on changing the boarding system to 3d animated combat that would also have the benefit of being less ping reliant? The reason I ask is that your new single player game sounds like it may incorporate such a system that I hope could be ported in some form? 2. I take it officer and crew progression is now discontinued because it would br a form of progression? I guess as you say, this is for the best. 3. Does the bew single player sea legends game mean no naval action 2 is on the cards? Med and north sea would have been a great next theatre for na2? If so would you consider making sea legends coop? I find it hard to put time into games which I cannot enjoy with friends in some way.
  4. Amazing news!!! Great to see this game still going strong. Plus we have those other things like the battle sails mechanics to look forward to before the end of the year from the "development plans for the second half of 2019"?
  5. Are you pvp or pve promarily? i do see your point about community. But believe that a greater number of players not playing at the moment because of pvp may have the chance to benefit from a long pve server which is a more friendly version of pvp. Hard core serial trader and seal clubbers would stay on pvp where they can do that I would say.
  6. Papillon I am a Vice Admiral on PVP and have done my share of PVP on the PVP server. I no longer have the time to manage the whole PVP server and it's resources. I just want the odd PVP fight. When I want it I want the PVE time I have been spending to be able to be utilised. Essentially I want the community and the worry free trade with a little consensual PVP on PVE for when I have the time. You see on PVE there are a lot of ships that are plain useless because their is no need for speed, no need for anything really except Hull points. It would be nice to be able to need to use all types of ships either against aggressive AI missions or by taking them into some consensual PVP. On the PVP server however. I can never log off when I want. I always end up playing for hours more than I have. Which starts affecting real life.
  7. Because all our resources are on the PVE server. Including the ships we would want to use.
  8. My point is that if you want the odd fight or even just for a taste before moving to PVP you can try it there. Nobody else has to sail in the zone.
  9. It's always fascinated me how the Kormoran won this combat. I would like to try this in game, especially at range. I think in the real battle the Sydney got really close and thus was torpedoed and hit by the same calibre guns as it's own? In practice both died. A Cruiser struck down by a merchant raider (Q Ship) https://en.wikipedia.org/wiki/Battle_between_HMAS_Sydney_and_German_auxiliary_cruiser_Kormoran
  10. I'd much prefer to do it in the patrol zone open world style though it must be said. Don't really think it's good for the game to stay in port and never show your face.
  11. Alternately on the PVE server could we perhaps have the old in port PVP battle queue? Remember when we used to be able to join a PVP battle with a British lions or french fluer de lis flag by clicking a button in port and getting a battle?
  12. If their was a flag for pvp or peace on the pvp server traders would not be killed anymore. Because all trading would be done in peace. I don’t have a problem with this as I don’t think the trading is working very well. I think most trading on pvp is still done with no escort and knowing they are no contest dead if caught. Which happens a lot. So people are basically just giving away kills knowing no help will get to them in time. They may as well have a no pvp flag on them. You could call it a flag of neutrality. The reality of this conundrum though is that there are a lot of people that love attacking trade. Perhaps a better idea would be to have a killed once a night perk. Which only allowed traders to be killed once each maint cycle to let them get on with it in peace. On warships I guess a flag allowing pvp or not would be great. Allowing both pvp and pve populations to co exist. You want a peaceful night of fighting ai in your limited game time window. You can now do it. Blood pressure too high, doctors says you should stop playing? Now you can. When you want to join pvp to help the nation? Untick that pve box. Practical or a dream? It would certainly make for less targets for the hunters on pvp. So probably not practical.
  13. I would have said that Loki being non-consensual PVP is not a great example or test of the peace server populations keen ness for some PVP. A fair few of us from when I have been talking would not mind the consensual PVP zone opened up. But I must admit a fair amount are also solidly against a move like this. Why? I think because they think it will bring disruptive personalities from the PVP server. But I do not think that will affect people too much unless in chat other than making people stay away from that little PVP zone circle. Where those of us who like a bit of PVP dabbling may choose to meet and duel there. Leaving the others in peace to trade and fight AI in peace. I would also venture that things are not so black and white (PVP or PVE). There are a lot of people who are not for or against PVP or PVE. Liking both. But more in the middle ground like me (these days I cannot even make PVE port battles most times) when it comes to wanting to choose when they have the time to have a PVP battle. Hence the PVP zone on the peace server idea. My 2C anyways
  14. I would also love to get hold of your sources fluffy fish. edit: and they magically appear above. I must get the above book. However of the admiralty reports exist for the ships of Nelson they must exist for the entire fleet? I have robert gardiners book on frigates and it has some speeds but nothing comprehensive. Surely somebody somewhere has access to those admiralty records. Fluffy Fish, I am particulary interested in merchant ship performance with and without cargo in this era. I have a friend who says with cargo ballast, a lot of cargo ships perform faster with cargo than without by design.
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