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Destraex

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Destraex last won the day on August 16 2015

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About Destraex

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  1. So even though we will not be controlling the yards, will the game have the crew quality and captain quality managing this aspect as well as all other minor detail. So that we have maximum dimensions to differentiate the navies and fighting styles?
  2. I mean as in two games being developed at once are separate or the same teams?
  3. Is this game related to ultimate general age of sail game?
  4. Single player only has me concerned. As does it being so simple like total war naval battles, which were kinda passé. But I love the idea of landings. Will land battles be included? I cannot imagine this will be as good as naval action in terms of immersion? Unless we are building the ships to a complicated plan etc. what of the age of steam game from the same team?
  5. Since STEAM went to AU dollars a day or so ago. I can no longer see pricing in steam for naval action or it's modules. Steam did mention their would be a delay for some titles. This delay would happen when AU pricing was not yet available. Just thought I would let you guys know that given the sales you might be missing out at the moment due to some customers not being able to purchase the title.
  6. Definitely interested. Have been following the other post with great interest. Thx. Destraex.
  7. Destraex

    Flags Flags Flags

    I don't mind as long as their is a cool down between being able to apply the same paint again. Otherwise particular paint schemes - especially ones that should be rare - will be very common.
  8. Destraex

    Flags Flags Flags

    Will we perhaps be able to hoist signal flags like the famous trafalgar message in this pack?
  9. This is my first look at the new port interface (with the in game 3D ship as the backdrop). I love the fact that you can drag windows around. That is a really handy feature. However it would be good if the ports buildings did not look so oversized and out of place compared to the ship from an immersion standpoint. The buildings are ok at a distance in the open world but very strange when you are zoomed right next to it. The wooden jetty is the same. Huge and not in scale with the ship. A wharf would be better. Would love to see some actual human elements to the port as well. Like men running around visualising your ship. Maintaining the paint and fixing the ship in general. You know. Something to indicate that you are not actually at sea anymore. But docked in a port. In general though I really love the concept for the port UI. The art work is top notch and really immersive on the card based interface parts. Lovely. A really great job in that respect!! The picture below is an example of a wharf and slips. Also smaller ships like frigates would be docked along the peer rather than at the end. Larger ships would commonly not come close at all unless they were refitting. They would send boats:
  10. Destraex

    Work in progress: Dreadnoughts

    Which version? The 16hr one? You know a sequel is coming right?
  11. Excellent stuff. Very glad that we are getting closer to release... I am hoping to spend a lot of time on this game when that release happens and wipes are off the table It's all looking very good from what I see. I login after each patch to check out what is going on. I own the two DLC ships ... Looking forward to trying them.
  12. Destraex

    Work in progress: Dreadnoughts

    In ww1 iirc warships launched aircraft as spotters. Seaplane carriers also operated to launch strikes at land targets such as zeppelin bases. Which brings me to zeppelins which may have sometimes used as spotters at sea iirc???? It also brings me to ww1 and before using flags and radio sets that were very unreliable and caused constant confusion. Will command and control be simulated? My opinion is that you could however fairly safely do up to the end of ww1 without aircraft. But ww2 would seem a little silly without aircraft. Especially since a significant part of a warships armament in late ww2 was Devoted to AA. This of course presents a problem. Because most games either do aircraft and not ships well or ships and not aircraft well. Why? Because aircraft carriers and land based airfields are really strategic assets that cover massive distances and therefore are really tricky to include because this distance challenge requires a whole new game module. Separate from the B.B. lines firing at each other. It means that aircraft would be launched from a strategy map and may even find the enemy during a shore support engagement or even a ship to ship engagement. World of warships of course does them poorly because they are launching aircraft from battleship main fun range. Missing the whole point of aircraft carriers. Although carriers did get caught in the open a few times as up in norway by German cruisers or as with that escort carrier in the pacific. Also bringing in Ww2 means bringing in submarines at least on the strategic map. Ww2 Atlantic is not as bad but ww2 pacific means turning the whole game into a carrier strategy game. Once both sides have carriers the game changes completely or risks looking silly like world of tanks... operating tanks in a vacuum like dodgem cars.
  13. Destraex

    Work in progress: Dreadnoughts

    Looking good. Very exciting. I just posted these updates in a wargaming group I post in. Because it seems this one may be closing on the business end of things.
  14. Is there a way to tether the compass to the spyglass? The camera resets the angle when I let shift go and I have no idea where I was looking?
  15. Destraex

    Patch 25: Open world user interface update.

    Loving this new patch. Have not played in a while and this patch is giving the game a great new feel. Love the map graphics as well. The tutorials I am especially enjoying. It does make a huge difference to the game to be able to know you have the basic skill set before proceeding out into the open world.
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