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Anne Wildcat

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Everything posted by Anne Wildcat

  1. The US should battle Brits. I want to see the American Revolution!
  2. If it's true, wow! But I'm guessing it is not. Edit: nvm, delete this post pls. Just saw who posted this.
  3. Many do work together. And now with the clan warehouse, it may be easier.
  4. I think the map is fine. One idea some may like is If a port is not visited by anyone in a week, it is removed. Empty land without any ports nearby can be formed, somehow, into pirate havens. Discovered pirate havens can be captured and turned into ports by nats. This way the map is more dynamic. Not my idea, saw it posted somewhere.
  5. There also needs to be a mechanic to let nationals switch to other nations, not just pirates. Let's say they enter Pitts town, the neutral port, and can choose a different nation with a 30day cooldown timer, so nation hopping for Intel isn't possible. They of course lose all outposts in national ports. But the biggest problem isn't pirates, it's port battle mechanics.
  6. Is there a way to fix it so that if the attack is in front of port, the one circle will not be on land causing one team an inability reinforce?
  7. Yep, I've used it. Thank you.
  8. I like how on the PVP server there is a chance to be attacked anywhere. Do not bring PVP flags into this, maybe somehow bring politics to the pve server.
  9. Ugh, stop trying to take away free ports! Have you even tried sailing in enemy waters?!? The only ports to dock & sell goods you capture are at free ports. I have an outpost at a free port in French/Sweedish territory that I tp to & sail in my ship to hunt. There is no way I'm sailing back to Mortimer from there.
  10. I think this is supposed to be a recruitment thread. Stay on topic.
  11. I started as a pirate in the game POTCO. After Disney shut that down, my guild moved to POTBS but only a few stuck with the game. Then through the POTBS pirate nation teamspeak, I heard about Naval Action. PVP is so much better in Naval Action than in POTBS (no classes and skill sets) although POTBS avcom was always fun. When picking a nation, I liked how pirates were a central part of the map. And since I did not care about conquest in POTBS I figured the same would be for NA & so chose pirate.
  12. In POTBS what was fun to do as a pirate was find ports that were being flipped by other nations & go with a group & wreak havoc on their attempt. There was little pirate interest in conquest. However, with such a large OW map & small windows (i.e. buy a flag & sail to the port to start battle) that's hard to do here. Add more free ports, remove tp cooldown timers, and rework how port capture is done & maybe you will see more pirates being piratey
  13. It's cool to see other girls in this game Originally thought I was the only one when playing it during Alpha.
  14. The one thing I don't like is the idea of capture zones, makes me think of tank battles in War Thunder and doesn't seem appropriate to an age of sail game. But this is just alpha, so we will see. I like the idea of forts to destroy, read that somewhere but can't remember.
  15. While crafting traders Lynx to work on crafting level, I have once in a while gotten a low grade note with it.
  16. From http://forum.game-labs.net/index.php?/topic/13693-timer-warning-please-repost-in-nations/?p=251411
  17. So in strong winds, will large ships that accidentally sail upwind sail backwards fast?
  18. I had a problem earlier today connecting to and loading Steam. After restarting my PC, it worked fine.
  19. Please don't remove chasers or add chasers to all ships. The benefit of a snow, for example, is its chasers. If it had no chasers or all other ships had chasers, there would be no reason to sail it. Wind strength sounds cool but will make the game more complex. Keep it simple, keep as is.
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