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Content Count
1,294 -
Joined
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Days Won
1
Anne Wildcat last won the day on November 8 2016
Anne Wildcat had the most liked content!
Community Reputation
1,673 ExcellentAbout Anne Wildcat
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Rank
Commander
- Birthday 06/25/1975
Profile Information
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Gender
Female
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Location
IL, USA
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Interests
teaching/tutoring, web development, video games
Recent Profile Visitors
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New Feature Proposals - RVR
Anne Wildcat replied to admin's question in Feature proposals and Gameplay Help Q&A
Pirate rework. -
New Feature Proposals - Trading, Crafting, Economy
Anne Wildcat replied to admin's question in Feature proposals and Gameplay Help Q&A
Trade good (and rare fish) collections in exchange for some cosmetic, like sail colors or something. Each piece of the collection is in different areas of the map so to complete a collection, you pretty much have to have been all over the map. -
New Feature Proposals - DLC
Anne Wildcat replied to admin's question in Feature proposals and Gameplay Help Q&A
Some trader ship DLC -
I live in the US. All schools are closed in my state. My boss is keeping the tutoring center where I work open. You think parents would want to keep their kids home. But nope, today we were crazy busy. People have been buying out all necessities at the stores. I had to actually buy toilet paper through Amazon bc there is none at any stores.
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Trading Explained - Feedback welcome
Anne Wildcat replied to admin's topic in Developer news and announcements
Or perhaps, in the shallow water make goods that are reduced weight. -
Trading Explained - Feedback welcome
Anne Wildcat replied to admin's topic in Developer news and announcements
Wednesday, I believe, I capped an AI trader snow. It was so overloaded I could not move in the open world. Had to destroy everything. I forgot what was in the snow but it was 13 of one type of thing and 12 of another but the snow could only carry 1 at most. Would it be possible to reduce the weight of some goods or make sure the AI traders are not overloaded? -
Development plans update - Second Half of 2019
Anne Wildcat replied to admin's topic in Developer news and announcements
Personally, I’d prefer none or reverting back to the original few. That includes getting rid of port bonuses. Make port bonuses econ related only. -
Development plans update - Second Half of 2019
Anne Wildcat replied to admin's topic in Developer news and announcements
Not happy about more upgrades and books. -
One thing I found out this weekend is that damage done on AI in patrol zones count towards the patrol zone event. In my opinion, this should not be the case as the patrol zone is meant for Player vs Player. During the Nassau patrol, I took a basic cutter out, hit an AI snow and all the damage I did counted towards the event. In AI battles, I got enough damage to get three of those marks, whatever they are called. If a player attacks an AI in the patrol zone, it should not start a patrol zone battle. On another topic, I’d love to see the ability to flee patrol zone battles as wel
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Getting off topic here. Can you bring the grind discussion to a different forum topic please. Personally, I’m still hitting AI in a basic cutter and patrolling neighboring waters in a privateer. Although I don’t have the gusto that Rainsborough has.
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Development plans update: 1 half of 2019
Anne Wildcat replied to admin's topic in Developer news and announcements
Would like to see Raiding, Pirate mechanics, Exploration missions or collections to trade in for paint jobs (such as a rare fish collection or a trade good collection) 7th rate AI traders brought back to the open world. Reduced weight on trade goods. Of course I’d love to get rid of books/upgrades/bonuses and bring back the wysiwyg roe but that’s not going to happen. Increase in the drop of sealed bottles (has anyone found one since release?) Small battle room with no loss and no reward, good for training. The moon at night ... -
Cargo and Passenger Deliveries
Anne Wildcat replied to RedNeckMilkMan's topic in Current Feature Improvement Suggestions
The purpose of these deliveries was to help people get back on their feet if they lose. Maybe the deliveries that offer reals only should be locked if a person has 100k reals which would then require them to do trading to earn more?