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Anne Wildcat

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Everything posted by Anne Wildcat

  1. That seems a little too complex; I would not want to buy food supply for ships I'm not using or for time I'm not logged on, but buying food prior to sailing for the expected days I may be at sea, outside of battle, could be interesting.
  2. What would also be nice is some sort of in game bounty/rep system. The more enemies players you sink, the higher the price on your head. Maybe that will come later. Right now there is other stuff more important that needs working on.
  3. Bitter you got sunk the other day by La Tortue?Just messing with ya
  4. Bounty missions, like in POTBS would be nice (i.e. Sink 10 British captains) What would be better is some sort of Intel on enemy locations. There used to be ship reports, but nobody used it. However with the smaller population, IMO, ship reports should be brought back.
  5. Agreed. I know this is super unrealistic, so it will not be liked, but maybe a midpoint would be being able to replenish crew via health kits, just like there are repair kits? Still require having to sail captured ships back and so if you have a fleet, your crew is divided.
  6. You do not have any idea of the ships you are facing. Unless you go with a group, you do not know who you will be fighting with and if they will communicate There is no way to escape early, you must be in the battle the whole 30 min, for small battles. (Never did a large one) And the numbers themselves for small battles are fading, last time I did it, it was a 1v1 Not to mention the number of cutters in there if the numbers are larger I like open world PVP better, even if I get ganked.
  7. That right there. IMO, before fixing pirate mechanics, conquest mechanics need fixing.
  8. Not my idea but a good one to add; someone posted the other day port consumption should be player supplied and if not met, the port turns to a neutral port.
  9. I believe he means not AI fleets on the OS but AI fleets tied to players.
  10. Changed my mind, The no teleport ship idea could be good even though it will suck having to sail a new ship to outposts, so will just need to build multiple shipyards in Freetowns. As long as you please keep teleporting between outposts.
  11. The last patch was great for privateering, when this comes it will kill it. Right now Brits & US hang out at LA Tortue to PVP against pirates. Some pirates hang out on the US coastline. All you need is to get a larger group together, once this hits, and within a month, they will be all wiped. I have my privateer at Island Harbor (although being a noob, haven't used it much) Map stomping happens bc people feel ports are meaningless, the map is too big for the population size, or timers do not allow for large groups to defend. Work on conquest & port battle mechanics please.
  12. That was Nelsons job. We have real life. This is a GAME. I do not want to spend hours sailing a new ship to an outpost due to the fact I lost all dur on my old one. Maybe allow ship deliveries from your shipyard, the trading screen (if the ship is new only), or the store.
  13. I like PVP but am a noob. I'd rather try in a store bought junky surprise than a yacht. Because there are so many better players out there, as they have more time and experience with PVP, this suggestion seems like I will be back to my yacht whereas right now I'm starting to get used to bigger ships. As a noob, I feel this will deter players like me who are trying to learn.
  14. That's what I'm wondering as well. It seems as it's on any sinking.
  15. Against this as sailing ships to outposts can take too much time, especially for casual players. This will probably reduce PVP Question, So if you sink or explode you will still have the 40 free crew that can't be lost?
  16. When a nation is down to a few ports and so knows where the next pb is, MAN UP & DEFEND! If you are at high enough rank to defend your ports but refuse to, why do you play a nat? Might as well turn black. I play pirate bc I give diddly about conquest (although do take part in pbs for loot). I do not like seeing a black map but would rather see healthy nations who feel comfy cozy so I can hunt their players. What is so pathetic is not seeing national players, especially from large clans, not defend the few ports remaining. (Looking back to when pirates did some USA stomping.) Right now it is too easy to rebuild. Hopefully when conquest gets reworked & ports are of more importance I'll hear of people defending their ports instead of empty pbs. (By then pirates probably will not be involved in conquest)
  17. Hopefully there will be a future patch where players can change nations as easily as it is to go pirate, with some cooldown time.
  18. Omg, look back a few weeks, the US lost pretty much everything, now look at them rebuild, Sweeds lost all their land, look at them rebuild. Map stomping is only temporary, if you don't like how the map is, take a break.
  19. I play pirate and you will probably never see me in a SOL But if we are playing to history then nats need adjustments as well bc there are way too many SOLs around. Or how about no one can craft a ship as 1 person making ships is not realistic. Realize, this is a GAME.
  20. Conquest needs a major rework, the solution I do not have The game is losing players bc it cannot tailor itself to each individual player Some value realism, they complain about ow teleporting and speed on seas, etc Others want more gaminess and complain about battle lengths and having to travel ow map. IMO, early access was released too soon. This should still be alpha. People need to be patient, which I know many are not. But ideas such as 'let's take this broken mechanic and shove it in their face' will not help.
  21. I'm all for pirate mechanic changes. However those that do RVR as pirates will probably switch nations and do the exact same thing. Then we can all sing Paint it Yellow or Paint it Red, etc. What needs adjustment, preferably before pirate mechanics, is port battle mechanics. So don't blame pirate mechanics for map stomping.
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