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Hornblower V

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About Hornblower V

  • Rank
    Landsmen

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    Male
  • Location
    Minneapolis, MN
  1. Thank you EliteDelta! So helpful. Are there still regular missions? Can you still teleport your ship after capturing a trader? Can you capture and sail any ship or just traders? Any boarding/defense changes? Thanks again!
  2. Hi all, I am back after a long break. Could someone give me a brief run down on changes since August? Much Obliged, Hornblower V
  3. Makes sense, but the good mods are cool mil. That's pretty steep.
  4. I know its a careful balance but right now it seems that those of us that don't have countless hours to invest are having a hard time. Paying for crew replacement is what tipped the scale for me. Just some feedback to however is listening. As the Veterans get better and better and higher ranks the balance will be harder to strike IMHO. Hornblower V
  5. I call on the brotherhood of Europe and the Americas to rise up or be slaughtered! Show no mercy for you will be shown none!!!
  6. Pirates should not be able to sail SOL's. This will keep the balance at historical levels. Make it interesting and powerful for them in other ways.
  7. Thanks Admin for this helpful and detailed reply. Can you also give a detailed explanation of how the the aiming mechanism works when you are firing two decks or like or unlike guns/carronades? Thanks responding so quickly to all the feedback on the patches. This game will be successful!
  8. When raking and in general fighting, I find it difficult to aim both decks. So I fire them separately. Can anyone help me? How do I accurately use more than one gun deck at a time? Also, what is the ideal raking distance under battle sails? Thanks for any help you can give,
  9. I would much prefer nation on nation action primarily and have pirates be mainly raiders...able to take shallow water ports and raid commerce but not sail warships and SOLS. Much more historical and realistic...
  10. I would much prefer nation on nation action primarily and have pirates be mainly raiders...able to take shallow water ports and raid commerce but not sail warships and SOLS. Much more historical and realistic... What say ye?
  11. Sorry to multi-post this. Just want to be heard. I do feel damage model is too difficult. I will be back once it is changed I also feel that trading has been ruined now that ports stop buying. I sailed the whole southern Caribbean and Yucatan and could not find buyers for multiple goods. Devs took away the compass wood boon but now I can't sell anything. Maybe Im doing it wrong. I feel that SOLS are too strong for fun game play. Not everyone can devote countless hours for battles and learning how to perfectly rake opponents. Its tough to find the balance for the hard core and casual player. I believe the last damage model was better balanced. I want to play a fun game that is challenging but not impossible. Historical accuracy is important but may be second place in some details. I would prefer most of the action be nation on nation with occasional pirate shallow port captures and extensive commerce raids. Pirates should not sail SOLS and should not take large ports. I fear that there are so many people forgetting this game is still in development that they are getting frustrated by the "rule Changes". Perhaps Devs should have admitted fewer testers until full release. I bet many will come back after full release. When is full release?
  12. I do feel damage model is too difficult. I will be back once it is changed I also feel that trading has been ruined now that ports stop buying. I sailed the whole southern Caribbean and Yucatan and could not find buyers for multiple goods. Devs took away the compass wood boon but now I can't sell anything. Maybe Im doing it wrong. I feel that SOLS are too strong for fun game play. Not everyone can devote countless hours for battles and learning how to perfectly rake opponents. Its tough to find the balance for the hard core and casual player. I believe the last damage model was better balanced. I want to play a fun game that is challenging but not impossible. Historical accuracy is important but may be second place in some details. I would prefer most of the action be nation on nation with occasional pirate shallow port captures and extensive commerce raids. Pirates should not sail SOLS and should not take large ports. I fear that there are so many people forgetting this game is still in development that they are getting frustrated by the "rule Changes". Perhaps Devs should have admitted fewer testers until full release. I bet many will come back after full release. When is full release?
  13. I do feel damage model is too difficult. I will be back once it is changed I also feel that trading has been ruined now that ports stop buying. I sailed the whole southern Caribbean and Yucatan and could not find buyers for multiple goods. Devs took away the compass wood boon but now I can't sell anything. Maybe Im doing it wrong. I feel that SOLS are too strong for fun game play. Not everyone can devote countless hours for battles and learning how to perfectly rake opponents. Its tough to find the balance for the hard core and casual player. I believe the last damage model was better balanced. I want to play a fun game that is challenging but not impossible. Historical accuracy is important but may be second place in some details. I would prefer most of the action be nation on nation with occasional pirate shallow port captures and extensive commerce raids. Pirates should not sail SOLS and should not take large ports. I fear that there are so many people forgetting this game is still in development that they are getting frustrated by the "rule Changes". Perhaps Devs should have admitted fewer testers until full release. I bet many will come back after full release. When is full release?
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