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Found 73 results

  1. So I've noticed that Cruisers, destroyers, and etc. are faaaaar too weak. Their guns dont nearly deal the damage or have the accuracy they should. I feel Cruisers and Destoyers need a massive buff, because a battleship of practically any kind is worth almost a fleet of smaller vessels, where in reality it wasn't this severe. Advanced battleships also are a bit too extreme compared to dreadnoughts. It makes sense for Dreadnought vs Pre-dreadnaught but I feel it's a little bit extreme with Dreadnought vs WW2 era Battleship.
  2. I would like to raise a thread regarding the economy, including all its sub-branches(crafting, hauling etc..) and the effects of every aspect translated into open world game play, particularly, but not limited to the Realm vs Realm aspect of the game. I will be taking experiences from previous games in which I have played quite a bit, and which have influenced this post; Pirates of the Burning Sea and Eve Online. Economy vs Open World/RvR/PvP Balance The developers at Game Labs, as we know, have been working on the crafting system, they plan to merge it along with the current market system and upgrade it into a fully operational economy. So far so good, but I would like to stress areas which have lacked in previous game economies, rendering game-play less fun. The system Pirates of the Burning Sea had (Initially, before they completely messed it up) was a very good balance in terms of realism and game-play necessity, what I mean is that the economy allowed for relatively easy production of frigates and 4th rates, but got exponentially harder as you tried to produce 3rd, 2nd, and 1st rates. If pirates had gone for a more realistic approach, (understand I am not a history expert) we would have probably all been sailing in even smaller ships then frigates for PvP as it would've been too expensive to take a frigate to PvP constantly. Very few people would have 1-4th rates and frigates, especially of the caliber players liked to run around with constantly-- in PvP. So I go back to the topic of balancing, between realism and the necessity of keeping the game-play fun and refreshing, because nobody would like to sail in small schooners for a long time and nobody would like constant open sea fighting in 1st rates. This is why, in my opinion, Pirates of the Burning Sea excelled at having such a great pvp atmosphere. Open sea combat, throughout almost the entirety of the game, revolved around frigates, easily disposable if you were a great captain, and not that big of a loss if you were a newbie. Which finally brings me to my 1st suggestion; 4th, 3rd, 2nd, and 1st rates should be exponentially harder to make, requiring your organization/society (whatever you like to call it) to work together to produce it. Where building a 4th rate wouldn't be that much of a hassle, transition to a 1st rate, and you've got some work to do. Sticking to this idea, when designing the economy, will keep more frigates in the open sea and increase the value a 1st, 2nd and 3rd rate have in major operations, ex: Port Battles, nations will be more reluctant or more daring when choosing to summon their beastly weapons of war. Capturing Ships- NPCs My next suggestion, and keep in mind, I have not heard anything regarding this, so it could be outdated already, and yes, I am ready to dodge fire balls just in case. Players shouldn't be able to capture NPC ships, the contrary worked fine in Pirates of the Burning Sea, but only because NPCs sailed weak frigates in comparison to what players actually used for PvP, and even then, you could not capture any 4th, 3rd, 2nd or 1st rates from NPC fleets. Yes, I know players in Naval Action would eventually be able to craft better versions of ships which NPCs used but it still would not out-weigh the fact that the open sea and port battles would suffer a massive inflation of rate ships, which I strongly believe would turn the game dull and less immersive, not giving it the dramatic feel of loss. Games such as Star Wars: The Old Republic advertised open world pvp, and it ended in massive disappointment simply due to the fact that when you died you lost nothing, you could just respawn and go back in. This mechanic strongly resembles any mainstream arcade FPS shooter out there, NOT an open world MMO. There needs to be a risk, and there needs to be hard work to acquire those ships, not essentially a grind, but still. I say this, and I do understand there would be a money loss in regards to the ship upgrades when you died in a captured ship. If we allow the capturing of ships, the devs would need to balance the cost vs loss ratio in order to make both options equally monetarily viable, taking into account the durability of bought ships. It would be a massive headache and only cause drama among the players, plus, it would make ship prices go either down, due to ship builders trying to make whatever minimal profit they can or way up in order to make a decent sized profit from the minimal sell orders. The prices could also fluctuate heavily if the developers failed to balance the cost vs loss between both methods of acquiring ships. Either way, it would discourage people from manufacturing ships. So I strongly recommend the end of capturing NPC ships, for the sake of keeping the game strictly supply and demand, based off of an economy ran by econ players and defended by PvP players. It worked well in Pirates of the Burning Sea and EXCEPTIONALLY well in EvE online, there is absolutely no doubt about it. I see no issue with capturing enemy PLAYER ships though, but I would suggest putting a very minor cap on that like PotBS had, where you could capture one ship every couple of hours. The Cycle of the Economy In an open world game like Naval Action, it is essential you follow certain rules, rules that keep the cycle of the game running. Haulers/traders and manufacturers produce ships, consumables, upgrades --> PvPers (the main consumers, who die all the time) buy the ships and equipment ---> ? D: How will players who love to PvP make a living? Once again, PotBS had an answer, not a historically realistic one, but one that kept the cycle going, and that was Marks of Victory/Trade/War. These marks were rewarded to players after killing an enemy player, the player could then sell those marks for quite a bit of money. If you haven't played Pirates of the Burning Sea, you may ask, "But who would want to buy those marks, what was their purpose?" well, in Pirates, the Marks allowed you to obtain special ships or equipment at your factions admiralty, players who didn't PvP or were simply bad at it, bought those all the time, there was a big market for them. But I am not suggesting the same should be true with Naval Action. What I am suggesting is we have a similar mechanic in place, possibly more realistic, or immersive than the one PotBS had. I am not a particularly creative person, so I invite you, if you agree with this idea, to suggest a possibility, but just for the sake of an example; players could get a document/certificate for sinking a ship which could be turned in at the admiralty for different prizes. This document/certificate could be turned in for a prize which could benefit various other play-styles; explorers, haulers, PvErs, and especially the econ people, which could turn those certificates into something that would allow them to craft better ships/equipment (Mastercraft and such) by bringing in materials from the mother country. Why would I bother suggesting this? Certainly, a PvPer could go do some econ, or grind NPC fleets to make money. Well, the one simple answer is that, each and every one of us has a play-style and I personally would hate to grind for money so that I could PvP, I'd rather do what I love and get paid for it. This has been my suggestions post, I would like to invite people to add to these if they got any ideas from it and I am completely accepting of constructive criticism. Also, sorry if some of the paragraphs turned out to be walls of text, I tried separating them as best I could. -Morgan Lacerda
  3. Ahoy there! After much studying of the ships' various speed profiles, I realised that I could use these, together with their default speed values, to calculate how best to escape enemy ships attempting to pursue you. It turns out that almost all ships can escape almost all others, or at least outrun them rather competently on at least one point of sail. Here is a link to the Escapomatrix; my attempt at illustrating these points, unfortunately only going so far as to include the ships available at Master and Commander. I will add more as I progress.
  4. can there not be clan shipyard? works like the can warehouse, deposit ships instead of materials?
  5. It's simple. Wasa it's actually slower than a Bellona, that makes no sense. At least it should have the same speed as a Bellona.
  6. What I'm lookin' for, is a list of average PvP marks you'll get when sinking a ship. I know this is calculated including the amount of damage you do. But there must be a average of basic amount of pvp marks you'll get per ship. Is there someone who has such a list?
  7. USS Lexington, 16 Gun Brig of War The Lexington belonged to a small fleet of merchant ships, which were hastily converted into war ships in Philadelphia in 1775/77 during the war against England. Under captain John Barry’s command, the Lexington was successfully engaged in battle on April 7th, 1776 against the corvette Edward. During the same year, the Lexington was captured by the British frigate Pearl. The crew re-captured the boat again in a daring action and returned it to Baltimore. During the following year, the Lexington sailed to France and, together with other ships, took part in various battles in the Bay of Biscay, the English Channel, and off the Irish coast. A number of English ships were captured. On September 20th, 1777, on its return trip from France, the Lexington was captured by the English cutter Alert. After a fight of more than three hours the Lexington ran out of ammunition and had to surrender. Thus, at least the lives of the crew, already decimated by enemy fire, were saved. Another great addition to NA fleet family. One fierce little boat. Plans
  8. When i happened upon Naval Action, I was ecstatic, I love age of sail games and all of the fun from bringing a full broadside of guns to bear to going toe to toe on deck of boarding to hammering/getting hammered by a city port or fort, when i joined i loved all of it, the beauty, the semi realism, the semi true sailing, and all that. now that being said the pvp is a little over kill, its great and all but really annoying when people just camp outside the capital for new players just to get their pvp marks and getting those marks gives them an almost unbreakable edge over anyone without. so here are some suggestions that might make all happy and would be willing to actually discuss things in farther if warranted. 1. first off to the pvp thing, make it so if you are in the capital port (Charleston for US) that you get capital class ships to protect you (I.E. 3 - 1 st rates depending on strength of enemy). everywhere else, unless you are tagged by a capital ship you only get up to a 4th rate and it matches the strength of the attacking ship. 2. now adding to the historical aspect that would really put a fun twist to the game and give you a little more national pride. Players can only CRAFT ships of their country (US gets the Connie and other US based ships) and ai fleets will only spawn with their nations ships (spain wouldn't spawn with a connie) and by ships of their country i mean the country that originally built the ship. - note give ALL nations a baseline ships for example: 7th rate - Cutter, sloops 6th rate - brig, schooner 5th rate - frigate 4th rate through 1st rate - ships of the line now the 4th rate would have about 50 guns with a crew of about 400(max) 3rd rate would have around 74 guns or less with a crew around 650(max) 2nd rate would have around 80 - 90 guns with crew around 800(max) 1st rate would have about 100 guns with crew of around 1000(max) from there you add in your l'oceans, essexs, and all the other ships/ ship types would be nation dependent. 3. PVP marks, #2 would factor heavily into this category, your pvp marks instead of giving game breaking upgrades instead, give out notes for ships of different nations but instead of making it 15 marks make it harder to get certain ships for example: 7th rate - 10 marks 6th rate - 15 - 20 marks 5th rate - 40 - 50 marks 4th - 50 - 75 marks 3rd - 75 - 100 marks 2nd - 100 - 125 marks 1st - 150 marks but on the side note make it so these notes could not be used to craft one out White oak, teak, or live oak. 4. Both of those now would make this possible and give the ability to capture 4 - 1st rates again because you would have to try to capture other nations ships from AI but make the AI fleets to spawn in out of really crappy material so that capturing them isnt necessarily a big win. Overall I feel this would help greatly in bringing your game population back up, adding new players because there isn't so much seal clubbing but you can get respectable pvp action outside of the capital harbours. it would also give a new feel to the game because Port battles would have to be won by the skill of the nation using their ships or stolen ships and you would have to plan around your nations strengths. now it would be easy to navigate around this feat simply by having multiple alts in different nations, but to counter it and make it a little more challenging and rare to see a quality 1st rate or 2nd rate (instead of 50 WO/LO or similar in a port battle) make them a little more difficult to craft something of that caliber like i said this is observations that i have seen while playing and i feel that all the player base would enjoy these updates and would bring your population up greatly as well, and like i said if you would like to discuss this more, i would be happy to in teamspeak or discord or just through email, and anything i could do to help this i would
  9. Hello everyone. Lately many players have been complaining about lack of content and how there is not much to see on the sea and islands other than water and trees. Also lack of Events and other things are making this game more like pvp smash with trading than interesting game with bigger amount of content. This is why i would recommend game developers to create some thing that would make us feel like we are surrounded by naval creatures like dolphins and whales or have some events happening that make it interesting to watch the seenery like on land conflicts when town is being under attack when port battle is going on or has ended. Suggestions: - Add sealife like Dolphins, Whales and maybe even sea moster like Kraken. - Add random events like Ghost ship that change weather to foggy when its close and from sinking this ship you can get rewards and rarest (1% chance) would be ghost ship paint. (example in photo) Seeing this ship would be rare even tho you would get to foggy area since the fog makes ships hard to see like in lightning storm. - Add more action on land during port battles. - Add captain on board during battles. At the moment we have crew with animation but no captain to lead the crew. - Add bigger transport ship: Clipper. This would have 8000 hold and would be fast due to the sail area. Would be harder to craft and needs 800 crew. - Add daily missions and rewards with them. These changes would help this game a lot since then players would have more stuff to do and to see. This game isnt about just killing and sailing, This game is about experiencing the naval action of 1700- 1800 era. Also it would help if you would advertise this game somewhere. If the game creator team can't do it, make players do it and give revards for doing so. Im sure many players are ready to do something to help this game to rise up. At least i would like to. Wandering Ghost
  10. Hi everyone. As the header says, my suggestion would be to make skins little more common. I loved the skins for Bellona and Endymion but now those have been the only skins ive seen and even those are very rare. I hope that dev-team will bring ship appearance customization with the new port UI. This would create new purpose for crafting and new crafting items. Or the skins can be achieved by doing certain things. Flags on top of masts could be part of skin too. Skin achievements: - X days on the sea: Traveller - Your ship has sunk X times: Defeated - You have sunk X amount of enemy players: Demon - You have visited X amount of ports: Been there, done that - You have sunk friendly ship: Betrayal - You own X amount of gold: Gold lover These are just some examples what i came up with. The skin looks would be related to what you have done. I don't want this to make ships look like they were made out of gold or that there is suddenly Pirates of the Caribbean ghost ship sailing among realistic wessels. I want skins like Endymion had and Bellona had.
  11. I think we have had enough time to test this new ship. This little ship has more HP, way more thickness, 70 more crew (which is very useful for boarding other shallow ships), a very powerful broadside (which cant be countered by any ship of his rate (even carro fitted)), stern and bow chasers, very good turn rate and it is not slow at all. This ship, like it is right now, is an aberration which can go 1vs1 against ships like cerberus, renomee and surprise. This situation is far worse than the one we had with the Wasa. Potential fix and rebalance: It cant be listed with a 80BR, due to his current stats I would make it 170BR. Even I would make it a light 5th rate (a very good alternative to the cerberus) and not a shallow water ship. Please @admin, dont wait 4 months like you did fixing the wasa.
  12. To mimic catastrophic change of authority upon a colony, I suggest that a Port goes under the following when it is conquered. 1. all ships being sold in the port are removed from the lists. They are not "stolen", they simply removed. Original owner can retrieve them. Kind of a "ship impounded" situation. 2. all Contracts are automatically removed from the lists with correspondent partial item quantities being "fulfilled". Example, a contract for 1000 Bananas that is yet at 300 out of 1000 will be removed from the lists and the contractor will be informed his contract has been partially fulfilled with the 300 units. These must be claimed, same as a fulfilled contract. Pros - new owners of the port hostile trade "take over" - more fierce defence of clan holdings Cons - ship business away from Safe Zones and Free Ports
  13. I sent an email however as of late I have not been getting responses through that medium of communication, so instead for the sake of certainty and public dispute I'll be putting this idea up on the forums and see if anyone agrees. I've been thinking of this for quite sometime and have decided that since it'll be easier than having to create an entirely new ship and instead the devs will be using assets that they already have on hand and will have to make minimal adjustments to it (Depending on the way they implement it). Instead of the "Wapen Von Hamburg" there would be a new cargo ship renamed the "Reichtum Von Hamburg" this is of course fictional but it would be a reasonably accurate ship, the Wapen Von Hamburg is the closest thing we have to a galleon and in reality it was a ship built to escort trade fleets during Hamburg's time of economic prominence however it only did this twice, now wouldn't it make sense that this ship could theoretically be refitted and improved to be a cargo ship? It has a VERY wide body (Thus more cargo space) and sits considerably high in the water, by "Refitted" i dont mean a permanent upgrade or anything like that, I mean a completely different ship blueprint that would instead be named "Reichtum Von Hamburg" which in english means "Wealth" or "Riches of Hamburg" which is a fitting name for a cargo ship. At this point the name and fictional history and physical build of the ship seem to make sense, now how would the devs go about implementiing it? i see a few ways of doing this with the easiest way being this... 1. Recycle old Wapen Von Hamburg model in it's entirety with a few exceptions, I would have the gun ports on the two bottom decks closed or removed completely and keep the top two decks as defensive armaments while keeping the paint job and physical attributes. Or if you'd like to go balls to the walls you could keep the model but remove the bottom two decks worth of gun ports completely, remove the decorative gold whales and change the stern decorations to something more fitting for a merchant ship. Then you'd want to change the entire ship to a Bark brown color and insert a Green stripe where the gold stripe is (Which would signify currency/wealth) to keep a sense of individuality on the ship. Now of course with this ship would be a whole new set of stats to go with it and I have put some thought into this comparing the Wapen Von Hamburg's current stats to the Indiaman and Here's a very basic set I've come up with, all of this is up for scrutiny. Class: 4 Decks: 2, limits [6 - 9] Cannons per side: 11 Maximum Speed (Default): 10.00 Turn rate (Default): 2.4 Sides (Default L/R): 4800/4800 Thickness (Default): 55 KEEP IN MIND ALL OF THIS IS UP FOR DEBATE Bow (Default): 1150 Thickness (Default): 28 Stern (Default): 580 Thickness (Default) 25 Hull (Deafult): 2650 Sails (Default): 4500 Rudder (Default): 126 Pump (Default): 245 Crew: 415 (min. 260) <--- I was unsure about this one, Indiaman has 380 and Wapen has 470 and I really didn't know a way to put more crew on it than the indiaman but significantly less than the regular wapen. Hold: 32 slots, Max weight: 6000.0 <--- You'd need to change the Mark weight from 5000 to 10000, still not sure though if this is high or low enough. I really hope the development team takes this to heart because I would really love to see a ship similiar to that of the 17th century "Treasure Galleons" in the game, Galleons were a huge part of naval history (With race built galleons being the main composition of the british fleet during the early 17th century) and to have this huge bulk that players could use to transport even more goods and would be an interesting enemy in battle.
  14. Hello Everyone. I wanted to tell/ask something. The time frame of ships in-game/that are possible to be in game are ships that are build in 1690-1820. This means we will get lots of 18th century ships , gotta love them. Dont get me wrong , i love 18th century ships , they look awesome , the sailing is amazing. They all have something great. Gotta love those ships. But what i was wondering: Why not make the time frame a little...wider? With this "wider" effect i mean: 17th century ships. Reason: I personally love the 18th century ships , they are awesome in all kinds of ways. They are natural beauties. All kinds of 18th century ship-rates have their own benefit. Its great. But.. as some other people have explained in other Topics , lots of 18th century ships look the same. With this i dont mean the collour , but the design. Example: We got the L'Ocean , beautiful ship , i sailed with it and fought with it , its amazing. Its such a lovely ship. Then theres the Santisima Trinidad , same thing , i love the look of it , its great in battle , lots of cannons , amazing. But here's were my point joins in: the design of both ships is pretty simillair. Again , dont think i dont like the 18th century designs , i think they are amazing. But because they look so simillair and we have lots of those kinds of ships , i would love to see some other kids of designs. This is one of the reasons why i love the 5th rate ship of the line: La Renommee. It has kind of the same design , but the back is way different. And i think its gorgeous. Same thing with The Ingermanland , i love the ship even more because its a different kind of design. Especially in the back. Ofcourse , how a ship looks is not the only thing that matters , how their abilities proof in battle and in sailing is a very import example too. Ofcourse , 18th century ships were more developed , but 17th century ships are good in sailing. Looking at the fact of how a ship reacts on the sea , doesnt really matter in this case. But i would love to see 17th century ships in-game. I will take some examples to show you. Le Soleil Royal (1670) I choose the photo of the back , because the back is were it matters about most in this Topic. Just look at this ship. Its beautiful and very different from the ships we have in game right now. And for those who want a back story , its their too. Back Story: She was build in Brest between 1668 and 1670 by engineer Laurent Hubac. She was launched in 1669 and stayed in Brest harbour for years.She was recommissioned with 112 guns and 1200 men when the Nine years war broke out in 1688 as the flagship of the escadre du Ponant (squadron of the West). She was said to be a good sailing ship and her decorations were amongst the most beautiful and elaborate of all baroque flagships. The emblem of the "sun" had been chosen by Louis XIV as his personal symbol. One more example: Seven Provinces (Zeven Provinciën) 1665-1694 I got the same reason for the photo from the back: Matters the most in this Topic. Just look at her.. she is beautiful. The Seven provinces is my personal favorite ship. She looks stunning , has lots of cannons , and sails like she rules over the seven seas. But thats not all.. she has one hell of a back story too. Back Story: The Seven Provinces was a line ship of 'de Admiraliteit van de Maze' with 80 cannons on board , the name was also writen as: '7 provinciën'. The ship had a lenght of 163 foot and was 43 foot wide , and had a cavity of 16,5 foot. The men were with more then 420. The ship was build in 1664-1665 on admiral site at the 'HaringVliet' of Rotterdam. The builder of the ship was: Salomon Jansz van den Tempel. It began her carreer as flagship of viceadmiraal Aert Jansse Van Ness. After that it became the flag ship of luitenant-admiraal Michiel Adriaenszoon de Ruyter (1666-1674). She fought at 'de Vierdaagse zeeslag' at North Foreland (1666). She also fought at the 'Tweedagse zeeslag' (1666) , and at 'Toch van Chatham' (1667). And in the seccond English war. The ship also fought at 'Slag bij Solebay' (1672) , the 'dubbele slag bij Schooneveld' and at the 'Slag bij Kijkduin' (1673). In 1674 it went on expidition under controll of Admiral Michiel de Ruyter. After the death [ kiling of the Prince of orange] of Admiral michiel de ruyter it became the flag ship of Schout-Bij-Nacht Jan Van Brakel in 1678. In 1691 Johan snellen got the ship under controll. He died the same year on board. It also participated in the English/Dutch fleet in 1691 under the command of Edward Russel. In 1692 it got shot by the french and it caused a leak in the battle of Barfleur en La Hougue , the ship sailed back to port. After that it got sold in 1694. This is the reason i call her... unsikable , because she has never bin sunk . So why not 'wide' the time frame out to the 17th century?
  15. As the title suggests, name your favourite ships of each class and what upgrades you would want on them.
  16. Today , and some more days in the last weeks.... i did not have fun at naval action legends. This is because of capping cirkels. Wen i go in and sail and fight , i want to have a fun fight. I dont care if i lose or win , as long as it is fun. But once they enemy captures our cirkel in the first few minutes... its really boring and annoying. Loads of people think this... But i got some solutions for this problem. 1. Make a SingelPlayer/Multiplayer Button. How it works: If you dont want people to be an ass and you just want a match were you only fight , you click on singelplayer , instant fight and only bots. ( I personally Would like this alot ) 2. Make the cirkels disappear. How it works: Let there be no cirkels/bases anymore. Problems Solved. You cant be an ass by capping it in the last minute or in the first minute.. and everyone has a good time. Problem Solved. I would really appreciate it if the admins/ people who can change this would take a good look at this. One of the 2 solutions above here would make it work :). Here is a screenshot from what happened today:
  17. I entered into battle with a another British fleet close by and the whole engagement went weird. Firstly all ships headed straight for shore and beached, then they started jumping up and down. I will try to attach a video file later. It's too big right now.
  18. Would installing a carpenter upgrade in a fleeted ship make a difference? Will it actually self repair while in battle?
  19. In order to have a successful and widely accepted rebalancing of Stats+BR (as well as saving devs time) I open this thread where we can provide feedback about this matter. Some BR proposals: Tournament: http://forum.game-labs.net/topic/23201-tournament-groups-composition-definite-rules/?do=findComment&comment=477983 My own proposal (based on tournament): http://forum.game-labs.net/topic/23109-poll-port-battle-limitations-formerly-known-as-port-battle-diversity/?do=findComment&comment=480679 Rediii: http://forum.game-labs.net/topic/23398-port-battle-feedback-battles-with-br-limits/?do=findComment&comment=484565 Some questions about general balance of ships: Is the renomee still a valid choice as a hunter when you can sail the endymion? why the santisima is not as popular in PBs as victory/ocean? does she need a small buff? Belle Poule vs frigate? should the surprise have any ship that can reach her (1vs1) when she is running away? how should the 4th rates be balanced? should the wasa be listed as a light third rate instead of a fourth rate? why would you choose a trinc/essex over a pirate frigate? which is the place for the indefatigable? Discuss.
  20. Dear Devs, you tuned the turn rate of some 4th rates and thus tryed to reballance the relation of these 4th rates compared to the Wasa i guess!? I like that motive and intention! BUT by doing this you create an imballance: Now the 4th rates turn as well or even better than 5th rates! PLEASE return to the old turn rates and INSTEAD depower the Wasa! Chreers! Navalus
  21. when it will launch new ships because the game is dying every day
  22. Hello everybody. I had some ideas and questions. I have tried looking for information about Legends in the forums , didnt found much. Now to start of with a question of mine: Wen will Legends be officially released? Some people said Next Thursday to me. Now about the ships. In Legends we have quite some ships , but not all of them. Not even close. First i have this question: Will all ships come into Legends? And i have an idea for the ships that are not in game yet. Right now you gotta have xp to research your next ship and buy it with silver. Maybe you could buy the other ships with gold , that is harder to get or something like that? Because i would love to sail with lots of ships in Legends that are not in game in Legends yet , like L'Hermione. Or Bellona. And others.. actually just all of them
  23. I was just wondering (because of the massive amount of frigates in the game) what other people prefer when they use one, I personally enjoy the Surprise and Renomee the most since their strengths help with destroying merchant ships. What are your thoughts?
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