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  1. Beware the rise of the blood moon [SNACH] Scalawags Naval & Charter Haus We are the scourge of the sea always looking to expand our international navy of scalawags who are not afraid to shed some blood upon the decks of our enemies. Our focus is PvP/RvR and are part of the all-call rats ready to join any battle anywhere. We also dabble in econ and have a few blacksmiths and shipwrights ready to build armed fleets for our squad and others. Simple requirements: Participation - Be ready for the call to arms. Be willing to help fill the warehouse with reals, doubloo
  2. SOLO player? Tired of waiting for your clan to come back? Are you the last man standing in your current clan? JACKS is looking for NA time zone players to join the Graveyard Crew. We have a solid base all around, our EU crew is running strong, currently looking to fill in the other side of the time zones. Need Ships? We got ya Need Cannons? We got ya. Need a group of solid players to join? Yeah we got ya. We have a steadily growing Market in our Pitts Town Port, many max level ship builders both in Baracoa and Nuevitas. If you are new to the game we help all new Captains
  3. And we are suggestion dropping the 11 nations thing and go to 4 core nations and 1-2 pirate/privateer nations. We have way to many nations, some of them weren't in this time zone even involved. RUSSIA never had any involvement, Poland had some troops sent there, Prussia 200 years before had a port, but by this time had little to no Navy. So why not make all these special nations a Privateer nation for folks that want to play them? Why just Poland? Why not the other nations that aren't suppose to be here? I don't get...oh cause the few players that wanted Poland aren't active any more
  4. Malice Aforethought ("Intent to Kill") is a Pirate Cabal looking for mature dedicated players. We currently have several players that have been involved in the game since before open world was an option. Message "Guyana Punch, Freshen Up" or "Gator9358" on steam for recruitment information. We have a teamspeak and welcome all to join (no matter your experience or rank, we will help you). Further, you can also find us on the Pirate faction chat in game. We look forward to hearing from you. Respectfully, Captain Bruce and Captain Gator
  5. So just wanna confirm the ROE really. We joined a patrol area battle today and split our fleet in two. One group joined the Spanish one group joined the British and we had a epic battle of much enjoyment. Is the ROE meant to be like this ? Either way was really fun and better than us just rolling into one side and ganking some poor sods. See screenshot
  6. As I see it there is a big problem dividing the player base and degrading gameplay quality for all involved, especially those involved in RvR. That problem is the conflict of interest between solo players and clan members. We want to make ports and RVR meaningful. However any advantage or benefit given to a clan member for owning a port inherently gives them an advantage of a solo player who can’t capture ports, and in our current system clan members and solo players play alongside each other in direct competition. My solution is to stop beating around the bush and separate solos/non-clan play
  7. Вот и настало время нам тоже заявить о себе. Русскоговорящий Пиратский клан [VC] Victory ,с сервера PVP One Eu, приглашает в свои ряды всех желающий. Мы рады как опытным капитанам, так и людям которые первый день в игре. Новичкам помогаем "встать на ноги ", а закоренелым морским волкам предлагаем свою веселую компанию. Про политику: Наш пиратский клан относится дружественно к Датчанам, Испанцам и Французам. Союзов не с какими их кланами пока не заключали , этих наций, но стараемся не нападать на их корабли. но если игроки сами нападают , то естественно мы защищаемся. Врагами клана об
  8. История сообщества начинается в далёком 2004 году в игре под названием Бойцовский клуб, спустя год мы появились в Арена Онлайн, еще через полгода клан открыл свое представительство в LineAge II. Этот этап можно назвать переломным, именно тогда клан получил статус меж игрового и стал активно осваивать онлайн миры: Requiem, BFG, Combat Arms, WoW, PW, Aion, AA, Tera и многие другие. Подробнее об истории сообщества можно почитать на нашем форуме. Гильдия постоянно развивается и обретает новые грани. Мы будем рады видеть вас в наших рядах. О Гильдии в Naval Action Н
  9. I have an idea how to change the Pirate nation into something more similar to real pirates. As many of us here are aware, the Pirate nation right now works like every other nation in the game and we basically have nothing that would allow people who want to be free and PvP whoever they want – do this freely. But since you already changed the game from nation-oriented to guild-oriented, we could actually have a nice mechanic, which would allow people like me to be nationless and also be able to sail, earn cash and be happy. My idea is quite simple. Change the Pirate nation into whatever n
  10. With the recent removal of the outlaw battles, I can see why developers decided to remove it. I can’t blame them. However I have a suggestion. The best part of being a pirate is the freedom to do whatever you want. I liked the ability to have rival pirate gangs and the ability to keep pirates away from a place you are hunting at by killing them in an outlaw battle, such as marking your territory and keeping the hunting ground under your control. Why not bring clan vs clan battles under pirates? Where it can be only 1 clan vs another clan outside the pirates reinforcement zone. Say I am a pirat
  11. Let me begin by saying this post is not a reaction to what's been going on on pvp global. Within my clan, and within the game, we've been thinking about what the role of pirates should be for some time, both to make the game more interesting for everyone and also to make being a pirate more interesting as an option. Lets get the screams of no from the current pirates out of the way first: Pirates should not be able to capture ports. Pirates should not be able to build anything above a pirate frigate and it should be insanely difficult for them to own/run anything above a 3rd r
  12. After being in battle against a national (both in pirate frigates) I thought how pirate mechanics are supposed to offer a different gameplay - but a pirate only ship (pirate frig), through game mechanics can be sold for gold or w/e, which means the chance (certainty) that a national will be purchasing one. I suggest : When you are pirate - the armaments on your ship changes to the upgraded fit when you dock, unless it is already pirate statistics. Such as the pirate frigate vs the frigate. Same ship - different cannon fit, sail/speed bonus or whatever (the bonus/statistic change is no
  13. I have a few suggestions for fixing the pirate nations. First off, a little bit about me, the most recent wipe will have been the 3Rd wipe I've been through. My first outing as a player was on the pve server getting my sea legs. Soon after I transferred over to global to start sinking players! I'm not by any stretch an expert at pvp and I rarely participate in rvr as I find it rather boring so take the following observations and suggestions for what they're worth. 1. The Pirates as a "national power" is simply absurd. How this managed to make its way in to a game rooted in so much realism
  14. Bueno, esto es en la puerta de la habana; deberíamos hacer algo al respecto, a ver si se quedasen sin barcos y dejasen de dar por culo.
  15. Dear Devs, we know that Pirates love to abuse their uniqe abilitys. Sadly I have to report the new following abuse. We spottet only minutes ago 2 pirates with ships in fleet. The pirates were: 1x Privateer with 1x Indefatigable and 1x Traders Brig ins fleet 1x Basic Cutter with 1x Mercury and 1x Traders Brig in fleet The moment we got near them and had them in the middle of our fleet (3 surp 1 indef) they attacked each other to generate a outlaw battle. As soon as the battle startet, they sailed as close as possible to the wind and just sailed next to each other. Thanks to th
  16. Clan Solo is for those within the Pirate faction on PVP Global who choose the solo player experience. It is not a clan in any traditional sense, it is merely a means by which to identify yourself as a dedicated solo player. We solo players value, above all else, our freedom and independence to do whatever we want, whenever we want, with no one to answer to except ourselves. We accept total responsibility for our actions and set our own course through the many challenges facing those who choose to go it entirely alone in this rather hardcore game. We collaborate, or not, with oth
  17. IDEA FOR NEW NATION MECHANIC This system would address the following issues: 1. Would provide a good starting point for new players to run missions, explore the map and trade where there would be less PVP ganking, as only pirates would be a threat. Would then have option of entering the PB RvR world later if they wished through 'privateer-naturalisation route'. 2. Ends the utterly daft and unrealistic situation of Pirates as a nation sailing in fleets of SOL's and threatening the Ports of large powers. (Which imo is currently ruining the entire Pirate experience atm). Pirates
  18. OUTLINE Pirates should be unique I think everyone agrees on that. Basic vision of pirate nation is that pirates have no ships of the line, don’t conquer the land etc etc. However there are players who want to be pirates, but still experience SOL gameplay. For this to work Pirates needs to have such a mechanic that does not put them into disadvantage. Right now Pirates are a nation and must survive by nation means – expend their territories and protect their land and because of such must build SOLs and take part in conquest. Below is proposed detailed, simple to comprehend Pirate State
  19. Hello Pirates, You maybe be know that because of their legal notices devs announced that they wont broadcast informations about players with the API. For this reason, and to know how many pirates we are and the number of clans we have, and also because i'm a real NA-fan, i release few days ago a landing page dedicated to the pirates community. At the moment Pirates are able to search a clan, a pirate, a manufacturer of ships and report his arrival to port (A pirate is considered alive as soon as he points out to the port at least once every 30 days and will be considered lost at s
  20. CompassRose

    Black Sails

    A new television series had its premiere last week. I have to warn you though...it's trashy. Black Sails http://www.youtube.com/watch?v=eP-vbDtyMXw
  21. Seen a few of these posts but thought I might as well have a go The aim of these ideas is to make the pirates a unique 'hardcore' pvp faction with interesting mechanics but also limited economic and military strength compared to the nations. These should also keep a nice balance of power between the industrial and pvp players in the nations. Pirates Economy One economy building per player 25% tax for all trades between pirates and other nations, including player to AI and player to player (bribes, mistrust etc) Production/ships
  22. After waiting days In Port Carlisle for the prices of my investment in Lancashire Iron to improve I set out in my trader Brig for Port Morant. I had my head up was watching vigilantly. I noticed a small Pirate Lynx that passed me heading west as I rounded the point east of Carlisle. She came about and shadowed me to our stern on our heading. With my fleet of a cutter and lynx and the proximity of several healthy British war ships, and our capital, I was not seriously concerned about the little pirate. Then as I was on approach to Morant ... a Trincomalee charged out from Port Ro
  23. I believe that the biggest balance issue, and part of the reason for the gank fleets, if not the whole reason, is simply player numbers in said nation, and or pirate "nation." To balance this issue i would suggest some sort of player limiting factor per nation that could be implemented by percentile. Depending on others opinions on how that percentile could work every nation should have a +- 0-5% of an even percent of the total players on the server that have logged on in the past X amount of time, allowing for an active nation. OR it could be a somewhat uneven balance more historical to the n
  24. PIRATEN-PORTS - PIRATEN-PROVINZEN - PIRATEN-PORT-BATTLES A] PIRATEN hatten nie sichtbar Piraten-Städte oder gar Provinzen - Piraten hatten Verstecke. Vielleicht sollten also die jetzigen Piraten-Häfen umgewandelt werden in NEUTRALE PORTS, die von allen NATIONEN genutzt werden können - in denen aber PIRATEN (und nur sie) auch BUILDINGS errichten könnten. Vielleicht nicht alle, die die NATIONS haben können - aber ein paar PIRATEN-spezifische Gebäude wären doch toll. Wäre ein solcher Port lange genug von einer größeren (zu bestimmenden) Anzahl von PIRATEN bewohnt, würde er
  25. The game comes across as very realistic, and each update seems to make it even more so. There are some things that jar (and feel more out of place after each update), as they just don't fit, like "clans" instead of "Fleets", or being able to sail by a huge enemy AI fleet with impunity as it never attacks on its own initiative. The way the pirates are now is the same, it just doesn't come across as quite being as realistic as the rest of the game. I have some ideas for pirate benefits, as well as some liabilities that would, I think, (hope) still keep pirates as a faction that people will
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