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Found 12 results

  1. "Vier schnelle Fregatten schneiden der CHERUBIM den Weg zum Heimathafen ab. Bei vorteilhaftem Wind haben sie sie bald eingeholt, schießen ihre Segel in Fetzen, schießen dann die Mannschaft runter, und am Ende boardet ein speziell ausgerüstetes Schiff den Alleinfahrer." Soweit, so gut - alles okay - so war das eben manchmal - Pech gehabt. Aber was dann folgt, ist einfach nur übelster Mist aus einem drittklassigen Science-Fiction- B--Movie, der mich in einem sonst so schönen Spiel wie NAVAL ACTION schwer enttäuscht. Denn die Kommandeure der vier schnellen Fregatten setzen nun
  2. Suggestion: PVP players of low XP can only be engageable by other players of a comparable XP or lower until they reach a certain level of XP. This may help keep ganking and griefing of new players in PVP to a minimum.
  3. this is just a humble list I have gathered over some months of mostly the active clans and my experience of them along with what has been witnessed. also should any questions of BAITY be raised here is where you can talk freely. trusted - will generally do something if they say they will, i.e. not betray you should they say they will help gankers - this is NOT a list of clans who have ganked, but rather of those who CHOOSE to gank when there is another choice. non-gankers - those who have chosen on several occasions to not gank AND who sail around in fleets of fair size, i.e not
  4. Hey Folks! Dear developers, can't you rethink the whole PvP systhem? ATM it is a chase or try to run, gank or be ganked simulator. Many things take way to much time, so the most people are running even it is a fair fight. If you lose a ship, all of your officers lives, your upgrades, or your cargo, it takes WAY to much time to rebuilt. For example, to craft a renomee, with, lets say pirate refit, copper plating and speedtrim, it takes at least 2-5 days, if you craft all your needed materials by yourself, and ship them from a city like Gustavia, or Wilhelmstadt, or other capitals. What ab
  5. Hello! I’ve been playing Naval Action for quite a while now, and I feel the game has taken a wrong direction. First of all the name should be changed to Gangs of Naval Action (ironicJ). I like the introduction of newbie region and a lot of the new details with the new patch, having said this there is some stuff devs should take into consideration. My biggest disappointment is the perpetual ganking taking place all over the map. This is unacceptable! So I decide to make some suggestions: Player taggs should only be 1vs1 and no join timer or group join. Create more Nations, i acctuall
  6. Let's talk about "ganking". What is a gank? For most players it is any fight that they start with any perceived disadvantage. Let's talk about this game. This is a wide open world, very large. The odds of two fighting forces matching open sea and having a "fair" fight is remote, to say the least. So, intended or not, one side will usually be the "gankers" and the poor victims the "whiners on the forums". There is just no way around it in an open world pvp game. Or is there? Various mechanics have been tried that have all resulted in loss of playability, and in my experience,
  7. We got a lot of topics on this with everyone going back and forth to either buff or de-buff the ganker/gankee. Some even change their minds as they go from gankee to ganker or vica versa. For those there is for example the thread: http://forum.game-labs.net/index.php?/topic/14485-hiding-in-battle-screens-solved I just want to toss out a suggestion and see how it flies without any side pollution. So lets do a simple yes or no to: People coming onto Open World either out of Port of Battle Screen must all have a 30 second no attack timer and a 120 second no join timer.The goals: Promo
  8. The definitive Battle Screen Ganking Guide First of all we establish our main strategy here. It basically boils down to Guerre de Course. Although we won't limit ourselves to simple traders, but rather anything that is an economical target. https://en.wikipedia.org/wiki/Naval_strategy#Introduction_of_the_guerre_de_course We also ensure that we have the upper hand continously. Defeat in detail works both ways, so we must always keep the initiative. https://en.wikipedia.org/wiki/Defeat_in_detail Current mechanic of entering open world: http://forum.game-labs.net/index.php?/topic/14536-to-ga
  9. Yesterday upon the stair(Port Morant - Carlisle) I met a man(French, Danes) who wasn't there(hiding in battle results/logging off) He wasn't there again today(randomly people from yesterday log in and pop out around the port) I wish, I wish he'd go away(or start playing an actual PvP game instead of using this exploit) The British nation would appreciate if the ganker fleets in the area of Carlisle would not use the battle result hiding exploits to end the night of PvP after a single attack. If you're short on time Jamaica is the wrong place for an attack and if you're afraid to lose yo
  10. So today I was sailing my privateer around and got tagged/ganked by a group of 5: 2 connies, 1 trinc, 1 surprise, and 1 frigate I believe. I really don't mind bc I'm learning pvp & running but with that br they should not be able to tag such a small ship as the privateer. I'm curious as to how tagging actually works. Is there even a br percentage cap (i.e. In order to tag, the tag group br cannot be more than 120% greater) or such? If not, there should be to reduce ganking. If there is such a mechanic, it needs fixing.
  11. This is a suggestion against ganking and to increase low risk/gain ratio in uneven PvP situations to create more incentive to fight instead of running away in different ad-hoc OS fight scenarios. If a battle rating system to enter instances, like the group strength in PotBS, might be added or not, is irrelevant for this concept. Here the battle ratings are being used to dynamicly adjust the XP and gold gain in various OS PvP fights. Dynamic PvP Reward System: After the battle is closed, the battle ratings for both sides are being used to calculate an extra PvP loot factor according to the B
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