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Found 308 results

  1. Балтийский Флот Собственно началась наша история еще на просторах ПотБс. Так же как и в ПОтБс, наша группа занимается разбоем и грабежом, только пвп, только хардкор. Нету никакой политики, союзов и тому подобных вещей. Топим и тонем, догоняем и убегаем везде и всюду, всех и везде Играем за Российскую Империю, но в душе мы пираты! Сообщество создано для семейных и работающих людей, которые приходят в игру ради отдыха и получения удовольствия. Которые хотят, прийдя вечерком с работы, провести весело время в этой игре, в душевной и веселой компании, и потопив десяток буржуев, с хорошим настроением и приподнятым духом пойти брать на абордаж свою женщину Что для этого нужно: 1) Иметь микрофон с наушниками и установленную голосовую связь (ТС) адрес: rus.rdnn.eu 2) Быть адекватным, с чувством юмора и просто крутым мужиком 3) Возраст 20+ 4) Желание рвать и метать все что видно в море. 5) Не боятся сливать свои кораблики, ибо это всего лишь картинки 6) Написать в игре в национальный чат о желании присоединиться или же личным сообщением: "Captain Reverse
  2. Hi Devs, Hope this subject was not touched yet, as i have been away from the waves for a while. Loki Runes are a nice add on to the games and bring more easily to PVP: I would suggest to implement the possibility for Loki Runes players (those who decide to use the rune at anytime) to be transferred to a battle where only the same feature users will be found. A bit like Naval Action Legends. In order to have this to happen, would be cool to receive a monthly amount of those runes or make this like a Battle Mission in the Port Menu For the players to arrange the fights, a shout in the various chats would be enough. Players of same nation should be allowed to use the runes against each other. And last but not least... "Britannia Rule The Waves"
  3. Red Banner Fleet [REDS] Russian Empire (War Server) For the Great and Glorious Mother Russia! The Red Banner Fleet [REDS] has been chartered by our beloved Tsar Alexander the Blessed to pursue conquest in the Caribbean. Captains taking up arms in our Company are offered steady pay and commission aboard some of the many freshly build vessels already fitted and prepared for the Caribbean Campaign. To join us you must hoist the St. Andrew’s Cross (or plan to do so), you must have Teamspeak, and you should understand English. Find us on our Teamspeak, fleet.red, for an interview with one of our Officers. Server: War Server / PvP Nation: Russian Empire Teamspeak: fleet.red REDS is the merger of clans PLANB, CHAOS/KINGS & RDNN/LEGO. For our freedom and yours! The Russians are coming!
  4. So my idear to get some usless time and usless battles (Tradership vs Warship) out of the game: Give players the option to let there stuff traveled by AI for some realis. Interceptable to make economic warfare possible again. Exchange all AI traders to those so u know when something is traveled: Someone needs and miss the stuff later... That also take new players into PVP send them to go for those traders. Those Players which want to make shure there stuff is ariving need to travel them by themself and escort them. That avoids booring fights where you can actualy just run away (Trader vs Warship) and you dont care about what happend in the battle just shoot some sails to make it more easy for ur Revenge fleet. The chaser will anyway get you if you dont board him. Prices around 1 Realis each whight each 10Km Something that around. And no delivery missions that way. Just recaurces Books and those stuff. Dont make it to expensiv Pro: No more boring time for all. Ecomomy boost Option for Players which dont have the time to travel materials to get good ships. Exchange of Stupid loot from AI traders for maybee realy usfull stuff. Economy Warfare when all Ai traders are exchanged that way realy an option. I mean if you hunt down all traders which go to a nation craftingport... they will heave a leak on Recaurces soon. Encurage Coast guard actions: It could be your trader or the trader of a clnamate. Contra: Players which just go for traders becaurse of easy wins and PVP marks will have less fun. Result: More real fights, more time we can spend on RVR/PVP. Ecomomic Warfare should not pay of with comatmedals i mean is it a real fight? be hornest. P.S.: those guys which scream no should think about why they scream no.
  5. Ahoy Captains! This is for PVP server (War Caribbean) recruitment for Pirates. Arrr! Ahoy! Arr ye seeking a Pirate crew worthy of sailing amongst to pillage and plunder thee West Caribbean!? If so, yar in thee right haven! K33N’s pirate code is simple: Fly thee Jolly Roger and show no quarter to those whom stand in ye way. Thee Pirate life is for me. Is it for ye? About K33N K33N (Aka K33N Gaming) is a large and growing gaming community and social platform for viewers, gamers, streamers, developers, and content creators to connect and share their gaming content with one another. K33N Gaming strives to be the hub for all game enthusiasts of all platforms. K33N Gaming lives on community support (you), hosts official game servers, supports streamers and helps build live streamers an audience, all while providing constant entertainment. K33N has over 5,000 site registered members and now has a Naval Action Division and that is the K33N pirate nation clan! We are a very active Pirate clan and we are seeking both new and veteran players. If you are a returning player we would also love to have you join our crew! Our clan is a fun, relaxing community environment. If your a Pirate nation player, or interested in joining the Pirate nation and seeking a great clan, join K33N Gaming and proudly wear the “[K33N]” tag. Most of the K33N crew speaks English, but we welcome all and have pirates who sail during all times of the day! If you would like to learn more about K33N Gaming Community, you can visit our website at: https://k33ngaming.com Reasons to join K33N’s Naval Action Division and what we have to offer: K33N’s Naval Action division is growing fast and we have active members. We have a dedicated Website, and Discord community and active voice comms making the experience more enjoyable. No matter your rank, or experience, we help all members. If you’re considering switching to the Pirate nation or currently a lone wolf looking for a clan to call home, look no further! Being a member of our clan has many benefits such as: Dedicated Clan Website & Large Gaming Community Dedicated Clan Discord server/Comms Dedicated shipwrights (Level 3 in Mortimer Town & Baracoa) & forges Organized PVP roams Organized PVE roams/hunting/missions/crafting Working with allied pirate clans for nation-building activities/port defenses etc. Teamwork and Camaraderie Professionalism in a relaxed, casual atmosphere Provide you with ships Provide you with guns Provide mentoring and training and or assist in getting you started How to join: If you are interested in joining K33N, Please contact the following pirates in-game by PM or Mail. You can also message me @Captain BlackVane via the Forums here and join the K33N | Naval Action discord. Captain BlackVane - Clan Leader Cirus - Clan Diplomat Requirements: Pirate Nation Discord | Join K33N Discord server Maturity No drama Have fun! Links: K33N Naval Action Discord K33N Gaming Community Website Fair winds, Captain BlackVane
  6. SOLO player? Tired of waiting for your clan to come back? Are you the last man standing in your current clan? JACKS is looking for NA time zone players to join the Graveyard Crew. We have a solid base all around, our EU crew is running strong, currently looking to fill in the other side of the time zones. Need Ships? We got ya Need Cannons? We got ya. Need a group of solid players to join? Yeah we got ya. We have a steadily growing Market in our Pitts Town Port, many max level ship builders both in Baracoa and Nuevitas. If you are new to the game we help all new Captains in getting set up, not only with your ship but with how to play the game, sailing tips and tricks, economy and trade. We participate in both PVP and PVE activities. On weekends we usually have group events, PVP roams and xp grind sessions. Port battles , hostility defense we always try to participate. North American weeknights may be slow but that's where the Grave Yard Shift takes advantage on Econ and Cargo runs to keep our coffers full. Our atmosphere is laid back and relaxed, but when it comes to combat (PVP or PVE) we always watch each others backs, work as a team and communicate. If you are interested in joining us regardless of time zone see the following captains: EU Time Zone - Hefestus NA East Coast / Central - Tango Fox NA West Coast - Topher Bing or Blackcloud
  7. Dear captains of Naval Action.💗 this is very awkward. i have been a part of the danish-norwegian community since i started playing for about 3000 hours ago. i have my share of portbattles, screening, ganking, pvp hunt, and pve. i have had a extremly fun time and i loved it, but i think its time for me to try something new. i need a clan that has active players on Teamspeak, players that love to speak and laugh. a clan that is not afraid of supporting the nation in RVR or PVP i have much to learn and im willing to learn. i would like to find a clan with only norwegians, but thats impossible. the main language need to be english( or almost english) I dont use alt because i think its crap. i am online mostly daytime and after kids asleep. i cant join a russian clan, if BF suddenly ask if i would like to join i say yes, ( they are extremly good sailors) i can join other danish-norwegian clans. i hope for positive feedback i dont need to leave my nation, im good here, but i want more.
  8. Greetings from Military Gamers! This is an official recruitment post for MilitaryGamers.com, the world's premier multi-platform, multi-game online community for US military service members. We're always looking for men and women to join our ranks who have either served in the past, or who are still presently serving, in any branch of the United States Armed Forces. If you would like to learn more about our community, or if you would like to register an account and become a member, please head over to our website at www.militarygamers.com. All recruitment is handled via our website. Once you've registered an account and have become a member, you will find information on our forums instructing you on how to join us in game. About MilitaryGamers.com Our members hail from every branch of the US military, nearly every occupational specialty, all rates and ranks, from E-1 through O-6, and from duty stations and their homes the world over. We have had a game branch (cabal, clan, corporation, fleet, guild, organization, society, squadron, unit, etc.) in nearly every major game title since 2007, where we have established a solid, respected name for ourselves. With thousands of members spread across countless games, we think you'll find that we're the last gaming community you'll ever need to join! Things You Will Find in the Military Gamers Community Camaraderie, esprit de corps, professionalism, a relaxed, casual atmosphere, and most importantly, folks who "get it". As our motto, "Tantum Nos Teneo", states, "Only We Know". Things You Won't Find in the Military Gamers Community Within the MilitaryGamers.com community, you will not find any "realism" units or the like. If that's what you're looking for, please look elsewhere. We do not simulate a military environment or organization. We don't have to. We've all "been there, done that". You won't find any phony rank structures or titles being worn by people who haven't earned the right to be addressed as such. We do organize our community staff, and occasionally some game branches using generic military titles, such as "MG CO", "MG XO", "MG Officer", "MG NCO", etc., because it is familiar to us and identifies who's running what within the community. These titles, however, do not magically bestow anyone with the right to expect anyone else to treat them as anything other than an equal. We have members from all walks of life, all branches of the service, and of all rates, ranks, statuses, and vocations, and when they cross our doorstep, everyone is treated with equal courtesy and respect. Within the MilitaryGamers.com community you will not find any puffed-up "internet commandos" or teenage "squeekers" giving you orders. Everyone is 18 or older. About Our Naval Action Branch We play as the Pirates on the War (Caribbean) server and our members proudly wear the "[MG]" tags. Our community is very active in Naval Action; we hunt together, craft together, and most importantly, help each other get the most out of the game!
  9. I have been thinking and after many hours of play I believe that the current rewards system needs a small rebalancing to enhance the aspects of PvP. For this I propose that the following rewards be changed on the war server in the following patches: Change the PvP death count: the kill does not matter, only the damage you do after the sinking. If you cause 70% of the damage, your count increases by 0.7, if you cause 10% damage, your count increases 0.1. It makes no sense that a player who wins a 1vs1 battle got the same reward as the player who make the kill in a gank, in a stupid battle. Reduction of rewards for NPCs hunt and search and destroy missions at 50% in CM of actual, with a mission and a silver chest each. Increase of rewards in PvP. 6-7th missions, kill 10 players with 20 CM and 2 gold chest as reward. 5-4th missions, kill 10 players with 40 CM and a captain and gold chest as reward. 1-3th rate, kill 10 players with 75 CM and a admiral and gold chest as reward. Thx for your time and comments, Despe loves u
  10. I would like to raise a thread regarding the economy, including all its sub-branches(crafting, hauling etc..) and the effects of every aspect translated into open world game play, particularly, but not limited to the Realm vs Realm aspect of the game. I will be taking experiences from previous games in which I have played quite a bit, and which have influenced this post; Pirates of the Burning Sea and Eve Online. Economy vs Open World/RvR/PvP Balance The developers at Game Labs, as we know, have been working on the crafting system, they plan to merge it along with the current market system and upgrade it into a fully operational economy. So far so good, but I would like to stress areas which have lacked in previous game economies, rendering game-play less fun. The system Pirates of the Burning Sea had (Initially, before they completely messed it up) was a very good balance in terms of realism and game-play necessity, what I mean is that the economy allowed for relatively easy production of frigates and 4th rates, but got exponentially harder as you tried to produce 3rd, 2nd, and 1st rates. If pirates had gone for a more realistic approach, (understand I am not a history expert) we would have probably all been sailing in even smaller ships then frigates for PvP as it would've been too expensive to take a frigate to PvP constantly. Very few people would have 1-4th rates and frigates, especially of the caliber players liked to run around with constantly-- in PvP. So I go back to the topic of balancing, between realism and the necessity of keeping the game-play fun and refreshing, because nobody would like to sail in small schooners for a long time and nobody would like constant open sea fighting in 1st rates. This is why, in my opinion, Pirates of the Burning Sea excelled at having such a great pvp atmosphere. Open sea combat, throughout almost the entirety of the game, revolved around frigates, easily disposable if you were a great captain, and not that big of a loss if you were a newbie. Which finally brings me to my 1st suggestion; 4th, 3rd, 2nd, and 1st rates should be exponentially harder to make, requiring your organization/society (whatever you like to call it) to work together to produce it. Where building a 4th rate wouldn't be that much of a hassle, transition to a 1st rate, and you've got some work to do. Sticking to this idea, when designing the economy, will keep more frigates in the open sea and increase the value a 1st, 2nd and 3rd rate have in major operations, ex: Port Battles, nations will be more reluctant or more daring when choosing to summon their beastly weapons of war. Capturing Ships- NPCs My next suggestion, and keep in mind, I have not heard anything regarding this, so it could be outdated already, and yes, I am ready to dodge fire balls just in case. Players shouldn't be able to capture NPC ships, the contrary worked fine in Pirates of the Burning Sea, but only because NPCs sailed weak frigates in comparison to what players actually used for PvP, and even then, you could not capture any 4th, 3rd, 2nd or 1st rates from NPC fleets. Yes, I know players in Naval Action would eventually be able to craft better versions of ships which NPCs used but it still would not out-weigh the fact that the open sea and port battles would suffer a massive inflation of rate ships, which I strongly believe would turn the game dull and less immersive, not giving it the dramatic feel of loss. Games such as Star Wars: The Old Republic advertised open world pvp, and it ended in massive disappointment simply due to the fact that when you died you lost nothing, you could just respawn and go back in. This mechanic strongly resembles any mainstream arcade FPS shooter out there, NOT an open world MMO. There needs to be a risk, and there needs to be hard work to acquire those ships, not essentially a grind, but still. I say this, and I do understand there would be a money loss in regards to the ship upgrades when you died in a captured ship. If we allow the capturing of ships, the devs would need to balance the cost vs loss ratio in order to make both options equally monetarily viable, taking into account the durability of bought ships. It would be a massive headache and only cause drama among the players, plus, it would make ship prices go either down, due to ship builders trying to make whatever minimal profit they can or way up in order to make a decent sized profit from the minimal sell orders. The prices could also fluctuate heavily if the developers failed to balance the cost vs loss between both methods of acquiring ships. Either way, it would discourage people from manufacturing ships. So I strongly recommend the end of capturing NPC ships, for the sake of keeping the game strictly supply and demand, based off of an economy ran by econ players and defended by PvP players. It worked well in Pirates of the Burning Sea and EXCEPTIONALLY well in EvE online, there is absolutely no doubt about it. I see no issue with capturing enemy PLAYER ships though, but I would suggest putting a very minor cap on that like PotBS had, where you could capture one ship every couple of hours. The Cycle of the Economy In an open world game like Naval Action, it is essential you follow certain rules, rules that keep the cycle of the game running. Haulers/traders and manufacturers produce ships, consumables, upgrades --> PvPers (the main consumers, who die all the time) buy the ships and equipment ---> ? D: How will players who love to PvP make a living? Once again, PotBS had an answer, not a historically realistic one, but one that kept the cycle going, and that was Marks of Victory/Trade/War. These marks were rewarded to players after killing an enemy player, the player could then sell those marks for quite a bit of money. If you haven't played Pirates of the Burning Sea, you may ask, "But who would want to buy those marks, what was their purpose?" well, in Pirates, the Marks allowed you to obtain special ships or equipment at your factions admiralty, players who didn't PvP or were simply bad at it, bought those all the time, there was a big market for them. But I am not suggesting the same should be true with Naval Action. What I am suggesting is we have a similar mechanic in place, possibly more realistic, or immersive than the one PotBS had. I am not a particularly creative person, so I invite you, if you agree with this idea, to suggest a possibility, but just for the sake of an example; players could get a document/certificate for sinking a ship which could be turned in at the admiralty for different prizes. This document/certificate could be turned in for a prize which could benefit various other play-styles; explorers, haulers, PvErs, and especially the econ people, which could turn those certificates into something that would allow them to craft better ships/equipment (Mastercraft and such) by bringing in materials from the mother country. Why would I bother suggesting this? Certainly, a PvPer could go do some econ, or grind NPC fleets to make money. Well, the one simple answer is that, each and every one of us has a play-style and I personally would hate to grind for money so that I could PvP, I'd rather do what I love and get paid for it. This has been my suggestions post, I would like to invite people to add to these if they got any ideas from it and I am completely accepting of constructive criticism. Also, sorry if some of the paragraphs turned out to be walls of text, I tried separating them as best I could. -Morgan Lacerda
  11. Strength in Unity! That is our motto, and we play to it. You need to play Games like Naval Action together with friends like us, to get all the fun out of them! All Captains are Welcome to apply to the Saint George Squadron! We are steadily growing, and are always actively searching for new members to join our great society! We try to shine amongst other clans by our gentleman-style rules, respect to others, ranking system, wikipedia, out of game rewards, achievements, cooperative actions, training and much more! The Squadron has already existed for over 15 years! Hip hip huzzay! We only require you to cooperate with our naming policy on our forums, where all the small roleplay and management of the Squadron takes place. Also, we do not accept ingame nicknames that are tasteless, violating or in any other way seen as unfit to the Squadron. Ask our officers if you are unsure! We will find solutions if you really are interested in our forum activities. http://www.st-george-squadron.com https://www.st-george-squadron.com/sgs/board/index.php We do not require you to be a hardcore gamer, or online most of the day. We have a system where you need to be active in our Forums or Discord only once a month AFTER you have passed the Patronage period. We also have our own wikipedia that is almost its own game universe already! Ours is a great clan for those who are taking it easy and just love to explore different areas of the game! For voice communication we have moved from Teamspeak to Discord. The invitation links to our channel can be acquired on our forums, or through any of our officers. S! Captains! The ‘St George’ Squadron of the White is a society dedicated to Captains of His Britannic Majesty’s Royal Navy. Squadron is already 15 Years old and still going. The oldest members still playing have been in the squadron almost long as the Society has existed. We are naval enthusiasts, gamers, keen role-players and above all passionate patriots. We will in-game play our parts with good natured professionalism, ruthlessness and chivalry. All qualities that we admire in people who may wish to join this growing Squadron. Our squadron is built on the principles and traditions of the Royal Navy. Our inspiration is of Britain's long naval history, great naval heroes and the doctrine in which they lead their men and fought their battles. We pride ourselves on our professionalism and reputation. Every member of our Squadron from Gentlemen to Sea Lords are important to the success of our Squadron, and each are imbued with a sense of belonging to a “Band of Brothers” in the great tradition of Nelsonic philosophy. Our team spirit is highly relished, and any member who has joined so far will tell you that the friendships they have gained by joining will no doubt be friendships for life. We are a diverse group, of many nationalities, cultures and ages…..but as a society we are one, and that togetherness will be our success. The Squadron was founded in February 2004 by 6 original members who met of the forums for the game Pirates of the Burning Sea. From the start they decided to build a small guild of friends rather than a large super guild. It was decided to base the Squadron on the sprit of the Nelson era as this was a time of courage, honor and allowed captains a level of initiative not seen in the rigid battle lines of the earlier period. SGS Naval Action Constitution SGS Home Page Forums
  12. Recently, Russians asked to take over Cap-Francais in order to launch a war against the Dutch in an effort to expel the cloggers from Haiti. The agreement was set to give Russia temporary control of Cap-Franc until they capture Port-au-Prince to further advance on the Dutch. The reality is that the Russian Empire intends to control the entire world. Rather than taking only CP, they are poised to consume the entire Cap-Franc regional ports. What will the rest of the Caribbean do with this information? Will other nations take heed against the dirty deals from all Russians? Will any nation be able to stand up against the Russian Horde? Will more captains leave their nation as despicable traitors and fly the Russian flag? Will all other nations simply evacuate the Caribbean leaving the Russians with nothing to do but farm their own national friends who "sail under flags of pretense" because there are no true enemies to find? What will the world do? Considering the recent massive emigration from the Caribbean, it looks as though the latter has occurred.
  13. I am pleased to announce that [VCO] Voodoo Shipping Company is recruiting Captains of a Piratical Disposition We are a PvP and RvR-oriented pirate clan with a solid reputation on both of those fronts. Established in 2016, VCO has been with Naval Action since the beginning, testing and contributing to the development of the game. We primarily play a PvP/Privateering playstyle, with a healthy amount of RvR thrown in. VCO’s diverse player roster enjoys our blend of PvP and RvR, with some PvE events and trade operations thrown in as well. We are Content Creators in Naval Action. VCO is an independent clan. We work for our own interests, first and foremost; but we also make every attempt to consider what is best for our nation as well. To this end, we’ll definitely cut deals to work with other clans for a common goal. We have no permanent alliances and every alliance or deal made is made with the understanding that we’ll likely end up on opposite ends of the cannon at some time or another again. It’s a PvP game and that’s just what happens. If you wish to begin alliance talks, or wish to hire us as mercenaries, contact Christendom, Coraline Vodka, or Wraith. In VCO, we take pride of our ability to work together to form the People’s Shipline that provides all of our players with the necessary supplies needed to succeed in the game. You’ll never have to worry about juggling crafting hours, buildings and workshops and shipyards ever again. Just contribute your share and you’ll reap the dividends in on-demand ship construction (with cannons provided to avoid incidents), repairs, and mods. In VCO, we have people from all walks of life, logging in from all over the world to enjoy this unique game with us. We don’t ask much of our recruits, but we do have a few requirements: Use comms: we have a Discord server for text chat so everyone can stay up-to-date on whats going on, and we have a TeamSpeak channel for voice chat when playing together in group events. Have a bit of thick skin, good-natured ribbing is to be expected—don’t take personal offence if you’re the target end of a joke once in a while (as typed by the master duelist who is constantly reminded how he lost Surprise vs LGV). Maturity: we have no real age limit in VCO, and our clan has young folks just out of highschool and retired folks who remember a time before the internet. All we ask is that you have a bit of maturity when the situation calls for it. Our discord has text channels for discussion of politics and beer choices…if this offends you then it is suggested you avoid those channels. Remember that it’s a game. Have fun and if it starts to feel like work, don’t stick around and get stressed. Its not a job and you’re not expected to be online at every opportunity. No Eagles fans. Must understand that Naval Action is at least 70% scrolling through Reddit or watching Netflix while waiting on some battle or a long sail. What you can expect from joining VCO: Regular PvP hunting squadrons. Almost every day, someone from VCO can be found looking for enemies to sink. If you aren’t experienced, we can teach you. RvR action like Port Battles and Screening. We are fortunate to have some excellent Port Battle commanders and tacticians in our clan, with thousands of collective hours of Port Battle experience between us. The best shipline in the game: the People’s Shipline will take care of you. We know that grinding ship slots together makes the grind much more enjoyable, and sometimes you just don’t have time to dedicate to PvP activites. That’s why we do PvE events like fleet missions, cargo deliveries, epic events, trader escort duty, etc. If you’re into it, we dabble in a few other games as well, you can learn more about that on our Discord once you join. Some VCO achievements: Destroying Nations Professional Nightflippers Destroyers of PvP1 75% of the clan is forum-banned for offering critical opinions of various changes Having the longest grudge match in the entire game against Kingy Hated and Loved by the top 5 most prominent EU content creators Content Creation. Some prominent VCO members, and their cheeky titles: Christendom, The Thrice-Banned Night King, Maker of Deals, Destroyer of Worlds the Screen Master, Santi Disaster, Amplify, CNN Reporter, former Lord of Key West Coraline "Cupcake and Craft" Vodka Tiargo "Dont' Call me Russian" Studying Aussie and lady's man, Dusty "Dusty-San" Attenborough skmarsh "Can I take a Snow?" "Master Planner Mcmannis" ElrictheTwo. Or the "faceless man" Louisvann "Oh gotta go, my kid woke up" Boxtel The proud Grandfather, John Paul Smith William Death, Master Demaster, Duelist, Admiral of the fleet, loser of Surprise to LGV, etc. “Duel me brah” "Banned…Again?" Wraith the Master of coin, Aventador Lady “here’s some pictures of my silly cat” Hamilton Midnightlight, Anime Lord and Master of all things anime and first prize-winner of BLACK’s March Madness Campaign Souless, “You gotta remember, Midnight’s a noob” Spikes, The Sidekick Para Bellum “I’ve got boarding prepped!” Cheeky "I need a first rate" Breeky, Meme-master “Lol he reported me for sinking him” Privateer “Where’d your masts go?” "Anyone got a Christian permit?" Storm Crow “I’m tagging him” …. “Yes I know there’s a fort; I’ll get him before the fort gets me.” Hammy “I’m in my Trinc if you wanna come hunting.” WarlordSquid “We need ‘stars’ guys!” JD Shots “U want an Ocean m8? I’ve got 30 of them” Jack Aubrrey "Oi! I see an LGV over there William!" Fat Thor "I gotta make dinner for the wife" Contacting VCO: Contact any VCO member in this thread, in-game via nation chat, or at the unofficial Naval Action discord: https://discord.gg/pXyNjF2 Someone will direct you to an online-officer who can get you in the clan and get you our TeamSpeak and Discord information. JOIN TODAY! Gone out for some vodka, recruitment closed for now. 8/27/18
  14. FireRat

    no-PVP-zone

    The successful game with all its love put into detail and in all its complexity is probably not very interesting for a large group of players. However, this group is much larger than the current online numbers suggest. The main reason in my opinion is the constant attacking of new player in their capital-area. New players are essential for the future of the game but just a hand full of players doesn't seem to get this and continue to attack while the game experience suffers. Each one of us started and learned the basics of the game, including moving more than 100m away from his capital. Even more experienced players suffer from those players as well. Even they need resources to participate in the portbattles, that make the game interesting. This game will continue to have a decreasing amount of players if we can't get new players interested in the game and tie old players. My suggestion would be a no-PVP zone, which is much larger than the present capital-area, so the beginners are at least allowed to learn the basics and gather ressources. If we don't change anything, the game will soon be dead. Who doesn't see that, has not understood the numbers of players in recent months.
  15. [SNOW] is now recruiting. Applicants much use Discord, be over 18, and have passed the final exam in-game. Please PM a SNOW member for more information on our recruitment process. English speaking clan with a few peculiar foreign people such as Germans and Greeks. PvP/RvR focus. Benefits of membership are to be accused of being a ganker solo in a snow and to make excellent puns such as, "you stand snow chance of escaping" or "it's snow problem sir!" This is the SNOW Discord link: https://discord.gg/9J8YHBt SNOW is a democracy, upon full membership you get to vote, use clan warehouse and use our fun GoogleDocs spreadsheet. We pride ourselves on being a modern clan and have made an effort to boost diversity and be an inclusive clan. We have a token Pole, a woman and a stereotypical organised German! Believe it or not we know Dean Martin and he was kind enough to record our official theme tune which can be found below Bing Crosby not wanting to be outdone had a crack at is as well. You get the general gist. Be a special snowflake today!
  16. Caribbean Red Squadron (CRED) CRED (pronounced "c-red", or "see red" if you prefer) is a band of private men of war operating under letters of marque and reprisal granted by His Britannic Majesty. In game terms, we are a small friendly GB clan with a strong focus on PvP and RvR (i.e. port battles and related stuff). We do not look down on players who prefer only to PvE (you bought the game - you are entitled to play it whatever way you want). But if that is your thing, this clan is probably not for you. This is a server that not only allows but actively promotes PvP. So unless you never leave the capital zone, you may not have to look for PvP in order to get it. Soon or later it will find you! As a clan we try to do all the usual things to support our members and make their game experience as enjoyable as possible. We provide access to ships, mods and books which a solo player might find difficult to obtain. We replace ships lost in pursuit of clan objectives. We offer advice on understanding the game mechanics, surviving in OW, and basically enjoying the game as much as its current unfinished state will let us. So all the things that nearly all clans promise. We just like to think we do it a bit better! To be recruited to CRED, you must be prepared to abide by our four basic rules, which are that members must:- 1. Be mature both in attitude and age (over 18) 2. Treat other players with politeness and consideration 3. Have a basic understanding of English 4. Use Teamspeak when asked To progress to being a full member (officer) of the clan, members will need to demonstrate that they:- 5. Contribute to the material wellbeing of the clan 6. Have completed the in-game tutorial 7. Have achieved at least one solo PvP kill 8. Command the liking, respect and trust of existing full members A happy and efficient ship - a very happy and a very efficient ship. Some of you might think I'm being a bit ambitious wanting both but in my experience you can't have one without the other. A ship can't be happy unless she's efficient and she certainly won't be efficient unless she's happy. Captain Edward V. Kinross (from the movie "In Which We Serve" 1942)
  17. Attention meine Herren! the Teutonic Order is looking to expand its Roster. We are a English speaking Clan playing mostly in the EU Timezone (UTC 0 - UTC+2). Our Main focus is PvP and RvR but we also do PvE and Trading to fund our Expenses. We aim to be a small but efficient Clan with high discipline in PvP Engagements. We do use Discord to communicate. What you can expect from us: A friendly and respectful atmosphere Regular RvR-Portbattles Regular expeditions in the Patrolzone /into hostile Waters Assistance in learning the game mechanics A Clan that is participates in the national initiatives What we expect from you: Discord and a microphone Dont be a Rager/Flamer/Egoist The willingness to improve If we caught your interest feel free to contact me Ingame (Carl von Lichtenfels) or in Discord (Carl von Lichtenfels#6984) or one of our Members. - Carl von Lichtenfels
  18. how is 1 this even possible, 2 even allowed, 3 even possible. however I commend their clan for being the only actual pirates ingame as proved by this. still lol Baity ALSO for clarification, I am allowed to shoot them both right?
  19. Bytt nation? Precis börjat spela? Söker du gemenskap? Vi ser helst att alla medlemmar hjälps åt med resursproduktion där målsättningen är fri tillgång på skepp. Vi pratar givetvis 100% svenska och spelar såklart i Sverige. Skriv till någon av oss officerare in game: Rigge, TraxxxoN, Tjomb eller Demsity Åldersgräns 20 år - Då våran medelålder ligger på cirka 35. Vi har heller inget aktivitetskrav. Men vi ser gärna att du tittar in då och då! Vi finns på PVP servern. Välkomna!
  20. Beware the rise of the blood moon [SNACH] Scalawags Naval & Charter Haus We are the scourge of the sea always looking to expand our international navy of scalawags who are not afraid to shed some blood upon the decks of our enemies. Our focus is PvP/RvR and are part of the all-call rats ready to join any battle anywhere. We also dabble in econ and have a few blacksmiths and shipwrights ready to build armed fleets for our squad and others. Simple requirements: Participation - Be ready for the call to arms. Be willing to help fill the warehouse with reals, doubloons, resources, and materials for our blacksmiths and shipwrights. Be willing to participate in the grind helping everyone to rank and gain ship knowledge. Be willing to help build our ports. Be willing to use your labor hours for materials. Communication - Once in clan we need you in TS as often as possible, even if it is only to listen. We are primarily English speakers with a couple French-Canadien. Maturity - Be an adult. Be courteous to all, even our enemies. Be confident. Be courageous. Be ruthless. Pixel Fodder - Remember this is just a game. Don't be afraid to lose a ship or few, for they can be replaced if everyone does their part. OG Founders: Big Balls Buck - Squadron Commander, Ball-dragger extraordinaire, Hunter of the big buck - USA TZ Nek Von Kraak - Diplomat - CAN TZ Yonar YawWalker - Diplomat - CAN TZ Dread TakeFam - Diplomat - USA TZ Poonhound - Officer - USA TZ Farrago - Officer - USA TZ Rhumb - Officer - AUS TZ Vinnierial - Officer - USA TZ van der Clam - Officer - USA TZ Onbekende - Officer - USA TZ Scalawags: billy bowlegs - Officer - USA TZ Captain Grundal - Officer - CAN TZ Egregious Twat - Officer - AUS TZ Harley Davison - Member - USA TZ John Jean - Member - CAN TZ Mishmash - Member - USA TZ One Eye One Horn - Member - USA TZ Purple People Eater - Member - USA TZ Speedy Gonzales - Member - USA TZ Be not afraid to shed some blood and join the SNACH squadron!
  21. The Decatur Armada [TDA] is an energetic, elite PVP group that has been around since the very earliest testing phases. Our founding members are an international group of PVP guys that really enjoyed fighting together, and got together to fight and have fun! Applications are being selectively accepted. We play on PVP1 EU. Apply at our Website www.decaturarmada.enjin.com Facebook https://www.facebook.com/The-Decatur-Armada-534236590058715/
  22. Suggestion: PVP players of low XP can only be engageable by other players of a comparable XP or lower until they reach a certain level of XP. This may help keep ganking and griefing of new players in PVP to a minimum.
  23. Puchu

    NA-Arena

    Dear Ladies and Gentlemen, @admin said, that, if we paid for the arena server, then he could make it happen. This gives hope to everybody who has less then 2h playtime per day he can invest. And it also gives hope to everybody who wants to train and help and fight against players from the same nation in the art of the wonderful naval action combat which we all so dearly love and appreciate. Here are some Bulletpoints on how I personally would love the Arena to be designed. Feel free to add your thoughts on this. If this succeeds it will be glorious. If it fails, it will have been our last chance. See this as a whishlist. For now the intention is not to make a completely new game. All this is meant to be is 1 server for an arena mode. General premises: No grind! No bots! No loss! Lobby: Only player made matchmaking: You should be able to choose what team you want to play on. There could be queues for different playmodes 1vs1, and XvsX. I dont think we need to specify the XvsX, since the ppl in the lobby could decide that themselves. Once everybody clicks: "ready" then the instance will start, no matter the balance, no matter the amount of players on each side. If ppl want assymetric battles, then they should be able to create them. Lobby while on the OW: If possible you should be able to be in the waiting lobby while doing stuff on the open world. If you get dragged into an ow battle, you will be removed from the queue. If you get dragged into an arena fight, you will join that fight with your preset arena ship. After the arena you will be teleported back to the ship and position you were in before. Ships, mods, books, cannons and perks: Free selection: Before you log into the queue you can preselect your ship and the mods and perks and books and port bonuses that you would like to play with. It could be handled like another outpost where you can have a set of ships that you preset yourself for the arena. Access to everything: Since there should be no grind, everybody should have access to everything there is at all times. So you can either set out in a supership or do some testing in a specially designed ship Transparency: People in the Lobby should be able to see what ship you selected, so people can balance the fights themselves if they so desire. Balance yourselves: It would be lovely to be able to change the ship while still staying in the lobby for balancing reasons. "Oh santissima would be too big for this battle, lets change to a Bellona to make it more even" "Thanks mate!" Instance: No closing circle, Very large circle of death (At least ST size) No land: This could be changed later to have different "Maps" but for the first iteration, I would personally like to just have a plain playing field. (Also the land in the background allways drops my fps ) Even starting position: Duels should be starting with perfectly even wind. Facing of the ships could be either downwind or facing each other. (Sea Trials distance was fine imo) Even starting position: Group battles should be setup in 2 lines like in ST. Out of cannon range. The Order of ships should be decided either by shipsize with the biggest ship in front, or by the players positioning within the lobby so they can position themselves. Rewards: No rewards: To make it simple, I would suggest there being no rewards. If you want to gain something, you can allways go onto the ow, where you can also loose said thing. No Leaderboards: This is a little tricky, but here is the reasoning. Leaderboards will make people a) cheat the leaderboards or b) not try out new things or c) behave strangely, like flee just to get the opponent to leave out of boredom so they can get the "win" out of it. The arena should be about the fun of playing and fighting, not about the letters on the exit screen. The players themselves will allways know who really won. Non-owners: Free trial for non owners: There could be a short free trial mode for all NA users, so they can get a feel for what the Arena is and if they want to buy it. That could be something like a free 10 battles pass. There could be a tradeable expireing permit that every owner gets as a redeemable so he can drag 1 non owner into 1 arena battle per day. Same lobby for both servers: The arena could be accessible for PvP and PvE payers alike. I dont know if the PvE-Crowd would want that, and i dont know how hard it would be to program that, but if it's super easy, one could make it available for both servers, so the PvE-Community can also get access to this feature. Feel free to add your whishes, ideas and thoughts to this thread. @admin Please tell us what of these whishes are realistic and what your price calculations are. Hopefully we can make this happen together so more people can enjoy that glorious combat at the heart of Naval Action.
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