Jump to content
Game-Labs Forum

Anne Wildcat

Members2
  • Posts

    1,294
  • Joined

  • Days Won

    1

Everything posted by Anne Wildcat

  1. Probably will not take part in PVP events as I prefer to find PVP on the OW. Just seems too arena-ish. It's nice though that people can't use their fleets in the events. Is there still going to be a store for points gained through PVP battles elsewhere? I can also see the pull circles being problematic, pulling in people who don't want in.
  2. Want a large battle without the OW? Get two large groups together Missions Tab --> Large Battle
  3. Some people like PVE only, do not push PVP on them. There are already PVP missions that match BR under the missions tab, small and large battles. Unfortunately not many utilize it anymore. And, I'm unsure if all know this as someone told me, you can enter the small/large battles as a group & fight on the same side. Just be sure everyone selects Ready in your group list.
  4. What about pirates though (and privateers too)? Please don't push us more into conquest. I love my free town outposts in enemy areas.
  5. Don't forget the PVP in cutters. Was here for EA release, it was fun.
  6. No to forever open battles or long timers. Some people, like me, like small battles and do not want our battles to turn into mosh pits. Imho, what you see is what you get ROE is good. Two minute timers was good except the spawn location of late joiners To help protect areas around ports there are already forts & AI.
  7. Sounds like an interesting perk, not just for pirates but for also those nationals that play as privateers.
  8. Bc with timed PVP events, I can see a vast majority of people, those that seem to be looking for a World of Sailing Ships MOBA, flock there at those times and not go out looking for battles anywhere else or any other time.
  9. Sounds good. Glad you are rethinking fine woods. PVE challenges sound cool. PVP challenges, do not think they are needed. There is already an open world for PVP and the small/large battles for those seeking instant action. Just have a feeling this will draw more away from the open world.
  10. What I would also like to see happen is get rid of crossed swords once the battle starts. If a group is sailing the OS looking for action and comes by crossed swords, battle closed they may sit there bc they know someone is going to come out. Which is sad for a guy on the other end as he has no idea what is on the OS. I've been on both ends of the spectrum.
  11. I'm just curious, we already have free teleports between outposts, what more do you need Wind? You talk about having the ability to stay in your area or teleport in & disrupt enemies. That ability is already there. More freeports were even created just so there are 2 at the corners of each region. Once you take the long sail to set up an outpost in a free town in an enemy area you do not need to take that long sail again.
  12. Took the quiz Ugh attachment did not work Top 3 motivators Competition Excitement Community Bottom 3 Power Design Story
  13. I don't think you should abandon colors on modules. If you use a captured ship, you want to put junky modules on. And in the case of modules such as marines, gold isn't always the best. I often use green or blue. Other than that, absolutely love the idea. No to 1 dur ships.
  14. As said before, if there are exceptional ships everyone will want them. Get rid of different qualities altogether.
  15. Here is my suggestion, which many will not like. I have not thought it completely through so it will probably need tweaking. Pirates can raid ports for resources but not capture ports. The only ports pirates can own are free ports, which is a hinderance to crafting as there are no regional bonuses. If they want a ship with regional bonuses, they need to capture it. However, maybe let pirates have Kidds area so they can build a pirate refit. They can dock warships at free ports. Now as nationals are for conquest, they can only have trade ships in their dockyard at free ports. They will need to fight on fronts. If they want to earn hostility at an area not near them or an ally, they will have to sail there. Edit Another suggestion would be, no one can dock warships at free towns, but maybe have more armed trade ships and maybe some which are pirate only?
  16. Have you looked at the trade missions? They all are take so & so goods into this enemy capital. That would not be possible without smuggler. Also, when attacking a trade ship, it's nice to take command of that ship, hop into the enemy port, and sell the goods.
  17. I also believe to truly test Econ, an asset wipe is needed. Maybe I'll try to play on PvP2 & see how it goes.
  18. IMO, they need to increase the amount of traders of all nations. Or maybe I'm unlucky and cannot find them lol. I know the loot has increased, maybe that is why the number decreased?
  19. What are your plans for ship blueprints in the future? Why is it hard to find AI traders after this patch? Would it be possible to bring more back but reduce their loot? What are your thoughts on the new ROE? Pirate mechanics, what are your plans? Will there ever be expedition missions, as once proposed, maybe for collectibles? Are paint schemes going to become craftable or is there any plans for ship or sail color customization? What are your ideas for/plans on changing the home screen UI? Now that the pull circle pulls AI and land has forts, any thoughts on getting rid of player fleets? What does pray do? This will probably be edited to add more questions.
  20. I just wish there was a Freeport in/near the Bermuda area. How many crafters are actually going to take the time to sail there and back?
  21. Maybe set a limitation on ship size pulled in? Let's say if you are attacking a 6th rate, only 5th, 6th, and 7th rate can be pulled in? Just an idea.
×
×
  • Create New...