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TommyShelby

Naval Action Tester
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TommyShelby last won the day on December 3 2017

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  1. Extreme wind changes... They suck. Small changes, awesome. PS, i'm not going to use any kind of numbers because even if i state that those numbers are arbitrary, someone might think i actually think the wind turns 4000 degrees in 5 minutes....
  2. The following is not aimed at anyone specific. No matter what you do, the "pros" will smash the "noobs". And most often the "noobs" will claim whatever tool the "pro" uses as being OP. Whether they get raked, hull bashed, chained or demasted does not matter, it is OP if they lose. And i absolutely cannot understand the logic behind this kind of thinking. 90% of people i meet in the OW can't demast for shit, they fire broadside after broadside but their aim i so terrible that only 1 out of 40 balls hit the target. Not only that, none seems to understand the fact that each section has its own HP and they keep switching it up; 1 Broadside at my front masts Top Section. 1 Broadside at my front masts Middle Section. 1 Broadside at my front masts Bottom Sectoin. 1 Broadside at my middle masts Top Section. 1 Broadside at my... You get the idea. People don't understand the game mechanics and are too drunk to aim, yet they know exactly what is OP and what isn't. (And furthermore, even if it is OP they can't do the same themselves.) TLDR; Humans are weird and i wish i was a martian.
  3. Dayum, it is really hard to have a proper discussion with people if they disagree with you. @Licinio Chiavari You want "tactical decisions" yet you want to remove 1 of the 2 ways of "crippling" doing damage to an enemies sails. I find that slightly ironic and contradicting... You claim that "demasting" makes the game experience worse for a "Majority" of players, yet when asked how you simply ignore the question. You get very upset/frustrated about the issue and suddenly make wild statements like; Once more, i would like to point out that even the "super elite pro noscope 1337 demasters" are asking for demasting to be OP. They argue for balance between 2 tactics; Chain and Demasting. In fact, most of them have asked for Mast HP to be buffed for a long long time. Even longer than you have been active here on the forums. - Add to this point, you can go back in this topic and find several comments from the "super elite pro noscope 1337 demasters" stating that the thickness nerf was unwarranted and not needed at all. Care to elaborate as to why you think losing a mast is far more crippling than losing sail HP? Could you also explain why "demasting" makes the game experience worse for a "majority" of players? (And maybe also explain how you know what the majority of players think?).
  4. 2. How come? How does a bigger variety in tactics not make the game better? 3. So does chaining, hull-bashing, raking, boarding, etc etc. In case you did not know, we did try that. For something like 2-3 months demasting wasn't possible because of extremely high Thickness values. It did not make the game better, it just resulted in every single battle starting out with both sides chaining the opponent. Many players (I will not claim it was the majority, because i don't know what the majority thinks.) found it tedious and boring because the only counter to the "chain spam" was to spam chain yourself. With demasting and chaining being equally viable tactics, you suddenly have a "tactical decision" to make; Demast; - Does not produce any damage untill you actually take down a mast. - Requires good aim, especially if you try to single shot. - Requires patience. (You gotta wait for the right moment to fire your broadside). - Used to require that you had a rough idea of when your guns could actually penetrate the mast. (So you need to be aware of mast thickness and cannon pen values.) Chain; - Produces instant damage. - Doesn't really require you to have good aim as the sail area is so large. - Even without patience, you can still do decent damage to sails. - Doesn't require you to really know anything, except "point and click". Why is it a bad thing to have 2 options on how to slow down/cripple a ship? Noone here is arguing that demasting should be OP. From what i can tell, everyone defending demasting are defending it purely because some people want to completely remove demasting. Furthermore everyone defending demasting argue that it should be properly balanced and that Chain and Demasting should be equally viable tactics.
  5. Chain is already very powerful. A Snow can take about 20% sails from an Agamemnon in 1 broadside. Ofcourse, it requires patience and decent aim just like demasting. "The best gunner". I'd argue that when properly balanced, demasting is more about being "the best gunner" than both chaining and hullbashing but maybe that is just me? Furthermore, when chaining and demasting is equally valid tactic, you still have to make "tactical decisions". I don't understand why everyone is so much against demasting, but loves chaining?
  6. Well, i'm rusty so my take on this could be wrong. But i always like to look at the numbers, because numbers don't lie. And if i were to summarize what i think based on the numbers, it'll be something along these lines; 5th, 4th and 3rd rates; Mast HP looks pretty good now. Thickness nerf, unwarranted, unneeded and cancels out the HP Buff. (Because demasting can now be done from even further away.) 2nd and 1st rates; Mast HP Buff is a bit over the top. Especially on 1st rates. (Just to put it in perspective, the Mid/Top section of a L'Ocean has the same amount of HP as the Bottom Section on a Pavel...) - I think if 1st rates had about 800-900 Mast HP on bottom sections, that would be more balanced. Thickness nerf, not needed but because of the huge HP Boost i doubt it will make any difference. I imagine the result will be something like; In general i think "Super Pro 1337 no scope" Demasters will demast you from even further away now.
  7. Throughout my time in Naval Action, i have gotten lost several times. First time; Open World had just launched, i spawned in as a Frenchie with @Ellis. As there was no map i hopped onto google maps, found the island i believed we had spawned at and tried to figure out which way we had to go, to get to our destination; Plymouth. We came up with an angle we had to go at and set sail, after sailing for a little while we could not see land... We felt lost and decided to try and go straight back to the island we came from. We reached our original starting point and decided that instead of going straight for Plymouth, we would go from Island to Island and to always keep land in sight. Eventually we reached Plymouth and the feeling of successfully navigating without a map was just awesome. Seconds story; At one point we were informed that there, supposedly, was a "hidden island" somewhere on the map. Stupid as i am, i wanted to find it! Some of my clanmates claimed to have been there but none would give me information as to where it was. I looked at tons of maps online to (New and old) to see if there maybe was an island that was not marked on the ingame map. No luck. Oh well, i looked at the ingame map and tried to come up with a few spots where the "hidden island" might be. (In the Gulf, East of Florida, East of the lesser antilles, South-east of Jamaica, etc.) I spent something like 36 hours sailing around in the open ocean, getting lost several times because i had a tendency to change course when the wind got bad. Eventually i gave up, i was certain that there was no goddamn hidden island. A few days, maybe even a week, after i gave up my search i had to go to Bermuda for some reason. I went in a Santissima but i don't recall why. This was the first i had to go to Bermuda so i sailed my Santissima around the Bahamas, then calculated a heading and set sail. This time i also kept changing course and after about 90 minutes, i spotted land. On Teamspeak i went; "WUUUUUH I SEE LAND! I FINALLY REACHED BERMUDA!!!". I sailed straight for the island, looked at it and went; "Wait, this doesn't look like bermuda, the island has the wrong shape i think". (Compared to what it looked like on the map). I sailed around the West side of the island to get to the north side where i was certain the 3 Bermuda Ports were supposed to be. Sure enough, no ports. I kept going around the Island till i found a port and the guys on teamspeak must have been deaf for a week after my; "OMFG ITS KIDDS ISLAND GUYS!!! I FOUND THE HIDDEN ISLAND!!! OMFG OMFG OMFG! WUHUUUUUUUUUUUUUUUUUUU!". Such a happy captain i was, i found what i had spent so much time looking for. And by accident nonetheless... It felt awesome. Nonetheless, i don't think giving new players "Tow To Port" will be a bad thing @admin. They can still get lost, but at the very least they can get back to port quickly to try again.
  8. Unrated; Hate ehm. 6th; Hate ehm. 5th; Haven't sailed them much since the sailing model was changed. Before that though; Santa Cecilia (Hands down the sexiest 5th rate). 4th; Agamemnon - Sexiest 4th rate no doubt. 3rd; Hate ehm. 2nd; St Pavel - Looks great and turns better than her counterpart (Bucentaur), great when you don't like people stuffing balls up your arse. 1st; Not a fan but if i had to choose it would be L'Ocean. She just looks better than the other 2.
  9. Interesting! Looking forward to seeing the new values.
  10. I must vote no! Otto remind me of the main character in an old Danish kids movie and i don't want that to change!
  11. According to the API, it is 3% "Armor" HP Buff.
  12. https://docs.google.com/spreadsheets/d/1t8DDHiC6dA22dM5Q_tMZdTiyNo-Jvlv7OZDfvB5GqEg/edit?usp=sharing
  13. Removed from list; Pirate/English/French Refit Bonus. Those 3 are old regional bonus and have most probably not been readded to the game. If you do however come across a ship with either of the 3, do post it here and i will add them to list again. Cheers.
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