Jump to content
Game-Labs Forum

TommyShelby

Tester
  • Content Count

    1,720
  • Joined

  • Last visited

  • Days Won

    17

TommyShelby last won the day on December 3 2017

TommyShelby had the most liked content!

Community Reputation

3,536 Excellent

1 Follower

About TommyShelby

  • Rank
    Commander

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

2,868 profile views
  1. I lolled so hard. Good one Admin! <3 :*
  2. Did i ever tell you that i love you? If not, i love you <3
  3. Extreme wind changes... They suck. Small changes, awesome. PS, i'm not going to use any kind of numbers because even if i state that those numbers are arbitrary, someone might think i actually think the wind turns 4000 degrees in 5 minutes....
  4. The following is not aimed at anyone specific. No matter what you do, the "pros" will smash the "noobs". And most often the "noobs" will claim whatever tool the "pro" uses as being OP. Whether they get raked, hull bashed, chained or demasted does not matter, it is OP if they lose. And i absolutely cannot understand the logic behind this kind of thinking. 90% of people i meet in the OW can't demast for shit, they fire broadside after broadside but their aim i so terrible that only 1 out of 40 balls hit the target. Not only that, none seems to understand the fact that each section has its own HP and they keep switching it up; 1 Broadside at my front masts Top Section. 1 Broadside at my front masts Middle Section. 1 Broadside at my front masts Bottom Sectoin. 1 Broadside at my middle masts Top Section. 1 Broadside at my... You get the idea. People don't understand the game mechanics and are too drunk to aim, yet they know exactly what is OP and what isn't. (And furthermore, even if it is OP they can't do the same themselves.) TLDR; Humans are weird and i wish i was a martian.
  5. Dayum, it is really hard to have a proper discussion with people if they disagree with you. @Licinio Chiavari You want "tactical decisions" yet you want to remove 1 of the 2 ways of "crippling" doing damage to an enemies sails. I find that slightly ironic and contradicting... You claim that "demasting" makes the game experience worse for a "Majority" of players, yet when asked how you simply ignore the question. You get very upset/frustrated about the issue and suddenly make wild statements like; Once more, i would like to point out that even the "super elite pro noscope 1337 demasters" are asking for demasting to be OP. They argue for balance between 2 tactics; Chain and Demasting. In fact, most of them have asked for Mast HP to be buffed for a long long time. Even longer than you have been active here on the forums. - Add to this point, you can go back in this topic and find several comments from the "super elite pro noscope 1337 demasters" stating that the thickness nerf was unwarranted and not needed at all. Care to elaborate as to why you think losing a mast is far more crippling than losing sail HP? Could you also explain why "demasting" makes the game experience worse for a "majority" of players? (And maybe also explain how you know what the majority of players think?).
  6. 2. How come? How does a bigger variety in tactics not make the game better? 3. So does chaining, hull-bashing, raking, boarding, etc etc. In case you did not know, we did try that. For something like 2-3 months demasting wasn't possible because of extremely high Thickness values. It did not make the game better, it just resulted in every single battle starting out with both sides chaining the opponent. Many players (I will not claim it was the majority, because i don't know what the majority thinks.) found it tedious and boring because the only counter to the "chain spam" was to spam chain yourself. With demasting and chaining being equally viable tactics, you suddenly have a "tactical decision" to make; Demast; - Does not produce any damage untill you actually take down a mast. - Requires good aim, especially if you try to single shot. - Requires patience. (You gotta wait for the right moment to fire your broadside). - Used to require that you had a rough idea of when your guns could actually penetrate the mast. (So you need to be aware of mast thickness and cannon pen values.) Chain; - Produces instant damage. - Doesn't really require you to have good aim as the sail area is so large. - Even without patience, you can still do decent damage to sails. - Doesn't require you to really know anything, except "point and click". Why is it a bad thing to have 2 options on how to slow down/cripple a ship? Noone here is arguing that demasting should be OP. From what i can tell, everyone defending demasting are defending it purely because some people want to completely remove demasting. Furthermore everyone defending demasting argue that it should be properly balanced and that Chain and Demasting should be equally viable tactics.
  7. Chain is already very powerful. A Snow can take about 20% sails from an Agamemnon in 1 broadside. Ofcourse, it requires patience and decent aim just like demasting. "The best gunner". I'd argue that when properly balanced, demasting is more about being "the best gunner" than both chaining and hullbashing but maybe that is just me? Furthermore, when chaining and demasting is equally valid tactic, you still have to make "tactical decisions". I don't understand why everyone is so much against demasting, but loves chaining?
  8. Well, i'm rusty so my take on this could be wrong. But i always like to look at the numbers, because numbers don't lie. And if i were to summarize what i think based on the numbers, it'll be something along these lines; 5th, 4th and 3rd rates; Mast HP looks pretty good now. Thickness nerf, unwarranted, unneeded and cancels out the HP Buff. (Because demasting can now be done from even further away.) 2nd and 1st rates; Mast HP Buff is a bit over the top. Especially on 1st rates. (Just to put it in perspective, the Mid/Top section of a L'Ocean has the same amount of HP as the Bottom Section on a Pavel...) - I think if 1st rates had about 800-900 Mast HP on bottom sections, that would be more balanced. Thickness nerf, not needed but because of the huge HP Boost i doubt it will make any difference. I imagine the result will be something like; In general i think "Super Pro 1337 no scope" Demasters will demast you from even further away now.
  9. C:\Program Files (x86)\Steam\steamapps\common\Naval Action\Database\DesignModel\Modules - Then in the Modules Folder, "XXXXX Sail" contains Mast HP Values Unfortunately not, i do not have the pre-patch values so a "comparison" sheet is not possible. However a normal sheet containing the values of Hull HP/Structure HP/Hull Thickness should be relatively easy to make. Then, when/if those values are changed, a comparison sheet can be made as well.
  10. I luv u too <3 Based on the values i see here, i must say the following; HP Buff is great in general, but i have to ask myself; "Why do some ships have the same HP value for Mid/Top sections while others don't?" ( @admin if you could explain that would be awesome). Also, another thickness nerf? Unneeded and i dare say it will only make the "Demasting" meta worse
  11. Same as before, here is another spreadsheet showing the new values (HP and Thickness). (Comparison between last patch and this patch also included.) https://docs.google.com/spreadsheets/d/1to67PZtK6-UQsS_36TMF8i0qVrH49We4PwcM3PymZbg/edit?usp=sharing
  12. Will update the sheet with new values for both Thickness and HP.
×
×
  • Create New...