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SKurj

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About SKurj

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  • Birthday 03/21/1967

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  1. it runs fine on all 3 monitors individually and on all 3 spanned as 1 display yes, just the labeling in the launcher.. which as you say will go away.
  2. no idea, if i span monitors my display would be 5760x1080 or soemthing like that but i haven't tried in game, will report back if i can manage it. It ran at 5760x1080p just fine, though not really playable like that..
  3. I went back to review the ship and found the only way I could get around it was to put the rear gun out of position.. or at least so it seems... See screen... if I put the rear gun in the more traditional location I get the fore weight imbalance. oh my guess it doesn't matter... auto-design gave me a ship with a 17.7% fore weight offset, so i will just ignore it for now.
  4. Guns were not highlighted - i put 11" guns 2 turrets with 2 guns each on the 1st hull. It was not intuitive in what needed to be changed, but I was able to continue anyways, it let me put to sea so i assume it was minor... though I do not know for sure. I tried to move the main guns at the front back and forth I also moved funnels about and it made no difference. Now I think about it, perhaps i used different weight towers between front and rear... perhaps that was it. Thanks, i see a lot of warning messages about weights and such that appear after placing something, that just go away when you select something else from the component selections.
  5. This is pretty trivial, but I figured I would report anyways... I run 3 displays on an nVidia rtx 2070 (not spanned). I only purchased the game last night and was surprised to see that the game lets me choose my display. This is where the small issues begin... 1st of all the easiest one to get out of the way... In most cases I always prefer to game in windowed borderless mode at my desktop resolution, it would be nice to see this added as an option. Now, multiple monitor support, in the screen below... there are 2 "right" displays. in my case #1 is the center display, 2 is left, and 3 is right. I think if there is a way of recognizing which display is "primary" i would use that terminology for the user's primary display. I am sure there are multiple ways of figuring out which is left and right perhaps... though I think it is a minor issue. I was just pleased to have the option to choose which display to use. I may have to test to see what will happen if i try to span all 3 displays...
  6. are you saying apart from having to login to steam occasionally, you expect UA:Dreadnoughts to be playable in offline mode in steam @admin?
  7. Just curious if the game will be playable in offline mode on steam? Not an issue for me, but a friend was asking if it will be possible. I know steam offers an offline mode just never used it myself, or if it works with all steam games... obviously not as some are online multiplayer only lol.
  8. Grabbed the game last night and managed the 1st tutorial mission. Some feedback on the shipyard: No easy way to compare modules: It would be nice once a module, let's say front tower 1, is fitted, that when mousing over front tower 2 in the yard, will show the specs of the tower fitted side by side with green/red highlighting the differences Ship problems in the yard: Received a couple of messages in the fitting screen: "some guns have poor firing arc" and "weight too far forward or something along those lines" but no obvious highlights on which guns, or hints of what to change to correct the problems.
  9. New guy!! to Dreadnoughts as of about an hour ago... The loading screens with historical information go by too fast, a confirmation button would be good and/or a "library" or "encyclopedia" the player can read through at their leisure would be good. Even if the information had to be "unlocked" by progress in the game, sort of like achievements
  10. losing sound in open world, i think its related to if i alt tab out and back again...
  11. Just pointing out a downside, perhaps if this is acceptable, there should be a seperate cost to ingame name change and not included with the forged paper.
  12. yeah for $20 you should be able to rob your clan bank and then hide behind a new name, great idea.
  13. why not perk reset goes up with player rank, for the first 2 ranks have it fixed at 10 cm, and increasing from there, with finally at rear admiral its up to 100 cm (max)
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