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Plans for Reputation and Sailing changes


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Well i think: to hunt somewhere u just need an alt with a Tlynks and positiv Karma... And u can restock ur Repais everywhere. Even when u take a trinco which can defend itself... 

Rofl i see a big dissadvantage. 

And what about Patrole Zones? Can un at least make Patrole Zone a Karma neutral area which will not effect the Karma?

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55 minutes ago, qw569😳 said:

 

Will player with positive reputation can place contract or make outpost?

How quickly will reputation changes start working (after maintenance)?

it will work as if you are playing on the Peace server but with a risk of being attacked

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1 hour ago, admin said:

it will work as if you are playing on the Peace server but with a risk of being attacked

I don't play on the peace server, so can you answer the simple question: Can we place contracts?

Edited by Isaac J Smith
Removed outposts as it is in OP
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I think in general these are good initiatives

These changes would allow also on a future to merge both PVP and PVE servers on a single instance.

As a consequence we would increase population and game experience, and additional important cost savings for Game-Labs, both on hosting and on supporting the game.

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1 minute ago, Louis Garneray said:

I don't know about the more exploitable... I guess time will tell....

Ofc you do. And time did tell.

I'm looking more forward to wind implementation. That's age of sail mechanics :) the meta games ain't, is just mmo bling bling.

Edited by Hethwill
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2 hours ago, admin said:

Captains

Here is brief information on the next large update. 

  • Karma/Reputation system update
    • The goal is simple - to provide some form of neutrality and reduce amount of negative exploits that happen because of ability to join battles for other nations
    • Implementation
      • Positive reputation
        • All players will start with positive reputation. They will be able to enter all ports on the map in any ship, will be able to build buildings and outposts. They will be allowed to participate in honorable activities like defend themselves from any attack, or join battles or port battles for their nation to defend it - honorable activities. Only defensive activities or port battles are allowed for such players.
        • In short: players who play defensively will experience gameplay similar to the Peace server.
      • Standard (current reputation)
        • If they attack the enemy player of another nation the reputation with that nation will drop to standard (combat rep) and the player will experience the game the way it plays now on the War server. He will be able to enter enemy ports in a trading ship, but won't be able to craft there. 
      • Negative reputation (false flag karma)
        • If the player joins the battle for ANOTHER nation for example against another nation (under false flag) - his reputaiton against that nation drops to negative. 
        • Example: British player joins the battle on the Swedish side against Spain. His reputation against spain will drop and he will no longer be able to join Spanish side in the future, and potentially won't be able to use spanish ports in any vessel.
      • 3 reputation levels will be shown on map. Map will have a button allowing player to reset his reputation to positive by paying a very large sum of doubloons.
    • This feature will allow true neutral trader crafter gameplay, will bring persistence to some decisions and will reduce alts or friends abuse in battles. 
  • Battle sails and wind mechanics update
    • Wind works on sails proportionally and is not linear. First 100m of sail area has most effect on speed. Last 100 m of sail area has least effect on speed. 
    • It works the same with damage - losing first 50% of sails will NOT lose you 50% of speed.
    • This will make battle sails work historically allowing players to retain speed and maneuverability.  
    • It is time to make the sailing model even better by adding this into the game. 
  • Graphical update for some national towns
    • Several national towns will receive a visual overhaul. 
  • Battle Flags. 
    • Long overdue flags will be added to the game.

Discuss

On you reputation systeme do we have the possibility to enter in any battle or as you say some time ago we can't join for help a nation where we have negatif reputation

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5 minutes ago, Louis Garneray said:

Unless we live in a parallel universe we never had an alliance system for clans... So time didn't tell us anything.

Time told that people only read what they want. Half the text becomes void when it doesn't suit purpose.

I applaud ANY and ALL game designs that block certain activities.

GJ DEVS

Now give me more age of sail mechanics. That's what i'm here for. High winds and low winds next :)

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3 hours ago, admin said:

Captains

Here is brief information on the next large update. 

  • Karma/Reputation system update
    • The goal is simple - to provide some form of neutrality and reduce amount of negative exploits that happen because of ability to join battles for other nations
    • Implementation
      • Positive reputation
        • All players will start with positive reputation. They will be able to enter all ports on the map in any ship, will be able to build buildings and outposts. They will be allowed to participate in honorable activities like defend themselves from any attack, or join battles or port battles for their nation to defend it - honorable activities. Only defensive activities or port battles are allowed for such players.
        • In short: players who play defensively will experience gameplay similar to the Peace server.
      • Standard (current reputation)
        • If they attack the enemy player of another nation the reputation with that nation will drop to standard (combat rep) and the player will experience the game the way it plays now on the War server. He will be able to enter enemy ports in a trading ship, but won't be able to craft there. 
      • Negative reputation (false flag karma)
        • If the player joins the battle for ANOTHER nation for example against another nation (under false flag) - his reputaiton against that nation drops to negative. 
        • Example: British player joins the battle on the Swedish side against Spain. His reputation against spain will drop and he will no longer be able to join Spanish side in the future, and potentially won't be able to use spanish ports in any vessel.
      • 3 reputation levels will be shown on map. Map will have a button allowing player to reset his reputation to positive by paying a very large sum of doubloons.
    • This feature will allow true neutral trader crafter gameplay, will bring persistence to some decisions and will reduce alts or friends abuse in battles. 
  • Battle sails and wind mechanics update
    • Wind works on sails proportionally and is not linear. First 100m of sail area has most effect on speed. Last 100 m of sail area has least effect on speed. 
    • It works the same with damage - losing first 50% of sails will NOT lose you 50% of speed.
    • This will make battle sails work historically allowing players to retain speed and maneuverability.  
    • It is time to make the sailing model even better by adding this into the game. 
  • Graphical update for some national towns
    • Several national towns will receive a visual overhaul. 
  • Battle Flags. 
    • Long overdue flags will be added to the game.

Discuss

there is the possibility, or there will be, to build a shipyard and also have the port bonuses? Maybe a new friendly clan system?

 

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How can you be moving onto the next update patch when you have done such a royally terrible, horrendous, tragic job of balancing woods, and taking a wrecking ball to the economy especially considering now for a non seasoned santi it’s going to cost in excess of 30+mill 😂. Most incompetent Dev I have ever witnessed. Seriously sell the game to the players, and let them make the changes to stop ‘you’ plaguing the game with terrible changes. How can any single person balls it up as much as you have...

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17 minutes ago, Vibrio Cholerae said:

No so you came use a alt of your nation so it won’t affect your karma 

exploit incoming 

you are incorrect. Joining battles breaks your reputation turning you from the neutral into a normal combat player.

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6 hours ago, admin said:

Positive reputation

  • All players will start with positive reputation. They will be able to enter all ports on the map in any ship, will be able to build buildings and outposts. They will be allowed to participate in honorable activities like defend themselves from any attack, or join port battles for their nation to defend it - honorable activities. Only defensive activities or port battles are allowed for such players.
  • In short: players who play defensively will experience gameplay similar to the Peace server.

What if player joins battle with attacking side being his own nation - does it count as offensive action?

Also what if player joins battle with attacked side being his own nation - does it count as defensive action?

Edited by Malcolm3
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1 minute ago, Malcolm3 said:

What if player joins battle with attacking side being his own nation - does it count as offensive action?

Also what if player joins battle with attacked side being his own nation - does it count as defensive action?

 

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