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New Upgrades - Construction time again.


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2 hours ago, Cetric de Cornusiac said:

Reinforced Bowsprite and Ram (1-3rd, 4-5th, 6-7th rate versions)

manufactured at workshop

Effects:

Reduces risk of breaking your bowsprites (some are prone to break easily, for example Prince de Neufchatel's) and increases damage to enemy ship you collided with, by your armored prow. Comes at a price for ship handling with such heavy bow.

Bowsprite Durability + 70 %

Bow Armor + 20 %

Damage to side of enemy ship, depending on ramming speed, increased by factor 0,3 (?)

Speed - 1,5 %

Turnrate - 0, 5 %

Blueprint needs:

1-3rd Rate

- 50x iron, 20x coal, 10x liveoak logs

- 5 tools

- 1x Art of Ship Handling Book

- 1000 Doubloons

4-5th Rate

- 20x iron, 10x coal, 5x caguairan logs

- 3 tools

- 1x Art of Ship Handling Book

- 500 Doubloons

6-7th Rate

- 10x iron, 5x coal, 3x caguairan logs

- 1x Art of Ship Handling Book

. 200 Doubloons

I love this one, but don't think requiring a multi-million dollar book is practical!  Reinforcing the bowsprit is a fairly simple operation, comparatively...   so the mod and it's components should drop at about the same frequency as the various rig refits, I'd think?  Actually,  it may ought to use the rig refit icon, so it becomes another choice in that slot?    So perhaps the 'reinforced bowsprit' would require 5 of a new resource called 'extra spars' and an elite version with better stats could require a new book that drops with the same frequency as the other rig crafting books?   

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Drum Major / Tambour Major

He stands for a military band you form on board of your ship. On small vessels that is only drum and pipes, on larger ships a band which not only plays marches when going into battle but also entertains the crew during voyage.

Gives big morale boost of + 10 % when boarding for men being motivated by glorious music. Reduces enemy morale by intimidation - 3 %.

Reduces a bit number of fighting men as they are busy with their music instruments instead:

Grenades - 0,01 Muskets - 0.01 Boarding Cannons - 0.01 Melee - 0.01.

Blueprint will ask for:

10 Languedoc Violins

10 Fine Leather, 5 Pino Ocote Logs, 5 Malabar Teak, 2 Ivory, 2 Bull Sharks (for their bones) for creating other instruments.

2000 Doubloons (hey musicians are artists and need pay).

Courtesy LDMF Clan.

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Overloaded Guns - Reload +, HP -

Tightly Packed Wadding - Accuracy -, Damage ++, Reload -

Pagan Necklace - Crew Attack +, 

War Drum - Musket Damage+ , Musket reload +

Bulwarks - Crew +

Loose Shrouds - Close Haul Speed +, Downwind -

Mooring Rope - Boarding Chance +

Extra Head - Morale Recovery +

Gunwhale Spike - Boarding Defense

Buccaneer Powder - Damage +, Reload -

 

Edited by Audacious
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How about a upgrade or perk that increases the radius for looting. Currently have to be close enough for a crewman to literally jump from deck to deck.

For instance: Longboats

Loot Radius +.50

Oak x50

Hemp x50

Cotton Sails x1

If you want a penalty included then the maximum weight is 100 that can be retrieved without closing to the normal loot radius.

Cooldown timer of 60 seconds to prevent spam usage to retrieve multiple small items.

 

Clan GA

Edited by Raekur
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Not a mod, but a combat option; Captains had to make a choice before going into battle with what to do with their boats.  The 3 options were:

Keep the boats aboard.  No effect on speed, but heavier casualties due to splinters.

Tow the boats astern.  Reduced splinter casualties, but a reduction in speed.

Cast the boats adrift.  Reduced splinter casualties and a slight speed increase, but unable to loot enemies unless alongside (actually touching the sinking ship).

This could be selected well before entering battle or could be something you pick as the battle instance clock ticks down.

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"волк в овечьей шкуре"
здание для изготовления: Академия
рецепт: покупка в Адмиралтействе за 100 " комбат медалей "
материалы для изготовления:" Локи руна " - 1шт., дублоны-2000 шт.
получаем: книга аналогичная "Ship logbook" при активации которой корабль игрока в открытом море в течении 10 мин отображается как корабль NPS (в бою или по истечении времени маскировка снимается и корабль отображается как обычно).

клан: LG

Edited by Kat Black
забыл указать клан
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Grand Powder Room: +11% reload; -3% gunnery crew; +5% magazine HP; +7.5% fire probability - A spacious and central located powder room made with exceptional cedars to keep moisture out and greenheart logs to stop perfidious cannon balls from entering.

2x Gunpowder (trade good)

3x crooked cedar

3x greenheart logs

4x bermuda cedar

 

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Press Gang -

Yes it’s back with a vengeance a permanent upgrade to break the hearts of all those landlubbers lazily sailing around with determined defender.

Allows boarding with less crew for the saltiest of surprises...

A few  ways you can go with this either only to be used for pirate nation to give something different to those dastardly rats, only for pirate frigates, or you can use it across the board for everyone and every ship.

Requirments 

5 x Nassau boarders

5 x Grog rations

10 x Ladders (god knows I’m sick of destroying them).

500 Salt.

P.s I miss my press gang.

 

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Кремневый орудийный замОк

Рецепт:

100 кремниевой руды (Flint ore) - новый товар, возможно добываемый в шахте

100 железной руды (Iron ore) - для огнив и ударных пружин

150 угля (Coal)

30 конопли (Hemp) - для фитилей

20 селитры (Saltpeter) (возможно применение при крафте имеющихся в игре Guakata и Almeria Salpeter).

Бонусы:

- точность орудий +7% (и по вертикали, и по горизонтали: канонир мог точнее выбрать момент для выстрела, дернуть шнур с полутора метров сзади от орудия, наблюдая цель, а не подлазить сбоку с фитилем, чтобы не попасть под отдачу орудия)

- шанс возникновения пожара на корабле минус 30% (канониры не применяют зажженные фитили)

Клан WTF

(Оцените возможное название кремневого замка: Flint lock). Сам Флинт!

Edited by Rolando
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Fireship Refit Rank 7-4

Stats:

  • +150% Explosion damage
  • +5% Chance of fire
  • -50% Cannon Damage
  • -50% Hold Capacity 

Materials:

  • 1x Barrel (could also be a trade good, but prefered to bring back to crafting :P )
    • 1x Barrel = 5 Hull Repairs + 2 Iron Bars
  • Base materials for crafting Black Powder
    • 5 Sulphur (needs to be added into the game)
    • 5 Saltpeter (already there)
    • 5 Charcoal (made from burnt wood)

Crafted in Workshop

Proposed by Scuffed Jack Sparrow

Edited by erelkivtuadrater
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2 more medical type modules (just as various Surgeon's chests)

Advanced Medicines - ship's surgeon is actual doctor with degree in medicine so he can make the best and most advanced medicines so crew praised him as a wizard

Craftable permanent elite module, made in Workshop:

  • 1 x Book The Diseases of Seamen  by Dr St. Maturin
  • 5 x Aquavit
  • 5 x Dutch Laudanum
  • 5 x Garlic
  • 5 x Medecinal Barks
  • 100 x Rum
  • 500 doubloons (payment to the apothecary)
  • 40 labour hours

Effects:

  • Crew recovery rate - 20% faster
  • Crew recovery amount - 20% more
  • Splinter resistance - +4%
  • Morale - +10

Medicines - ship's surgeon apart from knife and saw is using also various mixtures, drugs and medecines to ease pain and cure diseases.

Craftable permanent module, made in Workshop:

  • 5 x Aquavit
  • 5 x Dutch Laudanum
  • 5 x Garlic
  • 5 x Medecinal Barks
  • 100 x Rum
  • 50 doubloons (payment to the apothecary)
  • 20 labour hours

Effects:

  • Crew recovery rate - 10% faster
  • Crew recovery amount - 10% more
  • Splinter resistance - +2%
  • Morale - +5

Book The Diseases of Seamen by Dr Maturin, famous naval surgeon, doctor from Trinity college and naturalist - dropped just like Old Flag Officer etc.

Effects:

  • Crew recovery rate - 5% faster
  • Crew recovery amount - 5% more

Clan RUS

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Marksmen
Another class of permanent modules - men with firearms, but relied not on sheer volume of fire, but on its accuracy - various marksmen, sharpshooters, snipers etc. As that is different class, it can be stacked with various muskets. Depicted on icon as man with the gun.

General Features:

  • Heavy bonus to Muskets accuracy - they are skilled marksmen
  • Small bonus to Additional crew with muskets - there are not so many of them
  • Some malus to Melee - they are not accustomed to hand-to-hand combat

Expert Marksmen/Sharpshooters - men with accurate guns, able to clear enemy deck picking their targets with unusual precision especially officers on quarterdeck

Craftable permanent elite module, made in Academy:

  • 1 x Book A Handbook for Riflemen  by William Duane
  • 5 x American Frontiersmen (new resource dropping in USA core ports)
  • 5 x Gunpowder (should also be crafted as before)
  • 5 x Muskets
  • 500 doubloons
  • 10 labour hours

Effects:

  • Musket Accuracy - +80%
  • Additional Crew with Muskets - +5%
  • Melee modifier - -10%

Marksmen - men trained to use aimed fire

Craftable permanent module, made in Academy:

  • 5 x American Frontiersmen (new resource dropping in USA core ports)
  • 5 x Gunpowder (should also be crafted as before)
  • 5 x Muskets
  • 100 doubloons
  • 5 labour hours

Effects:

  • Musket Accuracy - +70%
  • Additional Crew with Muskets - +5%
  • Melee modifier - -10%

American Riflemen - Americans backwoodsmen armed with their famous Kentucky rifles and accustomed to harsh life and fighting

Module obtained from chests or looted from NPC-ships

Effects:

  • Musket Accuracy - +60%
  • Additional Crew with Muskets - +5%
  • Melee modifier - -5%

German Jagers - ones of the best European snipers, also trained and armed for close combat

Module obtained from chests or looted from NPC-ships

Effects:

  • Musket Accuracy - +55%
  • Additional Crew with Muskets - +5%
  • Melee modifier - -3%

Book A Handbook for Riflemen  by William Duane, containing the first principles of Military Discipline founded on national method intended to explain in familiar and practical manner the discipline and duties of Rifle Corps (real book, published in 1812)

Effects:

  • Musket Accuracy - +40%

Clan RUS

Edited by Malcolm3
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Fleet Signal Flags

fabricated in workshop

Effects:

when installed on leader ship (and only there), you can issue additional orders to your fleet ships in battle. Those are:

(1) "Try to board ship X" (you click on target)

(2) ""Protect fleet ship Y" (you specify ship you want to see defended by the chosen one)

(3) "Sail in a straight line to direction Z" (you point a distant place on your battle map which determines a direction for chosen ship to follow). After ship reaches that place it will not stop but just pursue same course. It will still use cannons if opportunity arises, different to existing "retreat" order.

Blueprint needs:

New book "Fleet operations for senior officers in his Majesty's service"

10x Suriname Indigo

10x Swedish Flax

10x American Cotton

100 Doubloons

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18 minutes ago, Cetric de Cornusiac said:

Fleet Signal Flags

fabricated in workshop

Effects:

when installed on leader ship (and only there), you can issue additional orders to your fleet ships in battle. Those are:

(1) "Try to board ship X" (you click on target)

(2) ""Protect fleet ship Y" (you specify ship you want to see defended by the chosen one)

(3) "Sail in a straight line to direction Z" (you point a distant place on your battle map which determines a direction for chosen ship to follow). After ship reaches that place it will not stop but just pursue same course. It will still use cannons if opportunity arises, different to existing "retreat" order.

Blueprint needs:

New book "Fleet operations for senior officers in his Majesty's service"

10x Suriname Indigo

10x Swedish Flax

10x American Cotton

100 Doubloons

not everybody has a king :

"Fleet operations for senior officers in his Majesty's service"

"Fleet operations for senior officers in Navy Marine service"

++

but it would be nice to Target a ship with a indicator given by fleet commander.

the targeted ship could get a warning for being targeted.... 

 

Edited by Thonys
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upgrade :The letter of marque

every turn at  boarding

- 6 % morale to the enemy crew

+ 3 % morale own crew.

needs shop to make 1

-200 laudanum -100  hemp -100 indigo - 20 french gunners 

 

Clan  GWC

 

Edited by Thonys
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upgrade : Captains Torch.

reduction of blow up time at fire ships - 50 % on time

 

+ 35%  sails damage radius 0-350

also set fire on affected ships in the vicinity radius 0-350

 

the negative side effect:  other ships with Captains torch on vessel >  with fire >  will get get on fire chock. 

 

 made in shop .needs: 

50 Hemp

10 live oak

5 cartagena tar

50 Guacata Saltpeter

250 rum

 

Costs 25 victory points

 

Clan GWC

 

Edited by Thonys
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35 minutes ago, Thonys said:

not everybody has a king :

"Fleet operations for senior officers in his Majesty's service"

 

 

Sure. But every other nation (with or without kings/queens) can use a famous book written in nation which happens to have one. :)

Edited by Cetric de Cornusiac
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added news perks------------

perk   -- crew + 20%  2 points

perk   --Crafter ship    7º-5º ranks  +30 % probability  Good ship craft purplu or gold       3 points

perk   --Crafter ship    4º-3º ranks  +20 % probability  Good ship craft purple or gold        4 points

perk   --Crafter ship   2º- 1º ranks  +10%   probability  Good ship craft purple or glod       5 points

perk 1 fleet    restaurate to 3 poins 

perk 2 fleet    restaurate to 5 points

perk miner   -20% hours labor to miner  basic ítems  hemp, coa,l fir, lignum, oak ,Stone,iron ,provisions    4 points

perk miner   -20% hours labor to miner Woods mahogany ,teka ,live oak, White oak,sabicu,caguarian       6 points

perk pirate horror    50% chance to slow the enemy in the open sea 50% speed for 8 seconds                    6 points       

 

Edited by R3volv3R
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4 minutes ago, Cetric de Cornusiac said:

Sure. But every other nation (with or without kings/queens) can use a famous book written in nation which happens to have one. :)

Hah..... i have to sail to port royal to get me one copy, ...  right :)

Edited by Thonys
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On 12/3/2019 at 9:42 PM, Conte D. Catellani said:

The phasmid strategy of Jack Aubrey 

made by Academy

Effects:

Your crew is made up of the best men of the nations present in the Caribbean: 

The best sails  the best gunners and  good carpenters.
thanks to them you can pass undisturbed in enemy waters becoming a phasmid 

Every enemy player that click on your ship to see who you are, see you like a friendly player unless he is in your tag circle.

In the tag circle he can see your true faction and:

the tag time of your ship is 3 second ( kill the traitors! kill the spy! Now!)

Using this upgrade will give to all your ship's stats  random penality from 5% to 10%  since men from different countries dont understand each other

If you tag a ship, all the nation of the prey will know who you are untill your reach a friendly port

 

Blueprint needs:

1x Grietje van Dick

5xFrenc Gunnery sergant

5xBritish Gunnery sergant

5x Pirate rig refit

5x Spanish Square sail

5x European Book

10x Lumbers

10x bullshark ( you must have bull balls to do that)

I think this can be a perfect book like loki and logbook (find in PvP battle OW) with a limited time effects like 10-15 minute

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upgrade  Jan van Speijk

Your ship never surrender. If your moral reach 0 the ship simply blows up.

in radius 0-200 meters  fire and blow up for  65% (total hp  Hull/Sail/CREW  enemies and own nation as well 

from 200-300 meters fire and 35 % mast /  sail /  crew  damage to enemies and own nation

 

The negative: 

-5% ship turning (no captain on the poop deck giving orders)

-5% on crew sailing 

-5% on gunnery

 

Cost:  40 victory points

100 Guacata Saltpeter

100 gunpowder

 

clan GWC

 

On 5 February 1831, the naval officer Jan van Speijk in the port of Antwerp sent his gunboat together with almost the entire crew. With this very rigorous act, Van Speijk managed to prevent his ship from falling into the hands of the Belgian insurgents. Up to the twentieth century, this self-sacrifice for the fatherland was sung with national reverence, celebrated and commemorated. Frits Rovers, history teacher at the Amsterdam Faculty of Education, tells the story of this freak heroic act and the equally freak hero worship that followed. He describes the Belgian Revolt of 1830 against the background of the difficult development of the United Kingdom from 1815. He pays extensive attention to the role of King William I, to the Ten-Day Campaign of 1831, to the eventual separation of Belgium in 1839 and to the imaging tradition around the national hero Van Speijk.

Edit final proposal

Edited by Thonys
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Lucky Jack

Camouflage your light frigate into looking like a random medium/big trade ship in the open world. 

Restrictions

Cant tag other players.

Bonus

To morale and bording.

(always spawn within 200m(could be intressting))

 

Craft

With tools, some of those special woods noone ever uses and a new book, The Phasmatodea of the Galapagos

Clan

MOOSE

 

Edited by Ponk
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