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SirValer

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About SirValer

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  1. no damage on pumps and the combination fir teak don't have a leak resistance bonus from teak plankng? fir fir have a malus, but fir teak i remember no
  2. 32 pounder guns (wasa broadside) i depower for reduce speed (close hauled ), no leaks reduction during the sinking time and survival enable, never noting this before. something change in the last week?
  3. Dear Devs, my endymion sinking fast and i can't do nothing with only 8 leaks, side with more than half life and hull full, survival was enable. it was a very good endymion fir/teak very fast navy hull, copper plating, improved sextant PB sailing 4 hull 4 mast 3 crew 3 thanks and sorry for my poor english
  4. -more 74 ship of the line, the core of naval action in the period of the game -more 18 pd good frigates -reduce all cannon accuracy (we have sniper rifle not cannon atm) -add the possibility to load different type of ammo on the upper deck (ball on the main deck and grape on the top beofre boarding for example) -add more options for marines, now they sleep until the boarding, set a double command for it: help other crew on cannon /fire musket, i think marines must be a must have on navy ships -add musket fire effects when two ship are at close range (100m?) -add more tactic and immersive boarding system -raid -return to different BR in PB Cosmetic -more paint -more flag -add crew on the ship like 4-5 man for one cannon, captain and officers, marines...it's only a cosmetic but i think this can bring a lot of players to the game and money to your pocket to continued the development of this wonderful game. imagine dead man and blood on deck during the battle...WOW -commodore or admiral flag (depends of BR of the group) on the top must of battle group leader during the fight
  5. @Tom Farseer I agree with you. Damage reduction make battle more long without others differences. And another way to do it and increase the realism, for me is reduciton all cannon accuracy, we have sniper rifles now.
  6. I think new DPS is very good! now is better but: -Penetration needs a considerable reduction i think, thickness is useless now; -New damage is ok but the big problem for me (not of this patch but in general) is the CANNON PRECISION. i think that at 300 m must be difficult hit a frigates, and very difficult hit a mast at all range; -Carronades must be effective only at 100/150 mt i think, at 250 mt must penetrate only 50 or less
  7. After your reflections, i think the current sextant perk can remain for player that don't want problems and i think is correct that this comfort must be paid in terms of perk point. But my idea was for when the devs remove F11 coordinates and trader tool. I think the players that don't want use the magic perk and see GPS position on the map must have something (possibly historically correct) to see at certain conditions their position. Twelve o'clock ship point is my idea, or the mini-game proposed by @Slim McSauce
  8. Hello there, I would like to propose an idea. I don't like the current magic sextant perk that show the position of your ship in every moment, take off the romance of determine the position with triangulation. But historically, ships at twelve o'clock, in the period of this game can use sextant to determine their position. My proposal is to show on the map the position of the ship only at twelve o'clock, not of the real life time but ingame time obviously. I think it can be a good compromise. Sorry for my poor english. Good wind to all
  9. Nice patch for grape and angles but i have a question....if the objective is improve this small patrol area for PvP, why we have an OW with thousand kilometers? i think that in a OW game with a small population this event make useful the rest of the area (90% of sank in combatnews are in the PvP area), but this is my opinion
  10. I don't like this game mechanic...you can teleport a 1st rate before a PB or you can see a enemy fleet near your port and instantly telport here the perfect ship for catch them or join youre friends fleet with a iperspace 1st rate. I prefer the old mechanic with teleport after maintenance or some mimutes of cooldown.
  11. I agree to all. In my opinion atm PvP is only for glory. Ok you can tell me "but you can capture ships from other player"...problem...all player when understand that defeat is imminent, wait the first fire on cannon and leave the ships in fireshock and sink....i think this is unrealistic 300-800 men died without do nothing against a little flame. Fireship in history was a strategy but this ships had a limited crew.
  12. Another problem is the big cost of "real PVP" (with some ships in both sides not 5v1 noob in mission). For example 6v6 5th rate cost in terms of repair kit more than money reward for battle.
  13. Per evitare di perdere tutto chiedo a voi per essere sicuro di aver capito bene. Uso lo stesso nome e appartengo alla stessa nazione sia nel PVP1 che nel PVP3, tuttavia ho praticamente giocato solo nel PVP3 quindi non mi interessa perdere il profilo creato nel PVP1. Ho letto che è possibile cambiare nome creando un nuovo profilo nel PVP1 riscattando tutti gli oggetti, navi ecc che ho nel PVP3, per fare ciò, dopo la chiusura del PVP3 devo cancellare il profilo del PVP1, creare quello con il nuovo nome e riscattare tutto ciò che avevo nel PVP3?
  14. Ciao a tutti, qualcuno sa dirmi come posso cambiare il nome durante il passaggio al servere PVP1? Per creare un nuovo profilo mi dice di cancellare il vecchio, ma temo che me lo cancelli anche dal server PVP3, magari mi sbaglio. Non voglio rischiare di perdere tutto, rango e BP sbloccate soprattutto. Qualche delucidazione?
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