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JeanJacques de Montpellier

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  1. This effect, due to the curvature of the Earth, is also in Silent Hunter 5. It is very nice to see only the top of the masts from far away, which also makes it difficult to identify the contact.
  2. Hello everyone, as a game about "ships" from which to take some ideas I would also recommend Silent Hunter, very realistic. On Sh5, you can talk to your crew, move inside your boat, etc. etc. You have a fair reward system and small updates (historical things, of course) on your boat, but that don't run counter to realism.
  3. ROE (double circle) and exit to OW (tp on port or add more invisiblity) remove combat marks and conquest marks remove all bonuses/upgrades. Do the posibility to set ships in a rational mode.
  4. I'm sorry, but your provocative reasoning does not make sense, nonsense. you forgot to highlight the most important thing, different compression between OW and battles, everything comes from there. That written by you is just rhetorical, and you have not highlighted the real problem at all. @Rickard, i would also love a world in a big istance. I disagree with you, however, that current compromises (OW / rooms) are necessary, otherwise it will be all wrapped in something like WoW. I claim I do not know WoW, but I imagine more arcade of WT (which is already in its very arcade). So shit of shit. But a game in rooms / maps can at the same time be developed in a realistic and interesting way, just having well-created missions and obj. If then you can connect the various "maps" with each other with some system. To today, with the current NA, we are playing something that has practically nothing realistic, funny or anything else. It's just a game for Clans, where people lose at least 5 hours and have to be organized in big numbers. These things have nothing to do with historical sails-naval actions. It's just a game for clans and magic bonuses. What affected many people at the beginning, about 3 years ago, was dynamics and accuracy in fighting. Now that is no more, just baits and ganking.
  5. I like the idea of invisibility, i think it is the most plausible solution. But i suggest that when a player exit from the battle becomes invisible, he can not even see the other ships. They all become invisible. This should avoid from taking advantage of invisibility time to organize surprise attacks. Invisibility time sufficient: between 2.5 - 5 mins.
  6. Yeah, i totally agree with you @akd. Figureheads are only something about art and aesthetics. I think too that players 'd choise the paint for their ships, of course choosing from those historically existed. The same for the name of ships (doing a list of possible names). Returning to the cannons, i am genuinely surprised that no one has yet proposed it, but ... French 8 pounder https://en.wikipedia.org/wiki/8-pounder_long_gun this is a small calibre cannon, similar to the english 9 pounder. There were 1.079 English pounds in the Old French pound (livre). So all french cannons have size a bit different from english size. I think all nations had different system, with minimal differences between them, so negligible in game. The most important thing, however, would be to give more detail to ammunitions and make them limited (this would greatly affect gameplay, imagining limited chains).
  7. Realistic. The same difference between historical novel (realistic) and historical treatise. Example: O 'Brian's tales are historical novels. That is to say in an accurate historical context are inserted true-liked characters and events. Even ships can sometimes have a small literary freedom. The fantasy figureheads can be one of this. A culverins in the Napoleonic period, NO. This is the difference. Besides the fact that culverins would be obsolete and with a lower power than the cannons of the XIX century.
  8. A realistic game i think, or not? "NAVAL ACTION IS AN EXCITING, REALISTIC, AND BEAUTIFULLY DETAILED NAVAL COMBAT GAME IMMERSING PLAYERS INTO THE EXPERIENCE OF THE MOST BEAUTIFUL PERIOD OF NAVAL HISTORY - WHEN SAILING SHIPS RULED THE SEAS." @admin, i'm wrong?
  9. Culverins were not used in the 15th-16th centuries? Then they used cannons...
  10. I use medium cannons on my SoLs. At medium/close range are better then long ones and faster on reload. Of course the choise depending by styles (or ships too). I tryed duels with a friend of mine and we saw that medium are good too. @Louis Garneray
  11. 50 km is not so much, considering that time is very compressed. Currently we have little time to make a good SA.
  12. Because 5th rates were really frequent, like 3rd rates; 1st and 2nd very rare. Easy :-) I think it's possible limit 1st and 2nd rates, but not the 3rd.
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