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Sea Archer

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Sea Archer last won the day on February 8 2021

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  1. I hope that the ships will somehow move more realistic than in NA. Since the concept of this game is a way more simulation than action, it should be. I imagine it (at least for the sailing, moving on the map) somehow like old Aces of the Deep. A slow more or less realistic speed if you want to and for long ways (and maybe even in battles for the unpatient captain) time compression.
  2. The sky in your video looks fantastic. I really like it. You should make the water much darker at night. At least it is my experience, that water, when sailing at night, is more like sailing in black ink, even if you can see sometime the white spray in the starlight.
  3. Since I couldn't find a topic here, where we can discuss the features, we can read in the blog, I opened this one here. @Ink, maybe you can open an official one ;). I really like the hold management, you show there, but I have the following remarks. When distributing the cargo, fore aft and in the middle, the only information we should get is the draft fore and aft, as it was historically. You shall have the information where the designed waterline is (so the calculated draft and your deviation from it), but the influence it has on sailing the ship. That is something every player should find out for himself. Some officers can you you advice, but that is only experience and not excact data. This draft can then directly be used when bathymetry comes into play. When loading the ship there should be different layers (decks), where to stow the cargo. Since in those old days every ship was leaking more or less, the items down in the hold, in its lowest place will have a high properbility of getting wet. It would be wise to place water, coal and roundshot down there, but not valuable cargo. Therefor I suggest to have the different decks and sections along the length of the ship. A few items would be stowed in always the same places as there is the bread-, spirit-, powder room. Those cannot be distributed in the hold, except those items are the cargo. They will have have their place and influence on the sailing properties. During the journey, when food and water are getting used, the sailing properties should change and restowing on sea is necessary, that will take some hours, but can improve sailing, when done correctly.
  4. For Sea Legends a period shall be defined (maybe 50 years, 1750-1800) and only ships that really existed (or could have existed, since some sister ships were still aswim) in that time shall be in the game. In NA the range too big. Then I can imagine to have some small traders (or even small navy ships) modeled in efficient ways, like using the same hull, with different colours and using the same hull model with different rigs (e.g. one brig rigged and the other snow rigged).
  5. Usually the mizzen sail is not necessary, though to counter currents it might be needed. If the game has currents, it can be a good addition to have some sail set during staying at anchor and mybe waiting for cargo.
  6. For traders and ships from countries with less iron industry (like the barbary coast), I would love to see old fashioned guns maybe even with stone roundshot. They might have less range and penetration, but stone would have lots of deadly splinters, when hitting something hard.
  7. Splinters from the furniture would have been too dangerous, apart from difficulties of working a gun in the small space. Clearing for action should take some time in the game, as a preparation for battle.
  8. I got some error message, too. But finally got an email with the payment confirmation.
  9. Just tell me when and where to preorder... I would love to start playing this game.
  10. I would love to have it in game. Since it is a mathematical thing, it shouldn't be difficult to code.
  11. ... and it would be great to have a very detailed damage model, where every line and spar is simulated and their fixpoints like the fiferails. Disabling a certain sail (because the spar or some important line has parted) would imbalance the sails until corrected by the captain (setting addotional sails or striking some)or repaired by he crew. This would especially be a nice feature when playing as a smuggler and trying to run from a revenue cutter. It would give a sternchase as described in the books.
  12. I would love to see a gunnery system where you can choose round-, chain- and barshot and grape and canister of course, like now in NA. In addition you should be able to combine roundshot with canister or chain. On short range a reduction of powder should increase the damage as well as double or triple shot. And I would love to have the option to order the next round to be reloaded with a certain shot, so not like NA, where reloading with the choosen kind of shot starts immediately (though this should also be possible as an option).
  13. after updating the router, attacking works again. Thank you guys for your support.
  14. I tried it from a different computer, though using the same router. ... same problem. @InkCan you give some hint, where to look on my computer/router? Anyone knows if the last Win10 update changed something important for the game?
  15. I cannot find anything blocking port 8080 and I have a 100 Mbit internetconnection, the probelm started this week, never had any issue with it over the last 4 years (with Kasperski running). The strange thing is that those battles work, that I do not start myself, there is no problem with kill missions and the like, only when I attack in OW, and that without any exception, I have started no battle within the last week, without having the problem... @Ink Is there anything different in the connection between the battles (self started in OW, attacked by enemy in OW, joining battle in OW, kill mission)?
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