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Sea Archer

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Sea Archer last won the day on January 5

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About Sea Archer

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  1. @admin Can you please empty the proposals from time to time, mayby move proposals older then 45 days to some kind of archive? It is getting quite confusing with so many post.
  2. Instead of this Kharma-thing, I would prefer to change the mechanics in the way that only during the first 2min players of other nations can join. For the rest of the time, when the battle is still open, only players of the original nations in battle should be able to join ( if their side is weaker). But after 2 min no ship should be able to join, that have a higher BR than the biggest ship already in battle.
  3. I think my comment was not precise enough. When, within one week, less than 3 clan-players leave any port on the map, not necessarily their own port, to sail, the clan can be considered inactive. I suggest, that every nation below a certain number of port (I would say 15, in a first attempt) will not be attacked by raiders, no matter how under-developed a port may be.
  4. What about less than 3 clan-players have sailed our of a port for a week?
  5. I like this proposal. Woods will still be rare, if there are only one or two forests of each on the map, but no nation will have exclusive access to special woods. Though I still like the idea to find the rare woods on NPC traders... maybe we can do both.
  6. This is right. People will always try the limits of mechanics to benefit. It is the game developers task to create mechanics, that cannot be abused. In a game like this, it might not be easy, but it is the developer's task.
  7. I had the same issue this weekend, I sank a player twice and got only one kill listed in missions. I thought that players without the "X" mark are valid targets and will count. @admin can you please give those players some tag, so we can see which one is worth fighting?
  8. To add more diversity to port battles, the flag holding ship should define the maximum class or br of ships in the port battle. It will be a strategic decision then with a high impact. No 1st rates in port battle, when the flag was not carried by a first rate... at least for the attacker.
  9. The problem I see is that small nations will have a very hard time to get those flags. For a nation like Poland it might be impossible, so loosing their only port might be impossible to counter. Big nations with many players can easily get a lot of flags. After all I am not sure if the new system will be that much better than the old one. I fear that the gap between big and small nations will get somehow larger. What we need in addition is some mechanic to slow down expansion. If a nation has conquered a certain number of ports, the maintenance cost should rise exponentially.
  10. The new timbers should only be possible to get from ai traders, then everyone has the chance to get them and players have get out of their comfort zone to find them.
  11. I do not deny that a ships can sail with slightly differing drafts. Still the stiffness and heel will be influenced by it. Even in the period we are talking about ship building changed from a only experience driven business to a scientific one. If you have a look in Chapmans "Architectura Navalis Mercatoria", you will find in each draft desined water line. Finally every captain (or his sailing master) decided which trim a ship would have. One part of that book descibes the methods to calculate the different ship's properties. Kayak building is a different matter, no sails and only form stability, no ballast needed. What I want to say is, that the weight above the water line (guns, etc) in in our game the same for every ship, the sails and rigging are the same, too, as well as the shape of the hull. If the light wood ships shall have the same properties in terms of heeling, they must have the same Metacenter, and therefor the same CoG and CoB. So when all forces above the water are the same, the under water forces must be the same, too, to have the same effects. If a ship has a slightly deeper or shallower draft, it must affect the heel, since the CoB will change, especially during heeling.
  12. Imo chatting with enemy players is an essential part of this game. There are always a few toxic players, but punishing all players for that cannot be the right way.
  13. No, a ship launched, without any ballast has little or no stability in water. The pivot point of a ship depends on the center of gravity and buoyancy and can move depending on the heel. Our sailing ships in the game have a nearly constant weight above the water line with guns, crew, masts and some wooden hull structure. The buoyancy depends on the shape of the hull and the draft. The further the ship moves out of the water (with unchanged weight of guns, etc.), the higher the center of gravity is. In the extrem it rises above the pivot point and the ship capsizes (even without any wind). The weight in the hold moves the center of gravity downward (ballast and/or provisions). This weight has to counter the wind forces on masts, rigging and sails, too. There will be a balance between both forces, the more heel, the bigger the influence of the weight and the lesser the forces on the sails. This balance was calculated by the old ship designers and works only with a defined draft. Therefore the weight of the woods has only very little influence on a ship's draft, if it shall be seaworthy. If upper weight is removed, like the guns, stability increases with less draft, that vessel may sail faster, but as long as you have your guns on the ship the "standard" draft is required, which will result in standard speeds.
  14. If you Pirates should be able to join battles without this "Karma"-thing, everybody else should be able to join pirate battle without it, too.
  15. I disagree. Wood density matters, as it affects the weight of the vessel. Why should the displacement be the same, as a different weight will allow for a lower water line to keep buoyancy? This in turn implies a smaller contact surface, which in turn, necessarily implies lower friction (together with a lower weight). Therefore, I can see speed being affected. I'm not a naval architect (but let's just say I really know my Fluid Dynamics)... I would love to understand these arguments. All ships, no matter the wood, must have the water line at the same hight. If not the balance between center of weight and center of buoyancy is not given and the ship will tend to capsize. This stability problem was historically experienced when ships returned from long voyages and were very low on stores. Of course you can reduce the weight of a vessel to increase speed. This comes with less stability and due to lesser draft, with more leeway.
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