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Fresh RVR History (from 06-2019)


Celtiberofrog

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I always come back to the same dream, the ability to create my own nation / clan that nobody who i don't want to invite can just arrive

 

I wonder how many clans there are who get fed up with others in their nation and have nowhere to go where there will be no drama , except the drama they create for themselves

 

 

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3 hours ago, Koveras said:

Ehm.. Not *all* nations are historic. Prussia, PL and Russia never had any colonies in the west indies and in the case of Prussia - never any navy and in the case of PL - their attempt to create a navy met an 'unfortunate' incident and got burned to a crisp.. The only one of the cartoon nations to have a fleet was Russia and they never used it outside of their homewaters (disregarding the mediterranean).

They aren't "cartoon nations".  They actually existed, and under different financial circumstances could have rubbed some coins of newfound fortune together to purchase themselves some shiny new ships.  The game isn't a historical reenactment, and it's pretty clear that the game is going to deviate quite far from history whatever nations are included.  Maybe you don't enjoy a bit of alternate history, but many others do, and it provides a greater variety of choices for the players. 

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20 hours ago, Liberalism said:

Yes, I want to see Spain, France, GB, Poland, Sweden and Prussia attack Russia. Only if throwing stones counts. Best we can do is raid them every day, but with the current RvR mechanics, no one can stop them from taking more ports or capture theirs, unless another zerg attacks them. 

Denmark and Norway are no zergs, yet our two nations decided to attack Russia. You're very welcome to screen for us today if you don't like zerg'yness of Russia. 

Edited by vazco
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20 hours ago, Celtiberofrog said:

HAVOC is well organized & competitive clan, I guess there might soon be future clans migrations in that small Faction that is Denmark. It will not be for shelter but mostly for fun and content that will pay off the required painful time consumption.

I fully agree. When someone switches to Denmark, fun and content is usually the reason, as there are many much safer nations. 

Edited by vazco
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SUGGESTION for Factions Embassies:

 

In order to include some kind of Faction diplomacy, (in the current fresh RVR history)

Do you think it is possible that every Faction would chose 1 player as a "messenger",

The list of official Faction messengers would be publicly disclosed here.

Each Faction messenger could simply write PM's (in this forum) to each other Faction messengers for any required purpose.

Such a communication between Factions would mostly have the role to find compromise, agreement, commitment, trades, etc...

 

This basic diplomacy can only work if Faction clans are capable to chose & trust the messenger as the Faction voice, and of course make sure that Faction clans will respect possible agreements negociated with other Faction(s).

most probably, each Faction would rely on their strongest clans leaders to federate their Faction other clans to select a "messenger player" to build up relationship with other Factions through communications between different "messengers" in the list.

The messenger does not take any decision, he'll be just reporting messages of his Faction.(he's not a diplomat, only Faction voice).

 

It's quite easy to set up, War server would only need 11 messengers (unless Pirates do not or cannot bother) that can exchange PM's

Any results or actions outcoming from messengers network can remain privacy of Factions or can be publicly disclosed in the War forum RVR news.

  

 

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39 minutes ago, Celtiberofrog said:

VORSCHLAG für Factions-Botschaften:

 

Um eine Art Fraktionsdiplomatie aufzunehmen (in der aktuellen neuen RVR-Geschichte)

Hältst du es für möglich, dass jede Fraktion 1 Spieler als "Boten" auswählt?

Die Liste der offiziellen Fraktionsboten wird hier veröffentlicht.

Jeder Faction Messenger kann einfach PMs (in diesem Forum) für jeden gewünschten Zweck an jeden anderen Faction Messenger schreiben.

Eine solche Kommunikation zwischen Fraktionen hätte meist die Aufgabe, Kompromisse, Vereinbarungen, Verpflichtungen, Geschäfte usw. zu finden.

 

Diese grundlegende Diplomatie kann nur funktionieren, wenn die Fraktionsclans in der Lage sind, den Boten als Fraktionsstimme zu wählen und ihm zu vertrauen, und natürlich sicherstellen, dass die Fraktionsclans mögliche Vereinbarungen einhalten, die mit anderen Fraktionen ausgehandelt wurden.

Höchstwahrscheinlich würde sich jede Fraktion darauf verlassen, dass ihre stärksten Clanführer ihre Fraktion mit anderen Clans zusammenschließen, um einen "Boten-Spieler" auszuwählen, der durch Kommunikation zwischen verschiedenen "Boten" in der Liste eine Beziehung zu anderen Fraktionen aufbaut.

Der Bote trifft keine Entscheidung, er meldet nur Nachrichten seiner Fraktion (er ist kein Diplomat, nur Fraktionsstimme).

 

Es ist ganz einfach einzurichten, der War-Server würde nur 11 Messenger benötigen (außer Piraten kümmern sich nicht darum oder können sich nicht darum), die PMs austauschen können

Alle Ergebnisse oder Aktionen, die vom Messenger-Netzwerk ausgehen, können dem Datenschutz von Factions unterliegen oder in den RVR-Nachrichten des Kriegsforums veröffentlicht werden.

  

 

In a game in which law is set by cannon and there is no factional discipline, diplomats are redundant for whole nations. If you just want to have some theater with actors, then of course you can do that. For RP purposes certainly nice too

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1 hour ago, Celtiberofrog said:

SUGGESTION for Factions Embassies:

 

In order to include some kind of Faction diplomacy, (in the current fresh RVR history)

Do you think it is possible that every Faction would chose 1 player as a "messenger",

The list of official Faction messengers would be publicly disclosed here.

Each Faction messenger could simply write PM's (in this forum) to each other Faction messengers for any required purpose.

Such a communication between Factions would mostly have the role to find compromise, agreement, commitment, trades, etc...

 

This basic diplomacy can only work if Faction clans are capable to chose & trust the messenger as the Faction voice, and of course make sure that Faction clans will respect possible agreements negociated with other Faction(s).

most probably, each Faction would rely on their strongest clans leaders to federate their Faction other clans to select a "messenger player" to build up relationship with other Factions through communications between different "messengers" in the list.

The messenger does not take any decision, he'll be just reporting messages of his Faction.(he's not a diplomat, only Faction voice).

 

It's quite easy to set up, War server would only need 11 messengers (unless Pirates do not or cannot bother) that can exchange PM's

Any results or actions outcoming from messengers network can remain privacy of Factions or can be publicly disclosed in the War forum RVR news.

  

 

brace-yourselves-drama-queen-is-coming.j

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2 hours ago, Liberalism said:

We will consider that, also while considering previous Danish hostile actions. After evaluation we will decide on the side.

Of course. Each nation has a right to choose their allies, friends and enemies freely. 

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6 hours ago, Celtiberofrog said:

SUGGESTION for Factions Embassies:

 

In order to include some kind of Faction diplomacy, (in the current fresh RVR history)

Do you think it is possible that every Faction would chose 1 player as a "messenger",

The list of official Faction messengers would be publicly disclosed here.

Each Faction messenger could simply write PM's (in this forum) to each other Faction messengers for any required purpose.

Such a communication between Factions would mostly have the role to find compromise, agreement, commitment, trades, etc...

 

This basic diplomacy can only work if Faction clans are capable to chose & trust the messenger as the Faction voice, and of course make sure that Faction clans will respect possible agreements negociated with other Faction(s).

most probably, each Faction would rely on their strongest clans leaders to federate their Faction other clans to select a "messenger player" to build up relationship with other Factions through communications between different "messengers" in the list.

The messenger does not take any decision, he'll be just reporting messages of his Faction.(he's not a diplomat, only Faction voice).

 

It's quite easy to set up, War server would only need 11 messengers (unless Pirates do not or cannot bother) that can exchange PM's

Any results or actions outcoming from messengers network can remain privacy of Factions or can be publicly disclosed in the War forum RVR news.

  

 

 

Although I appreciate your efforts to provide "someone to shoot", this messenger could as well be a pigeon. He/she has nothing to add what can be distilled from an amalgamation of opinions and alternate facts from other players that would like to be active as a spokeperson of some sorts and claim to have a foundation in the playerbase to warrant such a vocal activity. Be it a clan-offical, a represenative of the common traders or even a community-clown for that matter, just like me.

With shifting clan-powers also within a faction and a good portion of the playerbase not even clan-related, it will be hard, if not impossible to speak from unity. As much I like the idea the for nations within this game, it is nothing more than "we wave the same flag, so we like eachother" and we can paint a map with little flag-like dots

In fact, RvR is for many a restriction to play this game from a sometimes preferred Clan V Clan perspective. Within the Dutch nation SNOW, DAS or X cannot shoot those moronic captains of CABAL for example. Eventhough we warrant such aggressive actions with every forumpost I make.

So, tldr, appointing someone to hand a message in the name of a nation is moot unless such van be done from unity. The game does not create unity on nation-level with, for example, common national goals. We therefore only create just one more item to squable about as a nation. ;-)

Love this game though!

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Let's forget the suggestion to improve communication between blocks of players, but in the past RVR was real fun with "diplomatic" side.

back on tracks for RVR news.

Cheers  

Edited by Celtiberofrog
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Is it possible that after only a few weeks from fresh map peeps are already losing faith about RVR balance ?

After a few weeks a bunch of seriously passionated players have managed the rules of the game with mastery, their efficiency and dedication to the game have shown impressive military & territory progress.

Does the main reason of this spectacular result remain on the players enthousiasm and dedication of these Faction/clans ? I guess so.

They play their best within the rules, as do players from other Factions.

Are today's RVR rules mostly oriented for organized and very active clans ? it might look like it. 

How NA's RVR history could avoid always outcoming on a superpower Faction ?

 

 

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There are some basic guidelines that overall make it difficult.

1. High BR limits force you to need 25+ people. 4 nations, maybe 5, have the power to do that consistently.

2. Lineships are essentially a requirement, this means you need a lot of resources, doubloons and permits (for 1st and 2nds). If a group attacks and lose a significant portion of the fleet, that requires a lot to build up again. I'd probably say only a few nations have the ability to build their fleets up quickly. The rest needs a lot more time.

3. To even think of getting into a port battle as the attacker, you need to assume the defender will try and screen you out. So you need either more men than the enemy, or you need to beat them in every battle to hurt them economically. I feel only 2, maybe 3 nations can do this.

4. Numbers, those who have a greater number of sailors can "do" more as eveident by the Russian nation. A smaller group can ask for friends or allies,  but it is tough when someone asks for help while also attacking the same people.

 

So when you talk of an RvR slow down there are factors in play for the reason why. Needing to prepare for both offensive and defensive RvR requires planning and coordination nation wide. 

The quickest change to RvR to create more conflicts would be a reduction on the BR limits, but we'll see how that goes.

Edited by Teutonic
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1 hour ago, Teutonic said:

There are some basic guidelines that overall make it difficult.

1. High BR limits force you to need 25+ people. 4 nations, maybe 5, have the power to do that consistently.

2. Lineships are essentially a requirement, this means you need a lot of resources, doubloons and permits (for 1st and 2nds). If a group attacks and lose a significant portion of the fleet, that requires a lot to build up again. I'd probably say only a few nations have the ability to build their fleets up quickly. The rest needs a lot more time.

3. To even think of getting into a port battle as the attacker, you need to assume the defender will try and screen you out. So you need either more men than the enemy, or you need to beat them in every battle to hurt them economically. I feel only 2, maybe 3 nations can do this.

4. Numbers, those who have a greater number of sailors can "do" more as eveident by the Russian nation. A smaller group can ask for friends or allies,  but it is tough when someone asks for help while also attacking the same people.

 

So when you talk of an RvR slow down there are factors in play for the reason why. Needing to prepare for both offensive and defensive RvR requires planning and coordination nation wide. 

The quickest change to RvR to create more conflicts would be a reduction on the BR limits, but we'll see how that goes.

but if you reduce the br you will meet more ships screening and the port battle fleet wont have the protection of high br so a few frigates can drag them in to a battle. lowering br will only make screening worse  

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13 minutes ago, Mascarino said:

But you don't see the other perspective, with smaller br smaller clans can defend their ports. Before the wipe, the REDS (they were much bigger than BASTD) attacked multiple times Carriacou and lost the first and second PB because the teams were balanced

believe me i have been on the other side of the screening issue when i was RDNN. 

the issue is that if we lower the br of port battles or make it every clan can set the br them self's, attackers will meet more screeners and you will limit how many players can join in the port battle because only the best 10 players in every clan will get selected to join it and the rest will be locked in permanent screening fleet. 

with higher br clans can work together with other clans to fill out the numbers they lack but with lower br there is no way to make more content for players, and you can say screening is content and to some degree your would be right, but its still not fun being that player that never get to join a port battle just because there is no room for him in site of it.

there are ports with lower br on the map right now but they are the less important ports and smaller clans can defend them if they want but they seem to think its wast of time         

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1 hour ago, Liberalism said:

I disagree. Smaller BR allows everyone to defend their ports at full capacity. Not everyone is 25 SORRY, REDS, BF, HAVOC RvR fleet. What is the reason for 15 points port to be 20k BR anyway? 

And your reasoning is wrong. You have 25 men and enemy has 50 men (25 in PB and 25 screening) and then you cut 10 people out of PB, you get 10 more for screening and enemy gets 10 more. These 10 will cancel each others out. Status quo, screening scenario is the same. On the other hand, this allows smaller clans and nations to have a chance attacking a port. If port is 10k BR and your fleet is 10k BR, you have a chance in PB. If port is 20k BR and your fleet is 10k BR, you have no chances. Screening is irrelevant when you can't fill up the BR.

Prussia has proven that you can become a major RvR nation with small fleet, prior to wipe. Taking ports with 8-15 players and bypassing screening fleets of 25-50. Why was it possible? Because they had a chance. Don't complain that RvR is dead while we're having 20-25k BR ports everywhere.

your missing one important part.

clan 1 is attacking clan 2 port

clan 1 has 25 players and clan 2 has 50 players and there is only room 10 players in the port battle.

clan 1 has 15 players screening for there port battle fleet of 10 first rates and clan has 10 first rates sitting in port ready to join the port Battle and 40 player screening.

clan 2 make 2 groups of 20 players, the first group drags in clan 1 15 player screening group, and the second drags in the clan 1 port battle fleet 

now clan 1 has 2 battles where they are out numbered and even if they win both of them there will be 10 more players waiting outside to finish them off. 

 

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Jesus just make all ships within county waters of influence untaggable during a PB. it would mean establishing a foothold in a county before moving on to the capital would be important so as to not have to sail so far and risk being tagged before reaching county waters. Send out a message saying that the county is in a state of war and tagging is unallowed. Smaller clans can actually get their damn fleet in the port battle and the defenders still have tower defences, etc. to give them an edge. if you can't muster the people needed for a 25000 BR PB then your clan doesn't deserve it.

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8 hours ago, Rune said:

with higher br clans can work together with other clans to fill out the numbers they lack but with lower br there is no way to make more content for players, and you can say screening is content and to some degree your would be right, but its still not fun being that player that never get to join a port battle just because there is no room for him in site of it.    

It's higher BR port battles that exclude players.  Those are typically fought by the same players that are always at the top of the NA food chain.  There is usually room in lower BR port battles for players that don't normally get to take part in the large ones, since smaller clans can set up those battles and manage who gets into them. 

 

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37 minutes ago, Poryv said:

Shame to Brits, who dodge RVR with night times on this weekend.

Salamanca and Belize has a timer at 5 o clock in the morning after maintanace today

On monday is 11-14

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2 hours ago, Routan said:

Use timers to avoid a Pb ore using the largest screening fleet in Naval history is both basicly a tactic to avoid a Pb.

timers is a two edge Sword, because if it get flipped, any you yourself can’t bee there, Well you are screwed.

Using massiv Screening fleet, will ofc give some battles, but is a sure way to avoid a PB.

So both have the same goal avoid a Pb.

nope its not at all the same when you get screened out you still get a fight out of it. there should be cool down on how often you can change them   

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