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vazco

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Everything posted by vazco

  1. People seem to realy not like this payment part. I suggest to make this payment a real-money, instead of reals/doubloons. People spend their valuable time in game to get reals for ships. I get it that they don't like to spend it to join PvP. Let them enjoy the full PvP potential, that is after they pay and support NA and new GL games with some real funds.
  2. Maybe they're ugly, but at least realistic. Since IRL I'm currently infiltrating pirate possessions in the Carribean, I can share this piece of intel with you:
  3. @admin you can find a post about quality of life changes below. All those changes meet goals you set, and should be relatively easy to implement:
  4. If they do - which also means gathering an RvR fleet able to match the swedish one - they could be a thread. WIthout it, they don't have an option to threat Sweden - they can just slow down how fast they loose ports. It'd be in the good interest of GB to start thinking how to get peace now, when their position is still not as bad. Better yet, it'd be better for them to not start the war. It's a bit too late for this though.
  5. As a side-effect of any additional ranking, you would get a lot of moaning as well though, as encounters in NA can't be predicted: when a seasoned-wood 1st rate is attacked next to a fort, it's different than a shabby AI-captured 1st rate being caught in the open when in a group fight a smaller ship doesn't score any kills, but chains everyone and keeps enemy from escaping, he's a valuable player, but invisible for such a ranking when a fireship explodes and wins a PB for a team, it's invisible for a ranking A new ranking would change the behaviour of players. Hard to predict how in detail.
  6. The current ranking is perfect, based on gamification principles. People want to get on the list because of renown, and they want to do better, as it's not only time based - it's time and skill based. Both things are good for the game, and current raking worked well for a long time. If you want to add a ranking, it should be a new one. The only other reasonable one I know is ELO-based (chess), where you get more points for sinking someone with your rank or better. NA is different than chess though, as it's not always a 1 vs 1 game. This would also need to be included in such a rank - you should have no points for ganking a same rank player, and much less points if you have a higher rank already. WIth such ranking, you would have a few advantages: additional progression goals for players incentive to fight non-gank fights. Since they're more fun for everyone, it's good for the game option to reward more for sinking renowned players much higher than you, which would empower new players as well If GameLabs made such a ranking with a help of a mathematician, it could be a great addition.
  7. With those stats (radius, guaranteed explosion and damage to sails) 100% fireship fleet, or a mix of 50% fireships will still probably be the most efficient screening strategy. If this keeps being the case, RvR will be blocked, as an AI 1st rate can be acquired within 20 minutes, while crafting PB-ready 1st rate requires much more time. I guess we'll test it...
  8. I was commenting only effect exploding ship had on other ships, not on itself. You're right.
  9. Ok then. My feedback is that explosions right now have no counter and remove the validity of all other tactics, as proven in two port battles / screening fightsd today. It's good that you plan to change them. Explosions as we had them before last changes were well balanced - a fireship could turn the battle around, however wasn't reliable enough to be used repeatedly, invalidating other tactics. Just changing timing of explosions, and leaving all other statistics as they were, would be an improvement good enough to make them fun, but not overpowered.
  10. I'm confused. Do I understand correctly that we shouldn't comment explosions here? If so, is it indefinite, or time-limited?
  11. I withdraw my statement. They were so bad, that they needed those numbers. It was more or less a fair fight.
  12. Just a standaed WTF stuff. They pretend to prepare for 1 vs 3. Once tag starts, 3 more jump out to join
  13. The correct translation is: Birch has the greenest leaves of any shrub; Loki was fortunate in his deceit. Possibly then eg a flag which disguises you as AI
  14. come to think of it, I also suggested a paid-for feature to detect battles nearby. I wonder if what's being introduced will be also paid-for. I'm sure people would love it
  15. I fought for a feature like this as well (for the area around ports you visit, but with time inaccuracy). I guess you only need to wait to get what you want. In my case, I think 2 years was enough
  16. We're discussing why rvr is dying. What better proof you can get than an opinion of clan leaders, who were organizing pb's, and they're not doing it any more, saying that Russia makes it not fun? Do you want to read their brain waves instead?
  17. Fact is that multiple nations and clans tried RvR, and oversized Russia almost always makes it either not fun, or less fun than it could be. No need for other proofs. According to opinions stated even here, Russians are leaving game as well. It's not surprising - lack of good content when you're the large one is boring.
  18. Why the hell would I look at the numbers? RvR because of Russia is not fun and because of this people don't engage in it as they did. I don't have to check numbers, I only need to listen to people and leaders from all the nations, which I do. Of course, you're free to have your own theory. I'm sure on global server clans which killed the game also had theories supporting their actions, up until the end.
  19. NA was pronounced dying so many times, it's already a bit absurd. Still, having so many people in Russia is not great for fun in the game.
  20. Make a deal with Russia => get killed by Russia when it's your turn. Seems fitting.
  21. There are not many to farm tbh. Other nations are more fun.
  22. Just creating a few profitable trade routes with short validity would make things interesting. Eg. You need to transport cargo from Santo Domingo to Puerto Plata in 2 hours since you took the mission, only in certain foods where activity is high. Everyone on the server would have same route. Lots of pvp, lots of possible profit, lots of risk.
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