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vazco last won the day on August 7 2018

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  1. Yes, afaik Prussia and Russia weren't there. It's just strange to hear that Poland, and better yet, Sweden, which both had some colonial episode on Caribbean, should be replaced with Portugal, which wasn't there I guess people go by naval powers they know. Following this track, NA could become Japanese, Fenicians, Hansa and Venice, fighting against Portugal, GB, Athens and USA.
  2. At least Poland, Sweden and Denmark were present at Caribbean at some point. Portugal, not so much.
  3. I'm against introducing cartoonish nations. Portugal was not on Caribbean during game's time frame.
  4. People tend to use this argument for every improvement suggested for those nations. Making nation impossible would literally mean your game crashes and uninstalls once you choose the nation. After all - you wanted impossible, you got it. I guess impossible doesn't have to be unplayable though. It shouldn't be inconvenient or not feasible, just hard.
  5. btw, @ someone is not working - forum throws errors. Edit: edit is not working either eg. 2 posts above.
  6. Sven's suggestion that 20k BR is too high is a very good point. High BR is bad for battle diveristy and availability of RvR to players. I understand your idea of creating chokepoints (and I think it's great), however small BR ports could be chokepoints as well. Maybe it can be implemented differently.
  7. 20 min timer is best change I saw since a long time. It's the only reason I dind't leave the game yet, after being somewhat put off by a new damage model. It's still rought around the edges (eg. a fight between a herc and Trinco can still allow for Santi to reinforce a Herc), however once it's polished, it can work very well and give more interesting battles.
  8. That's the good way to design a game, and any product in fact. It's a very good point. In the past this approach was missing, now it seems it works well. You can extend it to: people know very well what they don't like, most of them usually don't know REALLY why people don't know what are solutions to things they don't like, they will often suggest bad ones. They're not specialists people don't know what they want or like before they see and experience it they know more or less what are their general needs, not solutions to their needs. Data knows it even better than people though you, as a specialist, should analyze people's declaration of needs and issues, interpret them based on your experience and data that you have, then implement a solution, test if it indeed answers to people needs and refine if needed you don't ask a patient what treatment he prefers
  9. At least in my country they do create budgets and they do form governments, which do handle stuff much more complex and meaningful than jets. Which country do you live in if you have other people than politicians handle the government? Btw, policies are defining the difference between eg. Switzerland and North Korea. They're not "just" policies, even if impact is spread in time. It's strange that in our culture well known rock stars have all the respect and politicians have little, that politicians have advantage when they're incompetent and without experience. It was different in the past. Social media, which we discuss here, are much related to this in fact
  10. Sure, how hard is it to run the country after all? Let's choose someone who will learn on the fly. I wonder why we don't think the same about our doctors, pilots and architects. After all, their jobs have less at stake. It's a strange culture we live in.
  11. I think the constraint we have is that testers are not professionals On this forum, only you are. Maybe everything what needed to be said was said in this thread already.
  12. This also appears in direct communication. You're right though, this is the issue. In last 2 years I had a chance to cooperate with some great people, who have really interesting companies and are quite aware of value of a good communication. They're busy though. It's amazing how many completely random and sometimes absurd miscomunications happen when you factor in even lack of time, not to mention remote communication. In general we don't listen to others with focus, we first think about what we want to say. Listening to others, identifying their exact fears and goals, adressing them first, and then stating what you want to say, gives you a really great power of making things happen. It's amazing how we underrate it in general. It's of course completely different in RL and in internet, but basic rules are similar. It's harder than we think This is a very subjective remark. It's interesting, and of course you have a right to state this. I just point it out, as it makes you go into a discussion with a community On topic though, I'm an optimist here. In my opinion there are two issues. First is about quality of information, not quantity. A fool and a sage have the same weight of their speech now. They can both be free to speak, as long as it's clear who is who. We're slowly coming up with solutions for this. The second issue is that communication (and views that it shapes) is driven by emotions, rather than reality. We're not there yet, but I'm convinced we will be Of course solutions can take away some of our freedoms, but I don't think it needs to be anywhere close to Great Firewall of China. (wow, both of those posts are waay off-topic, even if interesting )
  13. Just to clarify, it's not a cultural difference. Same things work all over the world, with just slight modifications. Crisis management in social media works everywhere the same. (ok, that's the last post form me. Being on a sick leave makes me spend too much time here )
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