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Found 7 results

  1. @admin @Ink I'm still confused as to why 1st rates are allowed to raise hostility against a shallow port. This should've been changed like a long time ago.
  2. Some fellow clan members and I began hostility on the shallow port La Guanaja. Then the players DarkSun and SeagulGonaCumPokeMeInTheCoconut, both [BL4CK] clan members, joined the hostility mission with the intention of lowering hostility. [BL4CK] DarkSun didn't even bring cannons. This was a blatant, though failed, attempt to try and prevent VCO from setting a port battle. Below is a screenshot of the battle results showing both [BL4CK] clan members having been captured. I have also included a short video of the incident. In the video, from 20-40 seconds you can see
  3. Change name from Hostility to Stability Invert meter - e.g. Stability in El Dorado dropped to 10% Review factor needed to drop Stability to 0% - now 1.0, change to 0.5 - to accommodate all playstyles Include port demand/supply in the Stability formula Details for each topic as needed 3 - Sum of all parts being better. Still possible to completely drop Stability to zero just with combat missions -or- by trade alone. Reduce Hostility Missions factor to accommodate with Trade Stability. Full cycle of X missions, drops by 100%. Reduce factor per mission. Ful
  4. With the current RvR rules after a successful port defense the there is only a 24 hour break before the attackers can build hostility again, this leads to a couple of issues. Firstly if you are a new defender of a port you do not get any reward for defending the port and have to wait till the end of the week to get your victory mark. But in this time there could potentially be two more port battles and if you are not present at them or are unlucky enough not to get a place in the port battle defense group you lose out on your victory mark because either the port is lost or you were not on
  5. The past month has seen a large decline in port battles and those groups who take the time and effort to create them. It seems every time I hear of someone saying "we should take X port" the immediate response is "will you grind it?" That may be acceptable and the effort required bring hostility to 100% allows both sides to engage in a fight whether that be to defend it, or the opportunity to kill players to make the PB happen faster through the hostility mechanic. I personally hear more folks dislike the current RvR mechanic and wish for change. I propose we drop Hostility missions and rework
  6. Hello all powerful devs, As you know we have a fair few port battles tomorrow (04/03/2018). I understand that multiflipping is perfectly valid as a tactic as we know but as stated in "Alts for port battle activities - BAN WARNING" the use of alts to generate hostility is not permitted. I hereby accuse Christendom of using his American alt, ChristendomToo to flip RSC ports in the Bahamas, namely Marsh Harbour and La Desconcida (and perhaps Walker's Cay as well). So in short - Christendom/ChristendomToo Russia/USA Bahamas/Grand Bahamas Generation of hostility w
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